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nrum7366

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Everything posted by nrum7366

  1. Hi, I need a bit of help with the Ground deployable science, how does it works? My understanding is the same as DLC, plonk it on the ground near each other, place a control box and antenna next to it and make sure there is enought power. is this correct? as it seems to me that the DLC control box is not capatible with BDB deployable science.
  2. Hello everyone - Does anyone know if this works with Real antennas, nothing is mentioned in the list.
  3. KSP: 1.12.3 (Win64) - Unity: 2019.4.18f1 - OS: Windows 10 (10.0.0) 64bit ClickThroughBlocker - 0.1.10.17 Harmony - 2.0.4 KSPBurst - 1.5.5.1 Toolbar - 1.8.0.7 ToolbarControl - 0.1.9.6 KSP-Recall - 0.2.2.3 Astrogator - 0.10.3 B9 Part Switch - 2.20 B9 Aerospace Procedural Wings - 0.43.0.10 Bon Voyage - 1.4 Camera Focus Changer - 1.1.0.2 CameraTools - 1.20 Chatterer Extended - 0.6.2 Chatterer - 0.9.99.2788 Community Category Kit - 5.2 Community Resource Pack - 1.4.2 CommunityTechTree - 3.4.4 Contract Configurator - 1.30.5 CryoEngines - 2.0.6 CryoTanks - 1.6.4 CustomBarnKit - 1.1.22 DeployableEngines - 1.3.1 DynamicBatteryStorage - 2.2.5 EditorExtensionsRedux - 3.4.3.5 Environmental Visual Enhancements - Redux - 1.11.6.1 FarFutureTechnologies - 1.2 FShangarExtender - 3.6.0.2 HeatControl - 0.6.1 HullcamVDSContinued - 0.2.2 Interstellar Fuel Switch - 3.29.4 JanitorsCloset - 0.3.7.8 JSIPartUtilities - 0.5.0.5 RasterPropMonitor - 0.31.6 KerbalAtomics - 1.3.3 KerbalChangelog - 1.4.2 Kerbal Engineer Redux - 1.1.9 Kerbal Foundries - 2.4.8.18 Kerbalism - 3.14 Kerbal Reusability Expansion - 2.9.2 KSP-AVC Plugin - 1.4.1.9 KSPWheel - 0.16.14.33 MarkIVSystem - 3.2 MOARdV's Avionics Systems - 1.2.3 Docking Port Alignment Indicator - 6.10 NearFutureAeronautics - 2.1.1 NearFutureConstruction - 1.3.1 NearFutureElectrical - 1.2.3 NearFutureExploration - 1.1.2 NearFutureLaunchVehicles - 2.2 NearFutureProps - 0.7.1 NearFuturePropulsion - 1.3.5 NearFutureSolar - 1.3.2 NearFutureSpacecraft - 1.4.3 PatchManager - 0.0.17.3 Kerbal Planetary Base Systems - 1.6.14 ProbesBeforeCrew - 2.9.3 Procedural Fairings - 6.2 Procedural Fairings - For Everything! - 0.3 RealAntennas - 2.1.1 RealChute - 1.4.8.3 ReStock - 1.4.3 ReStockPlus - 1.4.3 SCANsat - 1.20.4 Celestial Body Science Editor - 1.0.12 Ship Manifest - 6.0.6 SpaceDust - 0.4.3 ButtonManager - 1.0.1.1 SpaceTuxLibrary - 0.0.8.4 VesselModuleSave - 1.0.1.2 StationPartsExpansionRedux - 2.0.6 Strategia - 1.8 SystemHeat - 0.5.6 TarsierSpaceTechnology - 7.13 ThroughTheEyes - 2.0.3.1 Trajectories - 2.4.3 Kerbal Alarm Clock - 3.13 Transfer Window Planner - 1.7.2 TweakScale - 2.4.6.8 TweakScale Companion for ReStockPlus - 1.1 VesselViewerContinued - 0.8.8.5 KSP Interstellar Extended - 1.29.6 Waterfall - 0.8.1 WaterfallRestock - 0.2.3 Kerbal Actuators - 1.8.4 ZeroMiniAVC - 1.1.2.4
  4. HELP regarding KERBALISM radiation. Firstly, I have 100 mods installed, none conflict with Kerbalism - hopefully. I have lots of errors with the radiation. Its states most of the time #kerbalism radiation failure. The readings on ground level near KSC on the launchpad is enough to kill my Kerbals. The readings on a 70k orbit of kerbin is about 13000rad/h which is just short Chernobyl. And in shade it drops to about half 7000ish Anyone have a fix for this or know how to turn off radiation ?
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