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Dizzle

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Everything posted by Dizzle

  1. I have a KSP Hall of Fame text document, listing the first Kerbals to do things. That said, a random Kerbal will be the first to do an EVA in orbit around Kerbin, and Jeb will be the first to walk on the Mun. If the persistent file is intact, he\'ll do so at the wreck of the first craft to land (badly) on the Mun, a mission in which he participated.
  2. I always prefer daylight launches, as my game seems to lag more during night launches.
  3. Kerbinrise. Arguably the best part of the Mun.
  4. I thought it was possible that it only looked this way because it was on top of a valley. I kind of suspected it while approaching it in the rover, but a low fly-by this morning seems to disprove that. It\'s its own formation.
  5. Someone made a thread about it on another forum I frequent. I tried the demo, got hooked, and the next day I bought it.
  6. Do you have a lot of debris floating around? I\'ve found that I can make the game run much better by deleting all debris that isn\'t landed. Just go into the persistent file (be sure to back it up first!) and have a go at it. If you don\'t care about preserving certain things that are on the map, you could also replace your persistent file with the attached blank one.
  7. Oh god my sides. Sigging this, that\'s an extremely Kerbal quote.
  8. Sorry if this is the wrong forum for this. I\'m looking to set up a Logitech Attack 3 Joystick, as I\'ve heard some people say that it works. The problem is, I\'m having trouble getting it to work with KSP. Although I\'m able to get buttons to correspond, to a command, I don\'t know how to get the game to recognize either the throttle, or the movement of the stick itself. Except for helicopters, the stick works pretty well with FSX, so I\'m sure it\'s not a hardware issue. All help is appreciated.
  9. ...and now I\'m off to build one for myself.
  10. So I recently conducted a rover mission to the equatorial arch on the Mun, and I couldn\'t help but notice something from an aerial view of the place. I\'m probably wrong, but doesn\'t it almost look like the arch is just the top part of something that\'s buried underneath?
  11. This time sent up a manned rover with the hope of finding the equatorial arch. If you just want to see the arch and the return to Kerbin, just skip to 8:20, since this one was a little lengthy and everything before it is just me chattering while driving along the surface.
  12. I suppose you could, assuming the thrusters built into the suit have unlimited fuel, but you\'d have a very hard time getting back to the ship once you landed. You\'d have to wait for it to come back around, then time out a perfect rendezvous.
  13. One that I\'m sure has killed a lot of us: Sticky Keys Killed me several times before I just disabled the thing.
  14. Already mentioned in another thread, but here \'goes. >Build Rover. >Fly it to the moon. >Lands in a crater within a crater on steep hill. >Detaches from lander, which then starts sliding towards it. >Matrix-dodge wreckage, continue uphill for 35km. >Find arch. >WOOHOO >Take off. >Make it back on course with Kerbin with a tank and a half to spare. >Re-enter Kerbin. >Forgot to add decoupler between rover and command pod. Oh my.
  15. Sorry if this is the wrong place to post this. I\'ve constructed a ship meant to land on the Mun, and deploy a manned rover which can then explore the surface. When it\'s ready, it can than return to Kerbin with plenty of fuel left over. It was essentially the unmanned rover in the vid I posted in the videos thread, with a few changes to accommodate the manned pod and the need to return to Kerbin. It actually exceeded expectations. It landed on a VERY steep hill (middle of a gigantic crater steep) and still manage to trek its way uphill for 35km and visited an arch. It took off and was on course to re-enter Kerbin with plenty of fuel left over. It was only when I was 50km from the surface that I realized I had forgotten to add a decoupler between the rover and the command pod. I figured it\'d be no big deal, I added the decoupler, double-checked the staging, and everything seemed to check out. It explodes on the launch pad. The exact same thing, plus a decoupler, and it explodes on the launch pad. I really have no idea what\'s going on here. It happens as SOON as the startup lag goes away, and restarting the game doesn\'t help. I\'m really at a loss here, and was wondering if you guys could see something that I don\'t. My theory is that Bill and Bob, tired of Jeb\'s antics, are deliberately sabotaging the launch. *Requires MechJeb
  16. I only just edited my persistent file to get rid of the debris, but I had a bad design for an unmanned Minmus probe, and each one left a total of 9 stacks in a circular orbit around Kerbin, which eventually made equatorial orbits somewhat dangerous.
  17. I too would like an answer to this.
  18. Epic thread. This is the only vid I\'ve made so far.
  19. Jeb has always been, and always will be.
  20. Figured I\'d spend the day spitting in the face of that embarrassing little failure. Although it kind of had another failure, since the landing site meant I had to spend a few hours on a 200km+ drive, but y\'know... @Vanamonde, yep, I swear this game has a secondary purpose as a wallpaper generator.
  21. Why yes... yes I did. I suck at this game. This was my first Munar landing.
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