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CaptRobau

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    Outer Planets Mod Dev

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  1. Good idea, immediately felt that the new engines were off when building replica Saturns.
  2. Removing Eeloo.cfg from OPM\KopernicusConfigs\SarnusMoons should do the trick.
  3. Is there a version suitable for 1.4? I tried it out and some of it is working. But the ScaledSpace texture update button doesn't work for example.
  4. Hey @Galileo I updated the Spacedock, Curseforge and forum thread to include a link at the top that redirects them to this thread.
  5. First off a happy New Year to all of you! I will drop by gamedev.net Great project. I'll link to it in the OP of this thread, so people are directed to it and not the outdated versions of me. That would be great! Glad I could help you get started.
  6. Hello old friends, I’ve been gone far too long, but I couldn’t leave the community like this; so here’s a big post with an update about me and OPM. The community Just to get it out of the way, I do feel like I left you people out in the cold. My silent exit from the community was a result of me getting burned out on KSP, feeling guilty about not stopping by the forums anymore and getting rusty with the modding tools. The KSP community deserves much more than that, so I finally decided to write this and get the ball rolling on how to preserve and continue OPM. More on that in the final paragraph, first an update on what else has been going on with my life. Personal life My personal life has had its ups and down. On the one hand I wasn’t given a new contract after 2 years working at my current job. It was a great place to work at and I’ll miss it, but the economy is strong and I have no doubt I’ll find something that fits me in the coming months. On the other hand me and my girlfriend finally got around to officially having our own place, after being in a relationship together for 7 years. That evens out a lot My game As I mentioned the last time I commented on my future, I have been working on a game of my own. In the early months it was more about finding the right concept and the right engine to work with. A few things didn’t work out, but this is par for the course in game development. For a while I’ve been working on a concept and have been developing it beyond the initial stages. Its working title is Desktop Monsters. Like Stardew Valley before it, Desktop Monsters tries to bring an underused genre to PC: that of the monster fighting/collecting RPG. This genre of RPG has become stale in recent years and it has never had much of a PC presence, so I thought I’d have a crack at it. To make this game I’m using RPG Maker MV, an updated version of the engine that was used to make great games like To the Moon and OneShot, as well as many fan-made Pokémon games. It’s easy to get started with, but can do quite a lot once you get into it. It might seem like a departure from what I did with OPM, but it’s surprisingly similar. Both projects rely heavily on making clear systems: just as the moons and planets I built had to follow certain rules, so does the day-night cycle influence what NPCs show up or what monsters you will encounter. At the moment I’m working on the various gameplay mechanics that the game needs. Once it becomes more visual, more like the final product, I’ll have something to show off to you guys. The future of OPM The things above are what is keeping me busy these days. Because of this I don’t have the time to work on OPM anymore. Poodmund contacted me a while ago and came up with a great idea about this: turn OPM in to a open source project to ensure its longevity. I think that the best thing would be if I didn’t have a too important role in managing an updated OPM. I suggest a small team of people with managing rights of an open source repository. That way the mod would continue to be updateable, even if someone falls off the face of the earth (like I did). Also could someone update me on the state of (Kopernicus) modding scene these past months? I have no idea what’s been going on and it’s a bit too gargantuan task to read back all the forum threads
  7. where is your discord tag

  8. Hi, everyone. I had less time than anticipated these past few weekends, so I didn't get to finish and test the update. I'm going away on holiday for two weeks, and since some stuff was at least done I didn't want to leave you guys empty handed. Via the download link below you can download this alpha. https://mega.nz/#!pexWzarR!6MgmsD1sSuHfpRhBqMzZBtar3yn3BO8ekdBVSzqJtpk Please note that it's not tested like a normal release (although I'm quite sure the most of it works).
  9. Ah yes. Still have to do this too. This combined with my previous TODO will be what I'll be working on next weekend.
  10. Hi everyone, Sorry for disappearing off the face of the planet like that. Been really busy with a game of my own. It's not far enough to show off, but I can tell you it's not space-related à la KSP. This has taken up all my time. But I figured OPM needed a last big update to work out all the kinks. After that it should be much less daunting for me to keep it updated. I have two questions for you guys: Did anything in general happen to KSP, Kopernicus, etc. that's worth knowing for me? I know that there's an expansion coming, but other than that I've been pretty out of the loop. What can I fix/improve for the next update? I have a list of stuff already (see below) but I was wondering if other bugs, etc. have been found recently. This is what I already have planned for KSP 2.2 Corrected the link between the biome cfg and map for Polta and Wal, so that the biomes work correctly Fixed a wrongly colored region on Wal's biome map Redo the CommNet configuration. Remembered this didn't really work well with early career mode. Open to suggestions on how to rebalance it. Remove mention of Urlum's retrograde rotation from its blurb
  11. Thanks. I remember now. I've made so many changes to this mod over the months, it's hard to keep track.
  12. I don't know of anything that OPM adds that would do that. Nor can I find any mention of experience changes as described in the changelogs of update 1.2 or above. Its rotation around its axis is reversed. Not the rotation around the Sun. Do you see it now? Don't like any more generic tiny moons than necessary. IMO Plock-Charon is already plenty unique and interesting as is. Thanks for taking the time to suggest something, that's always a good thing.
  13. it's inverted in the same way that the image is. DDS is always saved flipped vertically. What I don't get is why it would happen to just OPM, as it uses the DDS format just like stock KSP does. Could you use it for a stock body too?
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