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Kerbalsaurus

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  1. CELESTIAL LOUNGE - YEAR 4, DAY 623c461VA.png

    MISSION OBJECTIVE: Dock Kimera Industries' Celestial Lounge to Kerman Station

    LAUNCH VEHICLE: Reusable Booster System

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    With room cleared on Kerman Station, it's now time for the first expansion module to go up. This module is the Celestial Lounge by @Kimera Industries, and it's certainly a unique module. The module is a massive glass observatory, which provides a 360o view of the skies above our homeworld! Tourists and kerbonauts alike will be drawn to the module for the stunning views of Kerbin it provides, tourists especially. Crews on board hope that this will at least limit the amount of times tourists get in the way of their work. As usual, the RBS will flying this mission. It's the only Medium Launch Vehicle we have, and it's reusable. As the name would obviously suggest.

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    "Liftoff of the Celestial Lounge!" - Bobak Kerman (Flight Controller)

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    "We are GO for orbital insertion." - Bobak Kerman

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    "Handing control of the RBS over to EDL teams." - Silverstein Kerman (BOOSTER)

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    "Another successful landing for the RBS!" - Jill Kerman (Head of EDL)

    While EDL guided the RBS to a safe landing, back in orbit mission control continues docking operations for the Celestial Lounge. First, they set up a rendezvous maneuver, and roughly two orbits later the module is on its way to Kerman Station!

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    "Successful startup of the LV-909." - Chris Kerman (Engines)

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    The Celestial Lounge hovers above Kerman Station, awaiting its next command.

    Control of the module is then handed off to Kerman Station, where Coremy will guide it in to dock to the aft docking port of the station. However, it will still be monitored by mission control in case of an emergency. This remote control technology is relatively new, but will be useful in the future for the construction of AMRO and other deep space missions.

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    "Hard dock with Kerman Station confirmed!" - Coremy Kerman

    Another successful mission! The Celestial Lounge adds an awesome new flavor to the space station, and the views it provides are absolutely incredible! Thank you to @Kimera Industries for their amazing module and congratulations on a successful launch! Beyond hopes to continue our partnership far into the future!

  2. I greatly depreciate the Phillies. I was at the game today, and saw the absolute meltdown of pitching, which seems to be their problem in general. They kept Wheeler in far too long, and he gave up a grand slam and another home run in the same inning.

  3. 24 minutes ago, SkyFall2489 said:

    If possible, when launching the tug to deorbit Centrifuge I, could you put a second tug on the same rocket to help with docking Centrifuge II? With my current design, it's not gonna be easy to get the thing to dock on its own

    I’m not launching another tug to Kerman Station, as the centrifuge can be de-orbited on monoprop alone (I added a few extra tanks to it, as I never trust myself docking or maneuvering anything).

  4. 17 minutes ago, TwoCalories said:

    UPDATE: I've been kind of bugged that by the Global War II the Kerbals had technology that, by Earth's timeline, is fifty years ahead of their time. So, I've decided to put up yet another poll: how many years should I change the timeline by, if any? Once the results stop coming in, I'll begin retconning the previous chapters, if you guys want the timeline changed at all.

    I feel like it fits. Kerbals seem to advance technologically very quickly anyways due to their love of space, and military technology being more advanced than rocket technology makes sense in a real world context. Military technology today is at least 20-30 years ahead of its time. Meanwhile NASA’s still using facilities from the 50s.

  5. 18 minutes ago, Iapetus7342 said:

    The other night i dreamed that i was in a game where there was a city that was flooding with lava and some guy was guiding me to safety.

    we went through some dangers and took an elevator.

    For some reason i was teleported to this fancy balcony thing with some shops and people.

    Then out of nowhere it cut to a top-down perspective of an early version of our solar system with this narrator guy who sounded like Graystillplays playing this.

    the solar system was still on the balcony and he was remaking the Moon's formation.

    I forgot the rest.

    Average dream experience

  6. Man, it's been a long time, hasn't it? I meant to write the next chapter, got half way done, finished up for the night, woke up the next day to find that everything I wrote had been deleted. And so I felt uninspired to write this for what, 4 months? Anyways, where was I? Oh yeah, new chapter. Soon.

  7. 1 hour ago, SkyFall2489 said:

    maybe - I have an idea for another rigid centrifuge design. This one will only use one robotic part.

