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hidearimjosh

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  1. Absolutely incredible clouds! Id love to see some colony construction pics (even if in a very rough state) if possible as well!
  2. RAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH :eagle: :eagle: :eagle: :eagle:
  3. i really hope this gets fixed soon, it makes Minecraft completely unplayable
  4. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home edition (Build 19045.3324) | CPU: Intel i7-9700 | GPU: NVIDIA GeForce GTX 1660 Ti | RAM: 16 GB 2666 Hz To replicate, launch the craft that is built into a rocket, which causes the game to crash, as can be seen in the video. Some standalone saves of the craft were failing to save and then load, so I have submitted it along with a few other crafts as that was the only one where it did not disassemble in the save. Included Attachments: 2023-11-1921-45-54.mp4 sfaadgasdfd.json Space Peacock note: the problematic craft has been affected by the “Dissapearing In Floor” bug, which is likely causing the crash
  5. Reported Version: v0.1.4.1 (latest) | Mods: micro engineer | Can replicate without mods? Yes OS: Windows 10 Home edition (Build 19045.3324) | CPU: Intel i7-9700 | GPU: NVIDIA GeForce GTX 1660 Ti | RAM: 16 GB 2666 Hz The drag created by airbrakes does not change when deployed or undeployed. This issues causes large sums of drag to be caused by airbrakes while the airbrakes are at any angle other than 0 relative to the oncoming wind regardless of being deployed or not. A workspace file has been included with the 2 planes used for testing. Expected result: Drag created by a surface mounted, undeployed, airbrake should not increase as the craft pitches up as the airbrake is out of the airstream and flat against the body. Current result: The game applies drag to the airbrakes on their AoA alone while disregarding their relative position to the fuselage of the plane Expected result: Left Current result: Right Testing to prove the theory. All testing was done by letting the plane achieve the highest speed it can in any given state, making sure it was stable, and then taking a screenshot. Plane WITHOUT airbrakes (405 m/s) Plane with airbrakes on the side (undeployed (361m/s) and deployed (187m/s)) Plane with airbrakes placed at a 90 degree angle by default (undeployed (188 m/s) and deployed (376 m/s)) Included Attachments: AirbrakeDragBugreport.json
  6. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home edition (Build 19045.3324) | CPU: Intel i7-9700 | GPU: NVIDIA GeForce GTX 1660 Ti | RAM: 16 GB 2666 Hz When a craft runs out of electrical power, SAS can not be turned on or off, however the aerodynamic control surfaces of the craft can still be controlled using the SAS options if SAS was on when power was lost. To replicate: Load Craftinadeadstate.json Change between the direction indicators (Prograde/Retrograde etc) Note control surfaces moving. Video Evidence: 2023-09-0215-46-56.mp4 Save File: Craftinadeadstate.json
  7. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home edition (Build 19045.3324) | CPU: Intel i7-9700 | GPU: NVIDIA GeForce GTX 1660 Ti | RAM: 16 GB 2666 Hz All parts show a Max Impact value of 5.31 kN. Included Attachments:
  8. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home edition (Build 19045.3324) | CPU: Intel i7-9700 | GPU: NVIDIA GeForce GTX 1660 Ti | RAM: 16 GB 2666 Hz To replicate: Enter the VAB and place down a few parts (any will work). Move the parts using the Move tool (keyboard 2). While still holding move tool, use Ctrl-z to undo the movement. The camera will now move at an increased speed. To stop the bug and revert camera to normal speed, switch back to the place tool (keyboard 1). Included Attachments: 2023-08-3120-30-44.mp4
  9. Let's get this boy to the upvote world record
  10. Description of Bug: While In flight, a craft that I had on a separate launch pad began teleporting and remaining fixed in place relative to Kerbin at least a kilometer or two from me. After getting some distance away it would teleport again to a position in front of me resulting in it appearing to fly backwards relative to me. As I sped up, the time between teleportations decreased. Craft was still an active craft and could be clicked on. Both crafts were completely separate vehicles that were at no point connected or separate from each other. Steps to Replicate: Unknown Fixes / Workarounds: Unknown KSP Version: 0.1.1.0 OS: Windows 10 Home edition CPU: Intel i7-9700 GPU: NVIDIA GeForce GTX 1660 Ti RAM: 16 GB Mods: none Images: (Image from active craft of teleporting craft in distance) (Using the arrow keys I flew my camera while the game was paused over to the ship) (Closer photo of craft) (Active craft in background) (Craft still able to be clicked) Log of play session:
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