"On the other hand it can somewhat lead to choice paralysis and more confusion."
i would not think its confusion, when you yourself can choose rather you want to edit the part of keep it the way it came out of the list. As you LEARN to GROW and get better at something then you can maybe try your hand at editing in more depth, I would not say all parts need to be like this just "structural parts or panels" for instance flat shapes that can be extended because how long your craft might be or you building angles and the sharp corner don't line up so u can adjust the angle as you see fit with the same controls wings get. and have a set limit just like the wings....
"KSP 2 made the right choice in limiting how many dynamic parts there are, considering their goal of being the most approachable"
right, but again as u learn and grow you don't have to edit them but the option is there.... u can choose rather you want or not. so why only give the cheapest thought and work haha when its not just kids that play this game but old veterans from ksp1 that still end up making crazy looking craft files
frankly its all about part count here regardless of what side you take on it. its a game to learn shore but its also a game for the old school players to also enjoy....