Jump to content

Sokol_323

Members
  • Posts

    250
  • Joined

  • Last visited

Everything posted by Sokol_323

  1. Mod works. But in version 1.5.1 works not quite right. I wrote it. Now I have a career that has moved from version 1.4.5 to version 1.5.1 with all the mods, some of which are still not updated. In packages of the contract is set AnomalySurveyor and KerbinSpaceStation. These contract packages work. But AnomalySurveyor throws an error on SCANSat. You can check other packages. I also get contracts with this mod TST and ResearchBodies. Of course, with the removal of some contract packages, the career became less interesting. But I don't know if this mod will be supported in the future. So now in search of options to make the game more attractive.
  2. Here is another option: https://drive.google.com/open?id=1aAAcMHG54StlBZbhGlUaxphrQSVIotqY Made on the basis of version Sci-Fi 1.2 with the addition of OPM Cloud configurations for SciFiVE. I really did not understand whether something is changing in the gas giants or not.
  3. Try this: https://drive.google.com/open?id=179jSkDpTQHAvFM6XR7w44udkhZJ8hJ6f I don't know how good it is. This is my attempt to change the appearance of the planets in OPM. Write if you see any errors. Sorry about the wrong link. Here is the right: https://drive.google.com/open?id=1bbVTKNdnWN1wdD2zTrCcAyx7gdGmxqD1
  4. Not need the entire mod. Use the principle and do it for yourself. Many textures where you can take.
  5. Earlier versions had a configuration file for OPM. But you need to manually rewrite everything yourself, as the structure of the mod has changed. I tried to make this version, but I'm not sure it turned out right. Someone on the forum did too, but the links unfortunately I don't have.
  6. TST has two telescopes: zoom 6 and 10. I have both in orbit right now. The most powerful is now in a circular polar orbit with a height of about 80 thousand kilometers, that is, at the very edge of the Kerbin system. He sees Urlum and his companions. And I discovered this planet just looking through space through the control panel TST. After that, she appeared in the tracking station and began to be issued contracts for re-examination of all open bodies in the system. Now I have almost 70% studied all open bodies, their orbits and appearance are known. Except Hale, his telescope can't see. More precisely, sees a piece of stone, and you will receive a message that there is no scientific value. I already thought I'd probably have to launch the telescope roughly into Jооl orbit to see further. But in my career, I've only landed automatic probes on Dune and sent the first machines to Eve. Jооl is still far away, although open technologies allow to do it. Sorry for my English.
  7. What mod gives telescopes to see all these planets? I have a TST, but its most powerful telescope can't see beyond the Urlum. And very poor vision even a small moon of Sarnus, for example Hale. Or maybe it has something to do with the fashion Research Bodies? I tried in sandbox mode without these mods to watch all the planets OPM, the result is the same: at maximum approximation only Urlum and its moons.
  8. This also works in 1.5.1 I also love ALCOR since version 1.3.0. About MK1-3 I wrote above.
  9. Yeah, some of them don't work. There is no support from the creators of mods. ALCOR try and look for it's IVA for the other pods.
  10. In the mod there is no IVA. He is a tool for creating IVA. But it is in other mods based on this, such as ALCOR. Or individual patches for MK1 or MK1-2. Some links are on the first page. IVA for MK1-3 is in Moardv's Avionics Systems.
  11. Yes, confirming all my crafts built in 1.4.1 using IR, eliminated in 1.4.5, although the mod and worked and allowed to do something. I sent probes to explore the ground and used the bare minimum of parts from the IR mod (surface sampler). But it didn't. I plan to remove the mod, but I have on one orbital station, something like a copy of the MIR, using a farm of fixed parts (racks) of this mod. I'll have to wait until I get her out of orbit.
  12. In fact, probably few people know what the lander of a real spaceship "Federation" will look like. On the Internet you can find two versions: with "chin" and without it. In the first case, there should be located the engines of the RCS system and the docking equipment. Mk3B "Pandora" just copies this option.
  13. The mod itself works in 1.5.1. Mods included in the Contract Pack do not work correctly. Can say that now accurately correctly works KerbinSpaceStation from linuxgurugamer. It has been updated to 1.5.1. Other mods from this package give errors and I had to remove them, which of course significantly affected the level of immersion in the game.
  14. I have the same mistake. I think that it is necessary to completely fix all mods under contracts for the new version of the game. Other mods for the contracts also do not work correctly.
  15. The mod works in version 1.5.1 incorrectly. Details are displayed in VAB / SHP. Of them can be done various design. And even can be controlled in demo mode. But the Rovers explode on the runway, and when the spacecraft is put into orbit, it disappears and is ejected into the orbit of the Sun. You can restore the state of the game after that only by restarting it. If you remove parts of the mod, everything works correctly. I have to give up using this mod and it is very sad.
  16. The mod works in version 1.5.1 incorrectly. Details are displayed in VAB / SHP. Of them can be done various design. And even can be controlled in demo mode. But the Rovers explode on the runway, and when the spacecraft is put into orbit, it disappears and is ejected into the orbit of the Sun. You can restore the state of the game after that only by restarting it. If you remove parts of the mod, everything works correctly. I have to give up using this mod and it is very sad.
  17. Paul Kingtiger , Daishi Thank you! Everything works fine!
  18. Please forgive me for my terrible English. I wanted to say that this is the right and very necessary change in this mod.
  19. Still working. True KSP-AVC sees an incorrect version, but I have no problems yet. Moved his career from 1.4.5 and it continues at 1.5.1 along with this mod.
  20. I think this has already been written, but I will ask the question again. In version 1.5.1, there is a problem with using the EVA X kit: it does not appear on kerbal after selecting attach. Prior to this, in version 1.4.5, there were no problems neither on the stock spacesuits nor on the modified ones. I can't do that right now. Kerbal can take this set from an external container and it is displayed in the inventory, but in fact it is not and there is no way to manage it. Similarly, it happens with another item from another mod: EVA MechJeb (in the inventory is, but can not be used). I tested on different installations, including clean, where apart from this mod and KIS was nothing. the result is the same. Prompt in what there can be a problem or how to localize it?
  21. Really need a fix. Otherwise, it turned out that the job was finished on the space station during the year, the kerbals to return to Kerbin with moved into a transport ship and he is counted only flight on this ship. Accordingly, leave was granted only for the period of this short flight, and not for the entire long mission. Thank you!
  22. Off topic. MJ in automatic rendezvous mode makes it very long and uses a large amount of resources (fuel, RCS). At the same time, MJ has a rendezvous planning mode consisting of several consecutive maneuvers that can be set up and controlled independently. This allows you to accurately enough to 100-200 meters to bring one vessel to another. At the same time I for example manage to save resources more than I docked manually. Usually docking with objects in the orbit of Kerbin from start to finish takes no more than 1-2 hours. Docking in the orbit of the Mun usually occurs within the first 2 days from the start. With a Minmus it is a little more difficult because of flight within 8-9 days, but the docking in its orbit on time is much faster because of the smaller sizes of the moon and the required resources.
×
×
  • Create New...