    I'm thinking about having a single long arm with cabins on the end, using one of the launch vehicle's stages as a counterweight. To avoid putting torque on the station, I'll use 2 sets of ion engines to accelerate and decelerate the centrifuge. This way, the only robotic part will be a single large rotor.

    How large is this arm going to be exactly? Because Kerman Station is only so large and since I plan on putting the next centrifuge on where the current one is, if the arm is too long it will take out a solar panel on HPUM.

  8. 6 hours ago, SkyFall2489 said:

    it's okay - again, there's definitely some in-lore reason that could be provided
    perhaps the motor broke down due to mechanical wear?
    SkyFall Industries might attempt to build a second one - I'll stress-test the thing much better this time.

    Maybe you could try one of the small inflatable centrifuges from Stockalike Station Parts Redux, especially since inflatable module technology is about to be introduced.

  9. SUMERKI DE-ORBIT - YEAR 4, DAY 55vQO2H7d.png

    MISSION OBJECTIVE: De-orbit the Sumerki Module aboard Kerman Station.

    LAUNCH VEHICLE: Reusable Booster System

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    It's a bittersweet day at Beyond today. Coming down from orbit is the Sumerki Module, the second module launched to Kerman Station. The module wasn't designed to have a docking port at the back, and instead has an airlock. Due to this design, the module simply gets in the way of expansion at Kerman Station. So, we have to destroy it. That's what Kerbals do best anyways. How are we getting the module down though?

    Well, as cheaply as possible of course! Our engineers simply took the standard orbital tug, and attached a claw to it. And since mission control needs some name to identify the craft with, it has simply been named by the engineers as Dave. Dave will firmly secure itself to the back of the module, set some distance between the module and the station, and then burn back to Kerbin. The burn has to be carefully calculated, as if we don't pay attention the module may end up destroying a small town or knocking down quite a few skyscrapers. The safest place for the module to land is in the middle of the ocean. Now, enough with the yapping, let's get flying.

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    "Liftoff on Dave, heading up to de-orbit the Sumerki Module." - Kraft Kerman (Flight Director)

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    "We are go for our orbital insertion burn." - Kraft Kerman

    Once Dave is in orbit, control of the RBS is handed over to EDL teams on the ground.

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    Parachutes are deployed in their standard fungal formation.

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    "Successful touchdown of the RBS!" - Jill Kerman

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    Back in orbit, mission control is preparing Dave for the rendezvous maneuver for Kerman Station. Not much to say here really.

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    "Dave is now en-route to Kerman Station." - Kraft Kerman

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    Dave braking to match velocities with Kerman Station.

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    Now that Dave is moving alongside Kerman Station, it's time for the docking, or rather grabbing procedure. The crew on board Kerman Station close up and shut down all of the systems on Sumerki, and then give mission control the all clear to grab onto Sumerki.

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    "Systems reading Dave has grabbed onto Sumerki, Kerman Station please confirm." - Kraft Kerman

    "Kerman Station confirms." - Seefield Kerman (Station Commander)

    "Roger, you are go for Sumerki undock." - Kraft Kerman

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    "Go for de-orbit burn. So long, Sumerki." - Kraft Kerman

    Once the burn was finished communications with Dave and the Sumerki Module were cut. Although still unsure, some say they could hear the faint sound of a memorial trumpet playing (this was later found out to be Mark taking trumpet lessons down the hall. We told him not to do this at work!).

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    Flame textures go brrrr

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    Roughly the final resting place of the module. So long, Sumerki.

  10. 3 hours ago, Aelfhe1m said:

    Yes, CS1 had me hooked for a while too - I still return to it every now and then (and Skyrim, Witcher 3 and a few others) but KSP1 is once more firmly entrenched as my goto form of relaxation (even if it's often more frustrate than relax at times - still enjoyable in a weird masochistic way).

    KSP is really always relaxing for me. The only time I really get stress is when the game starts lagging in a mission critical moment (which happens unfortunately often). Cities: Skylines is the game that angers me more, as Cims, even if given an easy route, will still cause congestion.

    Spoiler

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    3 hours ago, Aelfhe1m said:

    Glad you're back.

    Thank you!

