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josselin2196

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Everything posted by josselin2196

  1. A little display of different version (among many) of Hermes Shuttle during development phase:
  2. @adm-frbThe Bumper is here to guide the vessel to have correct alignment, the bumper must then be retracted to dock.
  3. Welcome to AemerFactory Cinematic Thread. Here i post some video i made in my free Time. There mostly based on French and European Space Program. Real mission, alternate history or canceled. I only a beginner for this kind of thing. Advice and tip are welcome. Here the first one, the Airbus Adeline concept for Ariane 6: Here another one feature Ariane 543C concept for a Moon mission: Thanks for watchings.
  4. @WellI just use a star watcher as final return craft on a duna mission, my kerbals were happy i install Hyper Edit for making Video, i put ablator back at 90-95% temperature limit
  5. Is it normal for the ablator to be at 0 by default for starwatcher and star rider? RESOURCE { name = Ablator amount = 0 maxAmount = 100 }
  6. It's depend of parameter, the stock TU look like a mirror, but with just a little bit of reflection it render pretty good especially on solar panel and heat-shield. the starwatcher with service module picture i post above have texture unlimited ON. I admit that the images taken as an example by Quentin still had a little too much reflection. It's just a question of shinyness ballance.
  7. I made a .exe who patch automatically every part of a given mod or the entire gamedata folder.
  8. Universal Storage mod is particularly good for making service engine. here a example:
  9. In theory yes, but in practice the engine's nozzle will need to be extended otherwise the engine will be very inefficient in vacuum. @Well The H2 "Crinkie", HM60 "Themis" and the HM7 "Zebulon engine" have the same problem that the vulcain has, the bare variant can't be connect, it need to be attach in default then switch to bare variant. I notice when playing with NF Launch vehicle engine mount.
  10. Originally, i was planing to use MRK for service module but the deltaV was too low for returning to earth: The second design was a Hermes version. Like the URSS N1 rocket, the last stage will serve for moon orbiting, the hermes should have only served for return, the re-entry had to be in two stages: one for decelerated and one for landing. It's was too heavy for the launcher so i cancelled it. I decided to use a CTV like service module since it has enough deltaV and was lightweight enough for the launcher. For the lander, i wasn't able to found any esa manned lander concept, only unmanned for moon village ( give me some idea for other video ) so i make one original.
  11. Did there are a way to keep a space station always pointing to earth like ISS when using mechjeb smart ASS instead of stock SAS
  12. Can you add support for Cormorant Aeronology? and alcor capsule?:
  13. A little demonstration of a cancel Ariane 5 derivative project: the Ariane 543C Super Heavy launcher:
  14. here we are: Demonstration of Ariane 543C on a Moon Mission: I'm glad it's over, I did tearing my hair out during the game shoot
  15. You can use this mod: a bit old but still working Welcome to KSP fellow kerbonaut.
  16. For whose who are interested, there are a mod who add the ELA-3 launching pad, call "Aurora Space Center": https://forum.kerbalspaceprogram.com/index.php?/topic/191996-18x-19x-aurora-space-center-v10-groundbreaking/
  17. Find where the bug come from, i make steam check file integrity, it find 20 file missing, for some reason steam screw up with 1.9 install. The game work fine now. On another note i try some TUFX config file of a friend, scatterer + Tufx make KSP absolutely beautiful.
  18. I just install the new version of scatterer in replacement of @R-T-B version. I have a visual bug, half of my screen seem missing. I do not have this error with R-T-B version: Version 1.9.1 List of mod: Reproduction steps: Naturally happen on main menu and flight, do not happen in VAB Screen: KSP log: https://www.dropbox.com/s/wf51ks43gxtyoys/KSP Log Scatterer Bug.txt?dl=0 Thanks in advance for help.
  19. If the two mod are installed, you can use module manager to replace iva with lonesomeRobots version. It's look like this: //Simple IVA patch @PART[X20CrewCabin] { @INTERNAL { @name = DYNA_INTERIOR } } "X20CrewCabin" is the name of the part we want to apply the patch. The Internal section if the IVA configuration we want to change. "DYNA_INTERIOR" is the name of the iva we want to apply. Save this code in a .cfg file anywhere in gamedata folder. (IVA_Patch.cfg for example). Make sure you have both mod installed. However since IVA has not be made originally for this part. It can have some glitch with windows. I use this technique to use old IVA of habtech 1 since habtech 2 has not yet IVA. As always since it's user modification, modder has no responsibility for mod malfunction ( life of kopernicus forum, poor moderator...). The advantage of modulemanager is, if the patch is defective, you just have to delete the patch for a clean mod.
  20. I use a universal patch who edit all engine config with a multiplicater. I just change thrust and fuel quantity to match real performance. It's not ideal but did the work.
  21. I have this problem on my game: Terrain is all white(Open Scatterer GUI [Alt + F11], hit 'Map Eve Clouds') But i can't find this option on scatterer GUI.
  22. Knes meet KSP 2. Tribute to Jacques Blamont one of the fathers of french Space program, first director of Cnes, who died the 13 avril 2020.
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