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Ghostii_Space

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About Ghostii_Space

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  • About me
    Community Manager for Kerbal Space Program
  • Location
    Dres Does Exist
  • Interests
    KSP Obviously. Horror games like Dead Space, The Evil Within, Layers of Fear. Sim games like Stardew Valley, Satisfactory, Oxygen Not Included, Astroneer. Rougelike/Rougelite games like Terraria, Risk of Rain 2, Kerby Air Ride, and Cult of the Lamb. I also watch an absurd amount of crime dramas/true crime.
    Started with and Anthropology and Museums degree, worked in customer service for 7 years till I fell through to a better timeline into this community role!

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  1. For Show and Tell this month, we have an ingame flyby of Jool! What is your favorite Jool fact? 1899690443_SeptemberShowandTellJoolClouds.mp4
  2. Appears to be so. A technician will be with you shortly, please enjoy this brief hold music while we await delivery of lemon scented napkins. The issue is resolved! Pesky forum kraken tried to eat my Player Spotlight posts, but I fought it off with the lemon scented napkins.
  3. Welcome to this months Player Spotlight! This is a monthly feature of Q&A interviews which highlight interesting Kerbal Space Program players. We will be featuring people with many different skills and life experiences such as modders, artists, streamers, teachers, engineers, and more. We started this project as an appreciation to our players and to highlight the diverse and inspirational crowd that has gathered around Kerbal Space Program. This month we are featuring FryGuy101 from Reddit! Fryguy is an expert crafter who makes inspiring and creative crafts such as the KSP Carnival Series, the Totally Practical Rovers, and many more! Tell us a bit about yourself? I’m an IT Systems Administrator working in higher education with a one-eyed Golden Retriever and an obsession for all-things-space! When and how did you first get into KSP and what was it about the game that appealed to you? I first picked up the beta in 2015 and loved it immediately for helping understand the basics of orbital mechanics! Unfortunately the beta was pretty sparse so I set it aside until I ran across Scott Manley videos on KSP in 2018 and found the game had grown so much, and have been playing it since! What is your most memorable accomplishment/in-game moment? There’s so many! Probably my favorite was finally figuring out how to make walking robots using the KAL controller. Getting a (somewhat) smooth walking motion out of nothing but hinge angles and timing through trial and error was incredibly rewarding! What inspired you to start creating KSP crafts? After I found the Scott Manley videos, quickly Youtube started recommending Matt Lowne, who frequently makes his craft files available. Once I felt I wasn’t TOO embarrassingly far behind in craft making, I figured I’d share the weird and fun stuff I made! What is the most valuable thing KSP has taught you? Probably how much fun it is to give myself a problem to solve, big or small, and work through it. Especially figuring out solutions to smaller problems you didn’t even know existed until you started working through it! What advice would you give to aspiring craft creators? Just keep at it! When something doesn’t work, start by figuring out one reason why it’s not working, fix that (or try to, at least) and try again. And always be ready to revert to launch! Thank you Fryguy! If you have an interesting KSP experience or want to share your work on KSP, please reach out to us! -The KSP Team
  4. Thank you to everyone who submitted art to our 11th Anniversary collage! This is just the start to many future art things! Art by Lupus.Cantus on Instagram, and by our own @Timmon26!
  5. Hey there! You can contact our Private Division customer support or email us at [email protected] to request a KerbalEDU key. We will be updating the KerbalEDU page back on the website, so thanks for your patience!
  6. The #Artemis mission inspired our team to fly our own recreation in KSP2. We’d be lying if we said we made it to orbit on our first try. From all of us at #KSP2 to all of our friends NASA Artemis there is no shame is reverting to VAB artemis_hires_220902b.mp4
  7. Hello Kerbonauts! In August 2021 you may remember we depreciated the Kerbal Account, which was used to buy a DRM-Free version of Kerbal Space Program and its Expansion Packs and migrated all those accounts to the new Private Division Account platform. Starting today, Kerbal Accounts created on or before August 31, 2021, which have bought the PC DRM-Free version of Kerbal Space Program before 9am PDT / 12pm EDT on August 15, 2022, from the old Kerbal Store or current Private Division Store will be able to claim the Making History Expansion Pack or Breaking Ground Expansion Pack for free when upgrading to a Private Division Account. If you have not yet upgraded your account to a Private Division Account, and want to claim your Making History Expansion Pack or Breaking Ground Expansion Pack then follow these steps: 1. Visit https://account.privatedivision.com/ 2. Enter your Kerbal Account credentials and follow the steps to complete the upgrade of your Kerbal Account into a Private Division Account 3. Verify your account by entering the verification code sent to your email address 4. A redemption claim window will display; choose the expansion pack you want. 5. Download your expansion pack by visiting “Game Downloads”. Here you can also find the Kerbal Space Program base game download you already own. For any issues, please reach us via our Support Page Redemption Terms: 1. Only Kerbal Accounts created on or before August 31, 2021, which have bought the PC DRM-Free version of Kerbal Space Program before 9am PDT / 12pm EDT on August 15, 2022, are eligible. 