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Avalant

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    Rocketry Enthusiast
  1. Turrets of any kind (COUGH COUGH B29 COUGH COUGH) are always requested by me!
  2. Ah hah! Of course, I forgot to try the dev version. I was running the 0.22.2 version, but now after installing the 0.23.0 version, its been eliminated. Thanks for the help!
  3. I'm sorry if this has been reported before, and I have simply just missed it, but it seems that the IVA's with the HUD whether it be add on or stock cockpits, get a black box where it should be. All the screens are working fine, its just the HUD on the aircraft cockpits that have them. Any solutions?
  4. I think the ground forces could use some love! Like Leopard 2 turret or a Striker type machine gun mount. Perhaps even the BMP turrets? Idk, just something.
  5. What about radially mounted turret guns? Like this: http://i1114.photobucket.com/albums/k536/jtolchet/Mark%20IV/IMG_4436-03.jpg Or something along those lines. Oh, but amazing work so far! Love the variety this adds
  6. This has been some great work so far! Really, its quite impressive. While of course the textures could admittedly use some work, the models are simplistic and great! 10/10 would war again. On a side note, I voted for stock, cause that allows a bit more flexibility instead of just recreating real world tanks and such. But that's just my two cents.
  7. Good to hear this is working fine in 1.0! The new updates to BD Armory need this! XD
  8. As I silently float through the endless darkness of space, propelled by the previuos poster's catapult. I think to myself. "What will death be?" "Will I dream...? Or will I fade into nonthingness, crushed by the harsh reality that I, a poster, have been forced into...." Then I realize I remembered to bring my emergency space unicorn summoner kit and fly back into the atmosphere to shoot a rainbow laser at the next poster.
  9. Very cool! Always excited for BD Armory additions and diversity!
  10. Fair enough, I get that your trying to work in a realistic "setting" of sorts for the weapons to operate in. What I mean by easy to use is more like streamlining the interface so its a bit less clunky. Like not having to action group up every ordnance. But I hear ya on the code over model priority. I wonder if someone will make some sort of compatibility pack or something so BD Armory's weapons could actually damage things like yours.... I can dream! XD Anyway, keep up the cool work as always.
  11. The Russian carrier was a good choice! The silly ramp on the end of it does feel very Kerbal like. XD "Catapults? Now where is the fun in that?" Back to the thread though, I can't wait to see what the final product will be Infinite! As innovative as ever!
  12. You and BahamutoD need to fuse or something. Seriously, you have this awesome damage system set up in Kerbal Space Program, but your weapon models are really... erm, awkward looking and the interface isn't very streamlined. On the other hand, BahamutoD has these amazing, brilliant looking models with equally beautiful animations for weapons and a very simple to use weapon system, but they don't have the damage system to balance it out, I.E. a .50 cal turret can easily destroy the mightiest of tanks. Is there any hope you two could possibly combine to create the greatest outright "Kerbal Warfare" mod out there? Is singularity inevitable for these two mod makers? ((Tune in next time for the next episode?? XD))
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