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Posts posted by Vanamonde
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sandbox is complete already.
All the major features have been introduced, but that doesn't mean it's set in stone and won't be expanded.
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I don't think there is a definitive answer to this, as it changes from version to version. It used to be that the Mun arches were visible, if you knew where to look, as twinkling points even 1000km away. But more recently, I find that you have to be within a handful of kilometers before they appear at all.
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This affair about add-ons has been moved to Add-on Affairs.
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And now, it *is* in the ship exchange. Pics are traditional, though. How about adding some?
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Well, you may not be a new player, but welcome to a new forum member.
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On splashdown, when the capsule bobs back up after hitting the water, the G meter dips into the negative. Other than that, yeah, I think these are just ancient graphical flourishes from 500 versions ago.
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Grunf911, we have moved your video to its own thread, to make it easier for players to find and access. Please feel free to edit the title and caption to reflect this.
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It is indeed fun here. Welcome to the forum.
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Hi santiagokof, and welcome to our forum.
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To share screenshots on our forum, you will need to upload them to a service like Imgur.com (it's free), and copy/paste the link they provide into your posts.
Meanwhile, welcome to the forum.
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This question about how to play the game has been moved to Gameplay Questions.
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This is why I like using Imgur.com. You can just copy/paste the BBCode link they provide as-is, without messing with forum formatting.
(Also, moved to Kerbal Network.)
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If you have a joystick installed, make sure that it's centered and not sending unintentional attitude commands. Look at the little indicators in the lower right. Are they reading control input telling the ship to rotate?
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Modding question? Why not ask it the luxurious General Add-on Affairs sub-forum? Now with pine-scent! (Moved.)
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Please, let's not get into casting aspersions on anyone's nationality.
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63.8 would qualify as in atmo....
Oops. Missed that.
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I hope you know that in KSP, the only thing which can cause an orbit to decay is passing through atmosphere...
Welcome to the forum.
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And now you have. Welcome to the forum.
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Sound like you've been playing longer than I have. Anyway, welcome to the forum.
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Hello. Welcome to the forum.
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We like to keep the more nuts-and-bolts/math kinds of discussion in Gameplay, so people know where to find it consistently. And so, thread moved.
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Looks like this is a duplicate thread. Closed.
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As always, folks, please talk about the ideas in the thread rather than each other.
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The video, while interesting, is not about KSP itself, and therefore the thread has been moved to off-topic lounge. Thanks for posting it, though.
Workshop Mod Integration (No more file fiddling!)
in KSP1 Suggestions & Development Discussion
Posted
Closed, by OP's request.