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HyperDraco

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Everything posted by HyperDraco

  1. The Kerbal Air Force Rearmament Challenge CHALLENGE SUSPENDED The Kerbal Airforce is in dire straits (not the band, although they are amazing). A recent strategic attack on their hangars and airfields has wiped out all of their combat-related assets, and we need YOU to design an aircraft (anything that flies, anything.) as a measure that will give us the material advantage in future combat situations. This challenge allows mods, they are so far limited to: Airplane Plus, BDArmory, North Kerbin Dynamics, Ground Effect, all the NFT mods, Restock-like visual mods, Aviators's Arsenal, KerbalField, KJR, Simple Repaint, SXT, Working Under Lite, NAS, SXT, KTech, OPT, NMB, Interstellar Fuel Switch, Cold War Aerospace, Procedural Wings and Tweakscale (Others could be considered as well). DLCs are now allowed, the craft must be made in 1.11.X or later. You may build an aircraft for any of these classes, or, a multirole aircraft that conforms to multiple: Air Superiority Fighter: Relatively fast, more maneuverable than average, Sufficiently capable of taking down other aircraft by any means necessary. Must be equipped with a radar for air-to-air radar locking, 2 x .50 cal MG's minimum. Interceptor: High speed, high climb rate with decent maneuverability, must be able to quickly scramble and climb to altitude to engage multiple of singular hostile targets. Must be armed with at least 4 x Air-to-Air missiles. Naval Fighter: Same rules as an Air Superiority fighter, but must be carrier-operable and with a low stall speed. Ground Attack Fighter: High Survivability with decent speed, must be armed with at least 4 x .50 cal MGs or two 20mms or a single 30mm, must be able to deliver targeted strikes and secondarily assist in controling the airspace. Preferably equipped with both an Air to Air and an Air to Ground radar system set. Must carry at least 2 ton of ordinances. Bomber has multiple subclasses: Heavy: Must be suited to high (4km+) altitude, carry at least 25 Tons of ordinances, minimum cruising speed of 100 m/s. Minimum range of at least 7,000km. Medium: Must be suited to high altitudes, carry at least 15 Tons of ordinances, minimum cruising speed of 120 m/s. Minimum range must be at least 5,000km. Supersonic: Must fly above 3km, at least reach Mach 1 in a straight line, at least 10 tons of ordinances. Minimum range of at least 3,000km Light: No minimum altitude restrictions, at least 5 ton of ordinances, no more than 2 propulsion systems. Minimum range must be at least 3,000km Naval: Must be fully carrier-based, have a low stall speed and should be able to stow away it's wings for a reduced deck footprint, at least 7 Tons of ordinances (can be Mines, Depth charges, Bombs or Torpedoes). Minimum range must be 2,000km. Stealth: Must be stealthy and have a notable reduction in detection range, time and probability as compared to it's contemporary counterparts. Must be able to deliver at least 5 tons of ordinances. Minimum range must be 2,000km. Reconnaissance: Must be a high altitude, kerballed or unkerballed aircraft that should be equipped with an Air-to-Ground Radar and/or a camera pod(s). Range must be at least 2,500km. Airborne Warning System: A plane equipped with an omnidirectional Air-to-Air Radar system that is not designed for active combat, but rather for surveying remote airspace. Range must be at least 3,000km. Naval Airborne Warning System: A naval variant of the AWS, must be carrier based and have a low stall speed (<70m/s). Range must be at least 3,000km. Unkerballed Reconnaissance: Must be unkerballed, minimum speed must be above 60m/s, must be equipped with a targeting pod and at least 2 Air-to-ground missiles or bombs. Military Transport Aircraft: Moderately-high survivability, must not be reliant on paved landing strips, Should be able to take off with at least 35 Tons of Cargo. Range must be at least 5,000km. OPTIONAL: Should be able to airdrop cargo if required. Helicopter has multiple subclasses: Attack: Must be armed for Air-to-air and Air-to-Ground engagements with a variable ordinance layout. Must have a main gun as standard. Range must be at least 150km Transport: Must be able to lift at least 10 Tons of cargo externally or internally. Must be able to carry armed Kerbals and deploy them under enemy fire in hostile territories. Minimum range must be 300km. Maritime: Must be able to operate from a carrier, can be either in a Transport, Surveillance or Attack role. Minimum range must be 200km Surveillance: Must be light, quick, and equipped with a targeting pod. Minimum range must be 250km. -BONUS- Flying Gunship: Must be armed with at least 2 Howitzers, conforms to a Ground Attack fighter role with appropriate concessions for speed, size and armaments. Seaplane-Fighter: Must be able to directly take off and land on water, must conform to rules for an Air Superiority fighter with concessions for armament. Rocket-powered Interceptor: Must be powered by a rocket motor, Minimum straight-line speed of above 300m/s. Must be armed with at least 2 x .50 Cal MGs. Ekranoplan: A Ground Effect vehicle that flies over the surface, must be armed with either Air-to-Air or Surface-to-Air Missiles or carry at least 5 Tonnes of cargo with a range of 4,000 Kilometers. More TBA. Award: Those whose aircraft have been selected shall get to wear this badge I whipped up in all of 2 minutes, I'll beautify and make it a proper badge later, sorry. Enjoy, and I'll be waiting to see what this community can whip up!
