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Cochies

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Everything posted by Cochies

  1. Hi, good moder! I installed your mod for my RSS. The planetpack is magnificent, it will give a distant target to my FarFuture ships, everything is just awesome, but ... KSP would not be KSP if there was no desire to change something by hand. Not as a modder - just for fun. I tried to transfer one of your planets to the solar orbit - Proxima C - so that it depicted Planet-9 in my solar system. Or Nibiru .... Perhaps)))) Moved easily, orbit, inclination.... But there was one problem: for some reason, the sun illuminates this planet from the wrong side. Maybe I did something wrong? Perhaps something is not configured? Perhaps, for my part, it would not be too arrogant to ask for advice on correcting this problem?
  2. Why do we need new surface textures if you can’t ride the rover on this surface? Why is a game impossible to play? I would like to believe that KSP2 will be deprived of such problems, but if the publisher does not want to see problems in KSP1 why should I think that problems will be solved in KSP2?
  3. Perhaps I was misunderstood. My post was not "Please fix it" or "Help me deal with the problem" I just found a bug and reported it. Finding the source of the problem took time and maybe this information will help someone avoid wasting time. Both mods work fine on 1.7.3 and I'm not going to switch to 1.8 within 1-2 months ...
  4. I do not have firespitter. But i was found that MechJeb2 does not work with KSPWheel Each of the mods works separately. Together kill the load. And unfortunately I do not know why.
  5. Yes, MechJeb does cause a hang at boot time. It works on the stock. It conflicts with some kind of mod. With which I still do not understand, but I will try by busting ....
  6. This is my attempt to fix it. Now it doesn’t look very good, but when I decrease "speed =" it will be better. I think not a very good exhaust is better than no exhaust. I'm not a modder, I do it for myself.
  7. It is sad. I was hoping you know how to fix it, how people do it. I would not have to repair it like a monkey.))))
  8. I spend weeks of week, writing configs for all my stock, RE and other engines to advertise them to cryo fuel, and then Chris comes with models 100 times better, convenient configs and makes all my work meaningless ... Very, very, very bad man! (Just a joke, bro. Good Job!)
  9. I apologize, but the exhaust of the HAE-02 engine is directed forward, not backward. Is it possible to fix it? Or maybe you can tell me how can I do this on my own?
  10. Update MK2/MK3. In new releases added white lists. No more trouble. Almost)))))
  11. Everything is very simple. I hope my abilities and the translator's functionality are enough to convey this accurately enough))) I'm not trying to blame someone for the lack of a sense of style, I am only talking about my feeling. In my perception, space ships are not shiny. For me they are matte. Matt space suits. Matte white color modules ISS. And so on.... The brilliant parts make me feel like a Gipsy Maybach or molded furniture. Not space ships. I understand that many people do not think so. I understand that doing so and not otherwise is the right of the author of the mod. I understand that these are the trends in the development of graphics. I understand that Ilon makes shining "Merlins" .... But my space is not like that.
  12. Unfortunately, the author is very fond of TexturesUnlimited..... I have to use old versions.
  13. Thank you very much! Rejection of the ramp did not solve the problem, but was the beginning of the search for a solution.The reasons for the malfunction of the compartment turned out to be two. In the first ramp, and secondly - the node !!!!Bay has 2 sets of nodes - internal and external. In case of inaccurate installation, the compartments are connected not by external nodes, but internal ones, the compartment is not “closed” and the load is in flow.Funny story......))))
  14. Good day. I apologize for my bad english - this is not what I'm strong at. I have 2 questions regarding OPT and Reconfig (KSP 1.7.3, OPT 1.3.1): In the first, I noticed that the Hummback cargo bay do not work as they should. They do not protect the load from the flow, even if the load is placed exactly in 1 bay. There is no such problem with K, J, STAL compartments. Maybe this is just a problem with my build? Or is it a common problem? You do not think to fix it? The second question is the interiors of the TAV, Avatar cockpit. Why not use for them interiors from the J-HT cockpit? After all, it fits almost perfectly.
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