Jump to content

NickelBomber

Members
  • Posts

    8
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The audio clip that happens when you lose signal can get rather annoying if you are time warping in and out of signal areas multiple times a second, is there any way to disable that specific audio clip?
  2. Greetings! I'm starting to build a base on the Mun by launching in a few pieces at a time and I've noticed that attaching items via KAS doesn't seem to create the same pretty looking attachment nodes as shown in the VAB. Do you know of any way to re-create these nice looking attachments between pieces with KAS? Here is a picture illustrating the connection nodes in question: https://imgur.com/a/ElvHnVy I was thinking of creating a bunch of miniature bases connected by Flex-o-tubes if it's not possible but I don't think it would look quite as nice as a bunch of trusses running between hubs XD Thanks, Nickel Bomber
  3. That did the trick for me too! Nitrogen + ECLSS works in orbit (albiet slowly), while the air pump works when grounded on kerbin (and presumably Laythe).
  4. Greetings! I'm testing out a few space stations designs on the ground before I launch them into orbit and for some reason the nitrogen in the tanks doesn't get used to pressurize the habitat. If multiple things are trying to pressurize or de-pressurize the existing atmosphere seems to bounce around between habitats but never goes to 100%. I've uninstalled all of the mods except for Kerbalism, KerbalismConfig, CommunityResorces and ModuleManager and this problem still persists. Am I missing something crucial for how to pressurize a habitat? Example pictures: https://imgur.com/a/gTjIzZh Thanks! Nikel Bomber
  5. Greetings! I created a base on Minmus and I'm running into some problems trying to build any rockets. For some reason after selecting the rocket the GUI became gray interface with only the button "Highlight pad" and no further option to start / cancel building the rocket. This error code also seems to show up a bunch of times in the KSP log file: [EXC 19:29:47.919] NullReferenceException: Object reference not set to an instance of an object ExtraplanetaryLaunchpads.ELBuildWindow.RequiredResources () ExtraplanetaryLaunchpads.ELBuildWindow.WindowGUI (Int32 windowID) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [ERR 19:29:47.919] GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) Here is a picture of the problem: Here is a list of all the mods I have installed: Has anyone experienced a similar issue and / or know what might be the problem? Thanks! Nickel Bomber
  6. I didn't realize the antennas had to be extended for this to work, everything works when both vehicles extend antennas. Sorry for the trouble!
  7. I can't seem to get the button to appear for Science Relay. I've started a new testing career and set up a few test vehicles to transmit data between each-other but no combination of science modules or antenna seems to work. Am I missing something? Vehicle Image:
×
×
  • Create New...