-
Posts
24 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Toasty Dyna-Soar
-
-
I don't have pictures since I'm not at home, but all the vehicles from a save that I was accessing from a different computer but with the same mods, says that stages that have fuel and the correct engine for that stage have no Delta V and the info thing is blank next to the Delta V for each stage when you expand it.
-
Hi, I recently tried downloading your mod on a different computer so I can continue the same save. It seems that tweakscale does not like it for some reason and does that thing where it makes you quit KSP. I am on the latest version of KSP with the latest version of Tweakscale
-
Truly beautiful photos+story, can't wait for the next!
-
Hey @Vanamonde, is it possible if you can please change my name to "Toasty Dyna-Soar"
Cheers,
-
Got to say, this is another epic mission report. Thanks for making this!
-
This mods is a total life saver when part sizes aren't the same or you want a better looking part smaller/bigger to fit in place of a worser one.
Thanks!
-
:hailluna-3:Hail Probe!
-
23 hours ago, shdwlrd said:
The science and career modes will be replaced with what the devs are calling adventure mode. There is no info that has been released so far. Now with that out of the way. (A common disclaimer I will add with any mention of a career or science modes.)
That type of start will drive away new players and any veteran players who disliked science and/or career modes. I mean, the Kerbals live on the planet, they have observed the planets in their solar system, they should have an idea about what planets and moons are in their star system, and their general properties. If KSP2 is an continuation of KSP1, then you are stripping out everything the Kerbals have done in KSP1 for no good reason. You are also making the game way too grindy and complicated just for the sake of grind and complexity. Adding to the fact that you'll have to discover new technologies, fuels, solar systems and exoplanets. It doesn't sound like a fun game to me.
Yeah, I totally agree with you. Yet some people like that grind and made it even more "grindier" and realistic with mods like RP-1 so I guess some people maybe would enjoy it.
-
Sounds interesting!
I think KSP2 will just continue with the regular sandbox, adventure, etc. types of game modes. Yet I do think a mod could be made for this to happen just like RP-1. If a mod for this is made, I would happily play it (since my computer can barely handle RP-1 with reasonable fps) as a substitute for it.
-
Most likely @Akagi since I doubt the X-20 would be able to hold up for a interplanetary journey like so. Gravitational forces would probably rip it apart.
-
-
KSP 2, will turn my computer into an airplane that I will be able to fly by varying the thrust of the fans by placing parts down.
-
If you put Jeb in a rocket, he might, *just might* not crash so called rocket.
-
8/10, usually see you at least 3-5 times a day I go on for the forums.
-
This series was truly AWESOME! I hope to see it continue on!
-
On 1/24/2022 at 7:24 PM, king of nowhere said:
I got to two thirds of my slate circumnavigation. which i started in october. I've been playing it on and off when i wanted to relax from my main missions
Included crashing my trusted Tamarromobile rover in many new ways. I got used to keeping speeds of 50-60 m/s on relatively flat ground, but now i'm again in rough terrain and I should start to be more careful again.
A particularly spectacular accident falling into a crater
In my main challenge, I launched four more fuel canisters for my Navis Sideralis Neanderthalensis. With this I'm at 13... out of planned 80.
See that long line of fuel tanks, that's seven. I must reach 20. And then I must do the same on the three other piles. And hope the ship won't self-destruct by wobbling.
I finally found a station messier then mine!
-
Floor 2958: You see Jeb pressed up against the window breathing heavily right before a long tentacle hits him off!
-
Gotta love this mod!
I love watching my rockets flip out of control and break into many pieces wether it's launching or reentering the atmosphere at mach 6!
-
-
Do not spend millions of funds on a new rocket design in RP-1 and then not test it in the simulator, then fly it at supersonic speeds where it then flips out of control and breaks up.
SpoilerTrust me
-
Granted, yet everybody speaks in an alien language.
I wish for my computer to be able to handle a part count of over 100!
-
Thanks for making this really cool series!
-
40 minutes ago, YouvebeenhitbyRUD said:
Downloaded the mod and started loading the game, it seems to be loading when I look at the loading bar when it says what it is currently loading. Went into my game and there is nothing. Any ideas? Currently have the game data of X-20 mod (Not the overall download from github) but the gamedata inside of the mod, then replaced that into my KSP gamedata folder.
Fixed it, it was still installed wrong
-
2 hours ago, Cheesecake said:
You need to unzip and then copy the content of GameData (folder X-20-Moroz) into your GameData, like every other mod. The folder structure is predetermined in the download. GameData\Mod.
Note: Some Mods have dependencies you need to install. ModuleManager is needed for nearly all mods.
The KSP version can be found in the title of this thread (1.12.0) but it works in 1.12.3 too.Downloaded the mod and started loading the game, it seems to be loading when I look at the loading bar when it says what it is currently loading. Went into my game and there is nothing. Any ideas? Currently have the game data of X-20 mod (Not the overall download from github) but the gamedata inside of the mod, then replaced that into my KSP gamedata folder.
All my Vehicles from an old save say each stage has 0 Delta V
in KSP1 Technical Support (PC, modded installs)
Posted
The engine does still work!