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Posts posted by physius
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This will hopefully quell some woes. Thanks for the update!
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On 12/24/2022 at 11:26 PM, linuxgurugamer said:
All,
I've adopted this mod, new thread is here:
You have no idea how excited I just became when I saw you reply to my ping. You made a Christmas miracle thank you!!!
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Personally I'm looking to see if @JonnyOThan will make a VR mod for KSP2 ala KerbalVR, as well as a revival Stand Alone Map View. It's going to be 2023 and there should be absolutely no reason to not have a 2nd or 3rd monitor dedicated to just the map with telemetry built in. Stand Alone Map View was ahead of it's time and it needs to shine! Unless - the devs want to you add in multimonitor support?? @Nate Simpson
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@linuxgurugamerSorry for the ping mate, but have you ever heard of this mod? Do you take mod revival requests?
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13 hours ago, farmerben said:
The two hour mark is a difficult challenge. The Kraken tends to destroy my rockets if I have too much asparagus. I tried with Nukes and was unable to slow down fast enough
So far I've gotten it down to 4 hours, using the same craft I used in the video. I think if I tweaked it a little for just getting to Minmus, I could definitely hit that 2 hour mark. Slowing down safely is the only real challenge
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RTB This works like a charm, thank you!
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Hey, my post was honorably mentioned. Thank you!
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Just now seeing these submissions, holy kraken you guys are quick! Challenged accepted again
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On 11/17/2022 at 6:22 AM, farmerben said:
That's pretty good. My first attempt took 6 days 2:30 . I flew direct without orbiting either body. But I didn't want to accelerate halfway because I got my apoapsis lined up with minimus.
second attempt: 3days 1:30
third attempt: fatal crash 3 hours 21 minutes, collision with Minimus at over 3000m/s
fourth attempt: 5 hours 44 minutes success
How did you manage 5 hours 44 minutes, that's nuts!
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KSP Twitter challenged us to do this.
So I said challenge accepted.
I'd like to see some other people try this and beat my time 2d 3h 22m 15s.
Honestly mine is probably a mediocre speed because I bet there's someone out there that's made it in way less and probably just never recorded it, but either way it's a quick and easy challenge and I thought making my first video was pretty fun.
I see already where I can improve in video making and narration if I ever make another. Let me know what you think of the video and I'd like to see other submissions!
edit: also, if you want to see the raw video without my annoying commentary and edits, it's here - https://youtu.be/TgsOaL11ass
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Congrats on the release! This mod has been added to my essentials for best KSP graphics
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7 hours ago, MechBFP said:
Well dev diary #15"Writing for KSP2" was mentioned on Facebook and then pulled for some reason. So I expect we will see that shortly lol.
I knew I wasn't crazy! I saw the tweet I tell ya!
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Okay I don't know if it was just me, but today I thought I saw them tweet a new video, and by the time I clicked on it it was deleted!
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On 8/3/2022 at 11:43 PM, SpaceFace545 said:
are you using SRBWE? If so it isn't compatible with the latest waterfall update right now
Sorry for the late reply, but yes, that's what I'm using. Thanks for the clarification!
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I'm not sure if it had anything to do with the latest update, but the plume from my SRBs are constantly on even before launch. How can I fix this?
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Wait, there's launch sites on OTHER planets???
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How do I export a profile I made in the editor? I don't see it in the ksp.log
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Not sure if i'm doing something wrong, but I can not do anything with the Glenn Leg mount. I can't attach anything to it?
Edit: Also noticed this with the deployable wing base and wing
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Thanks for the update. I really hope this sort of sound design makes into stock KSP2!
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I've downloaded it from GitHub, but I can only find the old version of the on CKAN
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Holy smokes! What a gem! Adiri strikes again!
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I've been waiting for a mod like this FOREVER! I always thought it should be stock so THANK YOU!
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This actually did mess up my save, it has the "Mk2 Lander Can" in both the Command Pod node (T6) and Specialized Command Modules node (T8).
I can no longer access my crafts or build with Mk2 Landers until I'm able to unlock the specialized node, despite being the exact same.
Free KSP2 Giveaway!
in Announcements
Posted
I'm really excited to see the new UI and hear the new music