  11. @SkyFall2489 I may have to deorbit the centrifuge module, as it's been causing a bit of trouble for the station. It's a real shame. I can't spin it up anymore, as the parts keep clipping and exploding, and in general it's a real kracken magnet. It's shaken Kerman Station apart even when not in use. If you know a fix or want to submit another module to take its place, let me know. Sorry about all this.

  12. 27 minutes ago, Kimera Industries said:

    What a fun string of missions! Didn't a Skylab mission study spiderweb formation in space?

    Yes, on Skylab 3. The spiders were named Arabella and Anita, and both of them were able to successfully spin webs. Maybe such silly antics didn’t ensue (in fact, both spiders died), but it’s an interesting story nonetheless.

    I love getting ninja’d

  13. EXPEDITION 6 - YEAR 4, DAY 54vQO2H7d.png

    MISSION OBJECTIVE: Continue Kerballed Presence aboard Kerman Station

    CREW

    • COMMANDER: Hergan Kerman
    • SCIENTIST: Jasel Kerman
    • FLIGHT ENGINEER: Coremy Kerman

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    As usual, just a few days after a crew leave Kerman Station, another head up. Expedition 6 is made up of all rookies, who in the future may also fly on the Aurora Program. Beyond is in fact recruiting many new kerbonauts, as the originals from the Munar Program are being called up for bigger assignments and have already spent time aboard Kerman Station. This crew have a very special mission ahead of them, which is to overlook the many new modules that will be launched to Kerman Station, as well as the removal of old ones. And even after the modules are docked, the crew will regularly check up on the various systems aboard the new modules. Their mission, while routine, is still fairly exciting.

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    "Liftoff on Expedition 6, continuing Kerbalkind's presence in space!" - King Kerman (Launch Commentator)

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    "Alright Expedition 6, you are all clear for orbit." - Gene Kerman (CAPCOM)

    "Roger that, firing up the Mammoths!" - Hergan Kerman

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    "Expedition 6 orbital entry is established." - Gene Kerman

    Now in orbit, the crew of Expedition 6 begin checking all capsule systems and readying the spacecraft for rendezvous. Meanwhile, EDL teams on the ground prepare to bring the RBS back down to the surface. The selected area is in the deserts, as they're flat and empty.

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    Rumor has it that in the middle of the parachutes there is a rocket

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    "Successful touchdown of the RBS!" - Jill Kerman (EDL)

    Back in orbit, Expedition is preparing itself for its arrival at Kerman Station. It's a still a couple orbits away until the maneuver to rendezvous with the space station though, so the crew have to wait it out and find a way to occupy themselves. However, we aren't the crew, we are a post, so we can just fast forward to the actual burn.

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    "We are now en route to Kerman Station." - Hergan Kerman

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    After a bit of flying and fiddling with RCS and alignment, Expedition 6 docks to Kerman Station!

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    "Hard dock confirmed!" - Coremy Kerman

    Now on board, the crew settle in to their temporary new home. After a short rest period, they'll get to work prepping the station for everything that's about to go down.

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  14. EXPEDITION 4 RETURN - YEAR 4, DAY 50IJfw0y0.png

    MISSION OBJECTIVE: Return expedition 4 and its crew from Kerman Station

    CREW

    • COMMANDER: Lebro Kerman
    • SCIENTIST: Malgard Kerman
    • FLIGHT ENGINEER: Genenie Kerman

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    "Undocked from Kerman Station, backing away now." - Lebro Kerman

    After, as usual, half a year in space, Expedition 4 begins to make its way back to Kerbin. On board this time is more data on zero gravity, as well as various plants and animals who have been exposed to zero gravity. Including spiders, much to the discomfort of Lebro. When one escaped during the mission, he locked himself inside of the observation deck on the power tower, and, well, guess who else was in there. He hasn't gone anywhere near the lab since. Anyways, back to the mission. The normal procedure takes place, and before you can say we're on our way back to Kerbin, we're on our way back to Kerbin.

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    "Alright, good engine startup. We're on our way back to Kerbin." - Lebro Kerman

    "Good to hear, good luck to you and the spiders." - Gene Kerman (CAPCOM)

    " *unclear mumbling* " - Lebro Kerman

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    And Expedition 4 is back on the ground! The crew struggles to walk a little bit, but nothing a little rehab can't fix. And look, someone from mission control has a present for Lebro! He says it's an eight-legged pet... uh oh.

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