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Zwartekop

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Everything posted by Zwartekop

  1. I'm an astrophotography and I've only gotten a starlink satelite in my frames once. It's really not a big deal. You just take the bad frame out.
  2. Well they were able to do it for normal rocket engines. Now we just need an electric whine for electric engines and chopping noises for blades. I mainly make choppers and electric contraptions to take to other planets and to be honest, it's kind of a shame that all my gameplay is dead silent. If this way is a dead end as you seem to suggest is there another way to push the developers?
  3. I feel like the addition of sound to a motor is just a really basic feature that should come with the Breaking Ground DLC. If the sound from engine nozzles had to be downloaded from a mod I also wouldn't be OK with that. The DLC parts are less used but are a really important part of the game for me. I'm a university student and I have to study for my finals. If I have time I would probably give it a shot.
  4. Are you saying there are engine sounds but only inside the cockpit? I tried that in the heli I just build and my electrical rotors are still dead silent? Is my game bugged?
  5. Correct me if I'm wrong but I feel like I already properly addressed this in my post: Blades make "chop" sound effect that depends on the speed and atmospheric pressure Electrical engines have a slight electric hum, bigger engines could hum louder This means that since only the engines hum, a rover with wheels that are driven by electrical motors would also just hum. There no blades to make chopping noises. This also means that a lander with blades that are not powered also wouldn't make any humming noise. The motor is turned off and is just acting as a bearing so the hum noise
  6. I would like to be able to hear the signature chopping sound from the helicopter blades. It would really add to the immersion, it feels kind of weird to have a massive chopper flying around that makes no sound at all. Bonus points if the chopping sound becomes quitter on Duna and disappears in a vacuum. Here's a concrete list of additions I would like: Blades make "chop" sound effect that depends on the speed and atmospheric pressure Electrical engines have a slight electric hum, bigger engines could hum louder I was actually really surprised when I discovered this wasn't in t
  7. I feel like this is a seperate bug though? Unless this is a feature and I'm somehow not getting it. (I'm talking about toggle points not working when you go over them in high increments)
  8. I'm trying to make my own SAS system with reaction wheels that can get saturated. Propellers won't be an option in space I'm affraid.
  9. I figured out why it doesn't work I think. I mapped the KAL-controller to respond to the yaw input in absolute control mode: if I'm yawing left, the KAL-controller is at 0% no input puts the controller at 50% right yaw input gives 100% Because the controller teleports in increments of 50% and doesn't roll over the marker it isn't triggered. I've noticed that it also doesn't work if the KAL-controller timeline is less then a couple seconds long: 2.5 seconds and it doesn't work, 5 seconds is fine if I remember correctly. Not sure if this is a bug or a feature. Very annoyin
  10. Hello, first time posting here I'd like to know if it's possible to change the direction of a motor in flight with the controller. I noticed in the KAL-1000 controller there's an option to "toggle motor direction" but I don't know how to use it. I included an image below: https://imgur.com/a/GigkXF0 I've tested it in flight and it doesn't change the motor direction when I play the rail. Any ideas?
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