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denyasis

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  1. Looking at the title of the thread seems to indicate the answer is no: [1.9.x - NO 1.10.x!] Restock - Revamping KSP's art (not compatible with 1.10!) The " ...NO 1.10.x!.." portion of the title seems to indicate any updates of the mod to the KSP 1.10.x branch are not released. You see, the 'x' is a place holder for any given number, kinda like a '*'. Hence, I would interpret it that the mood is not ready for 1.10 or any subsequent patches of 1.10 (wether it be a .1, .2, etc). I would assume, if the artists and developers do make a update, they would update the original post and title to let us know. I would suggest in the interim to remain patient. I too am excited for any possible updates, but often mods are written and developed in people's spare time and thus, dependant on the interjections of life and responsibility. I hope this is helpful to you.
  2. Hello; I think that issue of terrain flickering *might* be a stock bug, or atleast is not completely related to Kopernicus. I have the same bug, but do not have Kopernicus installed on my system (running 1.9.1.2788 Linux build of KSP). I am using the Spectra Visual pack and seem to recall a post in there referencing the same flickering. I hope that helps.
  3. Hello. I'm going to ask a dumb question. I'd there a mod that sits in the middle between say Smart Parts and KOS? I'm in the beginning of a new career game and would like to add some simple automation. For example, with RemoteTech , automatically switching antennae when I lose connection, or automatically running certain experiments when the conditions are right. I hope you get the idea. I feel KOs can do this, but not to sound dumb or lazy, but when I read the documentation, it feels like I should go to college to learn programming. Also that I should be smart enough to get into college. Neither of those are happening. I've been searching with no luck, so I figured I'd ask, is there a mod that allows simpler scripting for basic tasks than KOs? Failing that, I'll have to start learning programming... I learned Basic in elementary school several decades ago , lol ... Can't be that bad, right? Thx all.
  4. Playing Probes before Crew mod. Just unlocked the capsules and sent Jeb on a 5h orbit of Kerbin and Val on a 36h orbit of the Mun and back. Almost crashed her into the Mun while plotting the return burn to Kerbin. A quick normal burn saved the day. I made to Kerbin with 26Dv left! That was close!
  5. Hello; Hate to say it, but after updating to 1.3.2, I also got the rainbow colors. Oddly, I tried removing Scatterer. No rainbow clouds, just regular clouds. Scatterer: 0.610 (CKAN) Spectra: 1.3.2 (CKAN) EVE: 1.8.0-2 (Manually installed) I went through the log, but didn't notice anything out of the ordinary. I can post a link to it if you'd like. Really love your work, It's the perfect blend between SCFI and believable for me. IGNORE ME!! I tried a restart and while the rainbow colors appear in the menu with scatterer and eve installed, opening a game no longer has rainbow colors. My apologies for wasting your time.
  6. Question: I've been messing with the NodeFormula in settings. My goal is to have the rate per day equal the number of science points of the node researched. I would then use the upgrades to increase that rate. Looking at the wiki, I'm a little confused as to what the rate represents. Is it science researched per 24 hours? Setting the formal to (S/86400 ) seems to get me a 5 point node in 24 hours. Which seems in line with a science point per day, where S is 5. Am I far off? also I have no idea why everything is crossed out. I door not tour on a phone
  7. If you don't mind, what part did you use for the side panels of your lander? I really like the design. I've been trying to come up with a good mono prop only lander and have been looking for inspiration.
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