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Everything posted by SkyFall2489

  1. So, basically use a different system for walking on terrestrial surfaces?
  2. After a few hours of KSP2, I have some feedback. 1. procedural fuel tanks Player can choose fuel type, profile of each end, length, exterior... 2. Preset configs If a player want a general wing of a specific shape, they can select a premade one before tailoring it to their specific needs. For example: Big-S main wing, FAT-455 3. more engine types 2.5m nuke, bigger ion drives, hydrolox engines, maybe some nukes that can throw oxidizer at the output to burn it and trade efficiency for thrust... More engine types would allow for more flexibility. 4. bring back 1.875m self explanatory. Add parts in the 1.875m range. Super easy to implement if procedural fuel tanks have been added. 5. un-nerf large solar panels The gigantor XL produces half as much power as it used to. I feel like the old rate was better balanced. Maybe bring power output back to its old value, or at least halfway back. Buff the XXL array by the same amount, too. Either that or decrease power used by ion engines. IRL ion powered probes don't need massive arrays 100x their size to run their engines, only maybe 5x or 10x.
  3. Maybe there's some version or change log file somewhere.
  4. Well I finished the mission a few days ago, should probably write up the report now. https://docs.google.com/document/d/1U5zwK0bAzK78RbNJcO5y7SN_un0-eWUnaHCsLwefiLM/edit?usp=sharing
  5. Part of the reason for early access, probably the most important one, is to collect player feedback. My question is, how quickly will this feedback be acted on? How quickly will minor updates come out to fix the rapidly increasing list of bugs that players will inevitably find? Once a day? Once a week? Once a month? Once a year? I'm not asking about the time between bug/feature request submission and patching, but the rate at which I'll need to update my game as bugfix updates roll in.
  6. Well, I think what's really the solution is this: If you don't like it, change it. If tutorials get a lot of modding flexibility, letting modders change the voice lines or even add completely new tutorials, it will be really useful. Mod exist for a reason.
  7. I'm excited for multiplayer - we can do the most when we do it together.
  8. An existing lanugage is good because people know it already. However, a custom language can be better fitted to rocket science and/or easier to learn. However, because of how deep the CS rabbit hole goes, I'd prefer just plain old Python or something really simple and basic.
  9. I really like building sleek, sci-fi ships. These ships often use nuclear engines. In KSP2, the hydrogen tanks are built from metallic foil and metal trusses. This makes it hard to get that same sci-fi asthetic with smooth surfaces. For this reason, I would like to request that smooth hydrogen tanks be added to KSP2. They would have better aerodynamic and thermal properties, but be slightly heavier. These tanks would also be useful for atmospheric hydrolox-powered rockets.
  10. Is anyone on the internet counting down somewhere?
  11. Well, I'm glad to see that it's still the Kerbal space program. Not just a realistic aerospace sim, there's the fun little bits of chaos. The massive trails of fire with a lawn chair strapped to the top, the massive piles of boosters clawing their way into the starry sky-so intimidating even gravity backs away and lets them pass, the workplace where "safety" is a four letter word... The trying, failing, trying again no matter the cost... This is what makes KSP what KSP is. I'm glad to see, from what footage I've viewed, that it's still there. As long as the core of KSP remains, I'm optimistic that we will have a great game at some point. Maybe not just yet, but sometime. And as for the performance: First, you get the code to run. Then, you get the code to run correctly. Then, you get the code to run fast. KSP2 is still in the second step. Performance comes later. Don't say the end is nigh just yet. Whatever comes out of this mess, it'll be great. Because it'll still be kerbal.
  12. It’s kinda late now, with a mission I’m racing to get down and KSP2 just around the corner. The Sparrow should be somewhere on the forums, though. I’ll grab a link to it. Here it is. I had a mark 2 version in progress, which dropped the ISRU for more crew capacity and thrust, but it will sit incomplete for a long time.
  13. Another update. Mission report: https://docs.google.com/document/d/1fPZhFB1P2s4JKa9oJlOl9wZVjuPX5dk22_pHGLBndd4/edit?usp=sharing
  14. I've only now realized that I will have to cut the mission short. If I were to try to complete the grand tour before KSP2 releases, I would have to do over 2 landings a day, which I simply don't have time for. For this reason, I will not land on any place I have been to before, leaving Eve, Gilly, Moho, and Dres as the remaining destinations. Also, it's probably better for Bill to go down to Eve than Jeb, in case I need to use EVA construction.
  15. Today, was launch day! I have no school for every day until KSP2 comes out, so I'll be able to work on my mission every day. Still, with less than a week until KSP2, I have to manage 2 landings a day. Imgur is hard to work with, so the actual mission report will be in this google doc: https://docs.google.com/document/d/1mZYwDv4-vHcK28-pYx90jUl5flE-vjgwUO9bCGuj1kM/edit?usp=sharing
  16. Yet more progess! sorry of not posting in a while. The main ship is loaded up with all the landers and nearly ready for launch. Eve lander: Laythe lander: Tylo lander: Soon, I'll be ready for launch!
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