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About MaximumThrust

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    Sr. Spacecraft Engineer

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  1. @Nertea It's easier when we don't want all the parts in a revamp, you could easily chose each ones to keep or not using Janitor's Closet, everything in-game, and with the possibility to see both parts side by side. If you don't want the stock one, you prune it and keep the other. Of course, you lose the possibility to share that craft file like it was stock - not a problem for me. Some parts also have config names totally different from the in-game part name, like the Rhino Engine, it's called Size3AdvancedEngine. Can take some time to find a lot of parts this way. Ven's can be even worse, I remember it using other name for the same part after it was replaced (For example: VenStockRevamp/Squad/Parts/Propulsion/KR-2L for the Rhino) I can say I really liked everything you did so far, I highly doubt I will don't want all the parts. But there's people out there with different (and questionable) tastes, like the ones that like the poo brown heat shields. Since having two distributions is out of question (and since you are keeping in mind to make something clean I don't even see the need for it anymore), here's my humble suggestion: If it don't impact performance, make one .cfg file for each part, with names that are easily recognizable knowing the name the part have in-game, inside folders with the category names If, for any reason, multiple parts will need to share the same .cfg, put something with the in-game part name, with "//". @JadeOfMaar I think ReStock and NF-P will merge very nicely, complementing each other. I find NF-P very balanced against the stock game. None of the engines or tanks are inherently better than stock, each one have specific niches where they excel, making the experience very fun and a good brain exercise, and greatly reducing part count in some cases. But I agree, don't make any sense to duplicate the parts and include them in NF-P.
  2. What would be the best version to use in a 1.4.5 install, since the recompile for this one was missed? Many thanks.
  3. MaximumThrust

    Mod update/recompile request

    Was more lack of attention than lack of knowledge, I didn't looked at the install files with attention. I downloaded the source code, and was finding strange to not see the files there. If I had looked at install files, I would see that my question didn't even made sense Kopernicus is updated, but I have no ideia what should be changed in SVT to solve some problems that are being related. Thanks
  4. MaximumThrust

    Mod update/recompile request

    You are totally right, SVT is only textures and configs, sorry for the really dumb question.
  5. With 1.6, I fear 1.5.1 will be skipped
  6. MaximumThrust

    Mod update/recompile request

    @4x4cheesecake (cool name btw), I saved your post and now I may need it. How about recompiling SVT for 1.5.1 with this method?
  7. MaximumThrust

    [1.5.1+] Hullcam VDS Continued

    Anyway to evaluate my progress without doing full reloads every time I change the values?
  8. MaximumThrust

    Mod update/recompile request

    If you make it, you'll got at least 1 reader
  9. MaximumThrust

    Mod update/recompile request

    How about Tarsier Space Technology?
  10. @Nertea thanks for the reply! When I said it's easier, is from a player point of view (of course not the modder's one), but using Ven's Revamp as reference. Glad you agree that it's confusing, and is keeping in mind to make something clean. This way it should make no difference for us 70 parts? I guess it's time for the legendary Hype Train!
  11. MaximumThrust

    A reverse switch for airbrakes

    But you can do that asymmetrically when enabling the control surfaces in them, opening the brakes more in one side than the other, providing great pitch and yaw control, while you slow down and increase the surface area. Spending fuel = when you don't want something slowing you down.
  12. Just curious A standalone option to install would be nice, like in Porkjet's Legacy. It bring some advantages, like a lighter install with less MM patches, and usually is way easier to manage. As awesome Ven's Revamp is, sometimes is a pain to deal with all those patches
  13. MaximumThrust

    [1.6.x] TextureReplacer 3.6.2 (2.1.2019)

    There are any texture replacements for the parachutes bags? Something that make them white, and fitting better the suit. I've searched, but couldn't find anything. I still play in 1.3.1, and I'm thinking in the possibility to update at some point. Thanks.
  14. What are the plans to integrate the parts into the game? Replacing the models of the stock parts, or completely new parts? And, to hype us a little more, how are the plans for the decouplers? The same model for every size (like in 1.4.x) or unique models for each size (like 1.3.x and previous)? And the heat shields, they will be a faded black matching the style of Near Future SpaceCraft? Ok, I'll stop here (for a while)
  15. MaximumThrust

    [1.5.1+] Hullcam VDS Continued

    My modding knowledge is very low, but with some help I maybe could do something, I've done some Real Plumes patches before. I'm seeing the docking ports as templates: I could use this as template, only changing the values and types of camera? If so, how can I get the right positions? Any tool in-game for that?