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Vanamonde

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Posts posted by Vanamonde

  1. Hola. (Estoy enviando esto a través de Google Translate, así que disculpe mi falta de español, pero nuestros moderadores españoles no están aquí en este momento.)

    No, no es posible aterrizar en Jool. Simula un gigante gaseoso en el que su barco sería aplastado por la temperatura y la presión.

    Además, me he movido su mensaje a la sección española, donde sus compañeros de habla hispana podrán ayudarte mejor que yo. : D

  2. Landing gears stick on like any other part. What sort of trouble are you having?

    To get things to activate separately, you will need to put them in separate stages. There should be a display on the side of the screen with orange tabs and +/- buttons to add stages, then click and drag device icons into them to set stages.

    And welcome to the forum. :)

  3. What's up, _Bugs? Post a few more times, and our forum software will agree that you're not a spambot, and you'll have access to customization options. Welcome to the forum. :D

  4. The combat system of SMAC IMHO was a step above the normal combat system insofar as you could create your own units as a combination of engine, weapons, armor and special payload.

    That was an interesting innovation, but even so, combat always meant one of the units was destroyed, and that meant marching replacements over from the points of production. over and over and over and... Quite tedious.

  5. My reasons for disliking AC:

    Emphasis on conflict:

    No improvement over the original Civ's really rather tedious combat system. Make units, collect them, march them to the front, watch them get destroyed, make more, collect them, march them to the front, etc., etc. Also, all the Civ games have crappy AI that just attacks and attacks and attacks, even when there's nothing to be gained by conflict. In AC, though, it was an even bigger nuisance, as the Believer faction of religious fanatics would literally march units all the way from the other side of the planet to start a war with you, and just keep coming, so that after the first time you encountered them, you'd never be left in peace again unless you wiped that faction out.

    Useless diplomacy

    The Civ game AI's are also obnoxious negotiators. They're always trying to blackmail you into giving them freebies, and then whether you do or not, they will eventually go to war with you. I used to leave difficulty on low, and when somebody attacked me, never bother to make peace until I had wiped that faction out. It was the ONLY way to make lasting peace in those games.

    Heavy-handed environmental message

    As your industry increased its output, the planet started attacking you with an inexhaustible supply of mindworms. You had to either hobble your own development by limiting your own industry, or engage in even more constant, tedious, laborious combat.

    I just did not care for this game at all. It felt like a constant uphill slog just to be left alone long enough to develop my country.

  6. No flames to hold their feet to.

    What on earth ever gave you the idea that you should have this ability or authority?

    So while concerns that Squad is losing focus were quiet and few back on patch .18

    I think you are remembering the reaction to previous versions with rose-tinted-glasses. There have been accusations that development has gone catastrophically wrong at least as far back as .15, when I found the game.

    Because some of us are concerned it's blank.
    Basically they don't want to post a roadmap because they don't have one.

    Obviously, this is hyperbolic over-statement. It may not be as public as you would like, it may not be as consistent as you would like, but 'no plan of battle survives contact with the enemy.' This kind of outlandish exageration doesn't help make anyone's point.

    When stock resources where tanked people raised heil about it.

    And, I suspect, this is exactly why they are so reluctant to put forth this roadmap some folks are trying to demand.

    If we could actually see a development roadmap, with all of their main goals laid out, perhaps people wouldn't be so quick to hop on their case.

    History indicates the reverse. (See the aforementioned resources furor.)

  7. Destructible buildings is not the entirety of the .25 update. It is one feature which was chosen for emphasis because it's colorful, playful, and easy to portray in pre-release publicity. The fact that it isn't something some players wanted is hardly evidence that the game's development process has catastrophically derailed, especially because it was stated several times that it was a feature many players might never see. I myself have never seen the kraken on Bop, but that hardly means it was irresponsible of Squad to take the time to put it there. Also, many of the complaints here are taking the position that this feature is useless for its own sake, which ignores the repeated statements that it is one aspect of something which will be expanded later. Let's not lose our heads, okay guys?

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