Lemjack
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Everything posted by Lemjack
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RoverSpeed, go as fast as you wish![Abadoned]
Lemjack replied to maculator's topic in KSP1 Mod Releases
I see in the picture above it still says "Crash Tolerance 20m/s" so does that mean if you get some air at 100m/s when you land the wheels will break? I'm not sure how this correlates to Impact Tolerance or is that only calculated off vertical speed? -
Is there somewhere in the ksp.log that says how much memory was saved? like below? .... [LOG 16:38:23.977] ActiveTextureManagement: Name: Squad/Strategies/Icons/UnpaidResearchProgram [LOG 16:38:23.977] ActiveTextureManagement: Format: DXT5 [LOG 16:38:23.977] ActiveTextureManagement: MipMaps: 5 [LOG 16:38:23.977] ActiveTextureManagement: Size: 25x25 [LOG 16:38:23.977] ActiveTextureManagement: Readable: False [LOG 16:38:23.977] ActiveTextureManagement: Memory Saved : 0B [LOG 16:38:23.977] ActiveTextureManagement: Memory Saved : 0kB [LOG 16:38:23.977] ActiveTextureManagement: Memory Saved : 0MB ....
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The opposite of a problem: Where Can I Go?
Lemjack replied to GavinZac's topic in KSP1 Tools and Applications
Thsi is Great! thank you -
I made some sounds files (both wav and ogg) but can't seem to work out how to edit the cfg to use them. Does anyone know the format it has to be configured in the cfg and folders to make the sounds work with 0.21.1 I've tried copying the cfg sound formats from firespitter and romfarers various parts with no luck the link to zipped sounds files http://www./?58u5rdgypzep6b3
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Swoop Da Woop: The Kerbin Diving Challenge
Lemjack replied to Reverie Planetarian's topic in KSP1 Challenges & Mission ideas
wow that's crazy that you lost over 3500m/s speed, that is some serious drag, poor Mr Kermin musta had his face squished on the windshield -
Swoop Da Woop: The Kerbin Diving Challenge
Lemjack replied to Reverie Planetarian's topic in KSP1 Challenges & Mission ideas
It will be interesting to see the speed that is needed to achieve this! -
Imnew and i need some help or tips landing on the moon with a lander
Lemjack replied to Skylid's topic in Welcome Aboard
I found if you make your lander a bit wider at the base and not too tall it helps to keep it stable as well when you touch down even if you have a little horizontal speed -
I'm submitting this just to get on the leaderboard, been trying for hours with no real luck
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Is it possible to get a stationery orbit of Kerbin?
Lemjack replied to Lemjack's topic in KSP1 Discussion
Hah thanks! that's a long way out btw lol -
Is it possible to get a stationery orbit of Kerbin? I want to put a satellite in stationery orbit above the KSC, what orbit distance and hence speed do i need? I would try and work it out but don't know how fast Kerbin spins and my brain maths is mediocre
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Hahaha that's great!
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yeah i guess i thought the front control surfaces would go up to pull the nose up but instead they go down to push the nose up, same result just looks weird
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Thanks dishycourier these are great!
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the Control Surfaces on my swept wings of my simple plane seem to be working in the wrong direction when i pitch up and down is this correct or am i attaching them wrong? It doesn't seem to matter what way i rotate them in the SPH top view of plane nose pulled up, front control surfaces go down, opposite to what i would think they should do nose pushed down, front control surfaces go up the view from other side
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I have searched the Forum for hours looking for a simple snap on module for downward landing lights so it is easier (and looks cooler) for my moon base to land on the dark side of Mun. Can anyone help if you can point me to a download link for something like this. Ta