2. Kerbal Accounts or Private Division Accounts which have no prior PC DRM-Free Kerbal Space Program purchase entitlements are not eligible for this offer. 3. Kerbal Accounts with all KSP Expansion Packs are not eligible to redeem this offer as their accounts already have these entitlements. 4. Purchases of Kerbal Space Program through Steam, Xbox, or PlayStation platforms are not eligible for this offer. 5. One Kerbal Space Program expansion pack may be redeemed per eligible upgraded Private Division Account. 6. Eligible Kerbal Accounts which already have an entitlement for one of the Kerbal Space Program expansion packs for PC and which upgrade to a Private Division Account will be entitled to claim the other expansion pack. 7. Kerbal Space Program base game required to play expansions. 8. Offer ends on October 17, 2022, at 3pm PDT / 6pm EDT.
  8. Send us and email to [email protected] with the planned event details and we can look into how we can support it!
  9. Welcome to this months Player Spotlight! This is a monthly feature of Q&A interviews which highlight interesting Kerbal Space Program players. We will be featuring people with many different skills and life experiences such as modders, artists, streamers, teachers, engineers, and more. We started this project as an appreciation to our players and to highlight the diverse and inspirational crowd that has gathered around Kerbal Space Program. This month we are featuring Patrick Ball with the VMASC (Virginia Modeling, Analysis, and Simulation Center) Kerbal Space Summer Camp! *Photo credit VMASC_STEM twitter Tell us a bit about yourself? I am Patrick Ball, a Senior Project Scientist at the Old Dominion University Research Foundation’s Virginia, Modeling, Analysis and Simulation Center in Suffolk VA. I act as project manager, coordinator, and on-site supervisor for multiple STEM outreach programs under the Director of Stem Outreach. When and how did you first get into KSP and what was it about the game that appealed to you? KSP was strongly recommended to me by one of my best friends several years ago. He had several thousand hours of play, so I figured it was worth checking out. I was hooked right away. What I enjoy most about the game is the design and engineering aspect – being able to build solutions for a specific mission and then test those solutions. KSP is one of the few games that can make my hands sweat and give me real feelings of accomplishment. I now also have many MANY hours logged. What is your most memorable accomplishment/in-game moment? I had designed and deployed a modular space station into orbit around Minmus – complete with a mobile processing lab and a ridiculous extending robotic arm that could reach out and grab rogue fuel tanks and whatnot. After it had kind of outlived its usefulness, I was able to dismantle and reconfigure it in orbit and send it to Duna as three separate vehicles. I probably would’ve been better off designing and deploying a brand new station with all the science I had unlocked, but once the challenge of repurposing the old station was in my head, I couldn’t NOT do it. It’s still in orbit around Duna in my career-mode game, processing science from multiple surface missions and making me smile. What inspired you to start teaching with KSP? STEM education is my profession and my passion. It was INSTANTLY clear to me that KSP could be an incredible tool for introducing students of all ages to multiple STEM concepts, including prototyping, advanced manufacturing, design and engineering, and even rocketry, aerodynamics, and orbital mechanics. We were developing a new STEM outreach program aimed at those concepts and including some Kerbal in the curriculum was a no-brainer. The kids are loving the experience, and they get a lot out of it. What is the most valuable thing KSP has taught you as an educator? The most valuable thing KSP has taught me as an educator is the value of failure. Every failure is a lesson, and KSP allows (I would say encourages) students to fail so spectacularly and beautifully that they can’t help but learn from it. Now, after years of playing and using the program for education, I remember outrageous catastrophic failures at-least as much as the huge successes, and I value them even more. *Photo credit VMASC_STEM twitter What advice would you give to other educators? One lesson I would pass to other educators is to loosen the rails – that is, to let the students get off track. My advice is to let the students run with whatever ideas they have, even if it’s not exactly what you had in mind, and ESPECIALLY if you’re sure it won’t work. When kids pursue their own ideas and follow their own passions, they stand to learn so much more from the experience. *Photo credit VMASC_STEM twitter Thank you Patrick and the VMASC team for hosting an awesome Kerbal Space Program Summer Camp! If you have an interesting KSP experience or want to share your work on KSP, please reach out to us! -The KSP Team
  10. Finally somebody asking the real questions! The answer is.... 27! 27 Kerbals fit in the bell of the Mammoth-lI Engine. 2022-07-30 05-26-45.mp4
  11. This was a mistake on my part, so I apologize for uploading the wrong rating on the video. KSP2 has no rating yet and is still Rating Pending.
  12. Mammoth Engine II Show and Tell.mp4 The Mammoth-II engine, packing all of the performance of the old four-nozzle Mammoth into one very powerful package! Designed by Chris Adderley and brought to life by Jonathan Cooper.
  13. Thanks @intelliCom! One of devs shared your post with the team, and we want to thank you for appreciating our hard work and dedication. We love KSP2 and we love our players!
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