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Everything posted by SkyFall2489
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Shuttle update: After a prototype in my own career save burned up from a high-orbit re-entry (I somehow managed to glide the front half into a nearby lake and keep everyone alive), shuttle development may be delayed. But when it's ready, it may be capable of reaching stations anywhere in Kerbin's SOI.
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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No shoe can stop the Infinite Suffering
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SkyFall Industries has swapped out the SRBs for liquid-fueled engines for safety concerns. Also because the SRB version repeatedly failed to reach orbit. However, our crew shuttle still has an approximate cost-per-launch of 7.2K funds, or 2.4K funds per kerbal. It will be ready soon. The SkyFall Cargo Shuttle, however, is still heavily in development and may not see service for a while.
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Dust is bound to jam things up. Assuming you would have posted a picture of an RTG:
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There may be a couple things down the street... but I have VELOCITY Working from home
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- do i need a life?
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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Hmm. The SkyFall Industries shuttle was (semi-intentionally) planned to compete with Libra Orbit, providing a (hopefully) safer and cheaper alternative. As for station modules, perhaps SkyFall Industries may be able to provide an artificial gravity centrifuge. What payload capacity are we working with?
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Nope! @ColdJ Haven't been around because of a lot of things... the KSP2 debate, new games and hobbies, real life...
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Are commercial spaceflight design submissions still open? SkyFall Industries is developing a small, mostly reusable crew shuttle for 3 kerbals. However, at the moment it looks like it'll need an aerospike. It will launch vertically and land horizontally, and only drop 2 SRBs, 2 nose cones, and 2 radial decouplers. DEVELOPMENT UPDATE: Looks like the planned configuration of 1 rocket on the main hull (aerospike, swivel, or Koidak )and 2 Thumper SRBs mounted on the sides won't be enough. The point of the design is to avoid dropping anything expensive like jets or rockets, so I'm planning to try a higher-power core engine combined with drop-tanks. Wait, the Reliant is pretty cheap, I might be able to afford dropping one or two of those into the ocean
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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Nope! I'm back! @ColdJ
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Not sure if this goes with the rules for this game Answering prev post: "Surely it'll be fine if I--" *College Board mercenaries bash the door open* microwaving jet fuel
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- do i need a life?
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
6009? haven't been on the forums for at least a year, but I'm back now- 6,217 replies
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DV for LKO -> Pol Surface
SkyFall2489 replied to SkyFall2489's topic in KSP1 Gameplay Questions and Tutorials
Previously, I've reached Pol with around 2.7 km/s from low kerbin orbit, but it was some time ago and I don't exactly remember the route I took. I think I used a Tylo assist to capture. If I depart from Minmus, burning until I have a low kerbin periapsis and then doing an escape burn there, I might be able to save around 600-700 m/s. This would result in needing 2.1 - 2.3 km/s, which I think I can achieve given the other mission constraints. -
DV for LKO -> Pol Surface
SkyFall2489 replied to SkyFall2489's topic in KSP1 Gameplay Questions and Tutorials
That won’t help me with a Tylo assist, and without one, it tells me I likely wont have enough fuel. However, the ship making the journey still needs enough adjustments that Im not sure what its range will be. A Jool aerobrake might be possible, but it would mean major modifications to the ship, increasing mass, and Im working with some tight mass limits.