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GizmoMagui

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Everything posted by GizmoMagui

  1. GizmoMagui

    strange bug

    so i record video gameplay with Nvidia. well this game wont allow me to record it... but it does if i do one stupid change. so when im recording or trying to record it wants me to allow access to record my desktop no matter if the game is borderless windows of Fullscreen. its always asking me to allow access to record my desktop. now i dont want to record my desktop i want to record the game. but funny enough i found a stupid way around this. going into the directory of the game folder Ksp2_x64_data and inside this folder is a Config file named Boot. within that files change. "wait-for-native-debugger=0" from a 0 to a 1 and save as is. strangely enough this allow the game to run fully into Fullscreen and treats it as a real game this time and not some borderless of windowed game. IDK why it does this but it is what it is. once i set this to a 1, it allows me to record the game and only the game. but SADLY i can't record my gameplay in 3840x1620 the game wont allow me to. the game must run in fullscreen to record just the game. i can not set a custom res and record the game in borderless or window mode it just wont allow me cuz it always wants to record desktop. and frankly stupid and makes me laugh.
  2. i was trying to Aero break. but the game didn't lower the AP down. in fact it raised the AP and kept going till i was out of the "sphere of influence" (this was recorded just after Patch one) also unlisted so im not after views only reports
  3. today is the DAY!!!!.... i'v been sitting here from 5am... twiddling my thumbs and its now 11:29am..... don't mind me i'm just holding my breath waiting before 5pm EST right hehe
  4. i'v look all up in that AppData and spent days looking in all the readable files to see about getting borderless to not be Fullscreen and nothing worked Edit: even some settings u change stops the game from even running
  5. but wait, haha isn't this a Comment....
  6. well i was building a rocket as one would and i notices that every time my game would save it started to lock up. well i let this pass for a while then.....................................................................................................................Loading...........................................3min..............................................oh, i'm sorry for the wait.. what had happened was.......................................................................................Loading..................................5min.......................................i'm sorry again these saves are killing me. Anyways haha i go looking into the saved file section as one would do but before i was even able to do this i got a window error popping up that i need to delete some things cuz my hard-drive is filling up. Well okay windows thanks for letting me know. So i go into the file and what do i find but a saved text doc JSON that is..................................................................................................Loading..............................................16min later......... that the file is 1.16gb.........soooo yeah because i have a good ish pc. this took about 5 to 10 min to go in and out of the VAB haha what would have only taken 0.0005secs of load time.. i think its safe to say. those 15 hours of building this rocket never making it to space................................................................................................HAHA
  7. is there anyone that know how to stop borderless from fitting to full screen? see im a streamer of sorts, as well as i like to keep things in frame and moved where i would like things to be but KSP2 just goes full screen while in borderless mode. my main screen is a TV, soo i put games into a borderless window so i can move the frame where i want it to be while also having up other apps running on my 55" 4k tv so i treat my ty as a multi monitors setup. is there anyway to stop this game from going fullscreen while in borderless mode from happening? or do i need to download or edit something?
  8. i know how game design works, lol if u already have something its easier to work off that. copy paste and change the values to work with other things. but yeah it can kinda be complicated at times. but this is why you make tool that do more then one job. as a 3d modeling artist/programmer ¯\_(ツ)_/¯
  9. "On the other hand it can somewhat lead to choice paralysis and more confusion." i would not think its confusion, when you yourself can choose rather you want to edit the part of keep it the way it came out of the list. As you LEARN to GROW and get better at something then you can maybe try your hand at editing in more depth, I would not say all parts need to be like this just "structural parts or panels" for instance flat shapes that can be extended because how long your craft might be or you building angles and the sharp corner don't line up so u can adjust the angle as you see fit with the same controls wings get. and have a set limit just like the wings.... "KSP 2 made the right choice in limiting how many dynamic parts there are, considering their goal of being the most approachable" right, but again as u learn and grow you don't have to edit them but the option is there.... u can choose rather you want or not. so why only give the cheapest thought and work haha when its not just kids that play this game but old veterans from ksp1 that still end up making crazy looking craft files frankly its all about part count here regardless of what side you take on it. its a game to learn shore but its also a game for the old school players to also enjoy....
  10. okay hello, i'v been wondering would it not of been smarter to use the same code for the Procedural wings coding to also apply to other parts as well? i say this because one it lowers part count on the list from the side but also players also like to build crazy style rockets/planes/rovers/boats as KSP fashion more parts = more lag and lower fps.... by any change will more parts get reworked into more procedural parts? also if the PBR texture is procedural or seamless would it not of been smart to make most parts this way? (not saying all) i only say this because long term if we have more parts in the list then, its more parts that have to be worked into the game, Tested/modded/tech-tree etc etc.. i'm down for less parts more frames haha cuz in KSP1 boy was that fun to make 1,000plus part craft only to get low fps even with a super computer....
  11. show me proof that you can knock over a kerbal off his or her feet while standing on any planet or moon. GO!!! P.S must be KSP2 not KSP1
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