  2. Well here it goes (full size image) i did make it out of wing sections, and I intentionally turned down the resolution and all fancy settings to allow my PC to not die. The screenshots are quite small possibly because I didn't use imgur for them and they're not in their native 1920x1080 Resolution It's got a full keel, structural frame and armor belt. It's fully electric and is powered by 2 Prometheus Reactors from the Near Future Electrical mod. It's designed to be a Forward Attack Carrier, @ColdJ, hence the Destroyer-esque main guns, CIWS systems, Radars, Sonar, Anti-aircraft missiles, Interceptor Missiles and Anti-aircraft guns (the main guns are dual purpose). I added this as in a combat situation, you may not always have the luxury of having multiple escort vessels which solely defend you, they will at some point move far away to leave you vulnerable and you don't want to drop a big ordinance quite near your carrier. @swjr-swis, this hunk of junk can lug ahead at a comfy 80m/s (not joking) using 6 waterjets from a mod I forgot the name of. It doesn't exactly fly, but if you crash into it, the parts have a tendency to exit the Sol's SOI. Usually, it's heavy enough that the craft can't take off, and I think that's for best, so far.
  3. Follow up for @swjr-swis. -THIS ONE IS MODDED AND MADE SPECIFICALLY OUT OF CHALLENGE AS AN ADDON OPTION FOR THE SEA FOX SERIES- I took your version of the Sea-Fox R (the R4) and made it the R4A. It can't do Mach 4.8 anymore, but it CAN do Mach 2.2. It is somehow EVEN MORE MANUERABLE than the R or R4 which makes it a bit of a unique experience in the skies. It is now armed with 6 x .50 Cal Browning Machine guns in the nose which is sufficient firepower I'd say for a basic model. This is the KerbalX link, enjoy: https://kerbalx.com/HyperDraco/Draconic-Sea-Fox-R4A
  4. Oh my, that's a major improvement. You made it look nicer, performance wise made it at least 4 times faster and more versatile, space-worthy and that's more deserving of praise than I am for the basic plane. Thank you for your kind compliments, and you could upload KerbalX if you so desire. I used principles from real world Supermaneuverable fighters while designing this (courtesy my uncles and aunts in the aviation industry), which makes me quite proud (the shamelessly smug fist-pumping version) to hear your praise on the looks and performance of the basic Sea Fox R, for fun, I might involve Airplane Plus, after all, that's made my Magnum Opus to date, the Athena II SGI a beast of a plane (I don't think very much can withstand a GAU-8, 50 underwing attachments and 4 nuclear missiles at Mach 2 with a supermaneuverable jet).
  5. 10/10 I was, I was rescued by a sort of figure with wings broadly speaking
  6. Somewhere in the range of 30 to 45 What should I eat for lunch
  7. Alright, mind you that it wasn't very functional, but here are a few pictures. This was the final, smaller variant which had no storage deck or many fancy things but it worked without sending my PC to the shadow realm, so that was a good thing about it.
  8. I'm a man of means by no means, King of the Roaddddd. @Mikenike
  9. Best I can do are flares, sorry. @Melontime
  10. I believe I am done. Within the limitations, I have devised a near-supermaneuverable Air Defense/Strike Fighter, the Draconic Sea Fox series.
  11. just a question can we at least use airplane plus for cool parts that help out
  12. You're on, Draconic Industries is game. Edit: I might just tweak the already overpowered Draconic Athena II SGI into a carrier-based fighter I believe @ColdJ would be interested, one of his models already is inspired by a deadly naval fighter.
  13. Probably because he was deemed explosive Ideal cruising speed IN a Trident missile?
  14. Personally I prefer a mixture of 3 parts of concentrated Hydrochloric acid with 1 part of molten Pewter after the HCl has loosened the dirt and grime off the circuitry and components. How to outpizza the hut?
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