Hohmannson
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Hi. I don't have Blackrack's Patreon clouds yet. My planet texture(from the poster image) is obscuring the volumetric clouds, or volumetric clouds are obscuring the planet surface? In first case, you'll need to set deactivateAltitude = 300000, fadeStart = 100000, fadeEnd = 250000 in JooI.cfg and the volumetrics should become visible from further away. In second case i can't help you. Based on wiki for those clouds, you'll need to, like, draw new clouds for it. Flowmaps and other stuff.
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I use SRBs from Restock, RestockPlus and PhotonCorp, all seem to look good, seeing proper Waterfall fire and proper smokescreen smoke.
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I won't talk for anyone, but it works for me when only having RealPlume and SmokeScreen folders without RealPlumeStock folder. Judging by the structure of patches, it should work like that.
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ballisticfox0 started following Hohmannson
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Converted wonderful SMI_Missiles_Launchers X-51 into a normal "civil" vessel
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Looks great!
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Already done, try it out!
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[1.12.3] Realtime Funding (and Science) [updated]
Hohmannson replied to pwn's topic in KSP1 Mod Releases
Using science multipliers of the body, maybe? Stock and non-stock bodies have them, they are usually filled by modders based on hardcoreness of the planets https://kopernicus.github.io/wiki/main/Properties/ScienceValues.html -
[1.12.3] Realtime Funding (and Science) [updated]
Hohmannson replied to pwn's topic in KSP1 Mod Releases
Hi! Great mod. It seems you've got a typo in the name of thread, [0.12.3] is pretty... old, if ever existed -
forum.kerbalspaceprogram.com/index.php?/topic/191424-* yes
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[1.12.x] Kopernicus Stable branch (Last Updated February 12th, 2024)
Hohmannson replied to R-T-B's topic in KSP1 Mod Releases
Just a heads-up - still experiencing the dreaded sinking bug on GPP in system replacer mode. Even with Watchdog. On some other packs too. -
This is a good idea. Personally i don't play JNSQ because the landing gear sinking bug is still crippling my playthroughts, but it should be easily adaptable - the surface is procedural and doesn't care about sizes. Maybe even doing something with Lindor too.
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Very self-explanatory mod. It changes overall looks of Jool and adds a simple procedural wasteland beneath its clouds, making it into a new destination for your space frogs. It should run any visual packs, EVE, Scatterer, without problems, it has resources and other stuff normal Jool will get from mods. With pressure limits it will be even more interesting. --------------------------------------------------------- Attribution-NonCommercial-ShareAlike 4.0 International ------------------------------------------------------ Suggested mods: Visual packs. Will add true clouds that can be seen from surface. EveEngines, ExplodiumBreathingEngines. Absolutely must have for flying there. Any mods with electric jets or propellers - RationalResources, KAX, you got it. Also, Jool remains ore-abundant with RationalResources so you won't run out of fuel If you feel need to touch it by Kopernicus patches(adding moons?), use JooI, not Jool (last letter is big "i") Have fun, report bugs! https://spacedock.info/mod/2967/JoolSurface https://github.com/hohmannson/jool_surface/releases Pics, clicks, stock EVE-less clouds. If someone doesn't like them or they a getting in the way of a visual mod, change fadestart, fadeend and deactivatealtitude to commented out values in Jool.cfg