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About RoboRay

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  1. I would use Janitors Closet to prune most of those parts (don't get rid of any stock parts, that causes problems). Keep the engines, and use Procedural Parts for all your tanks and decouplers. You can seriously reduce how many parts the game has to load with some aggressive pruning. I actually recommend against using RN's parts packs unless your goal is to create accurate replicas of actual flow spacecraft. If that is what you want do, RN's packs are perfect. If not, you get a lot of clutter of near-duplicate parts representing how the designs changed over time. The probe pack is nice if you want one-part solutions, but I prefer coming up with my own designs. The RP-0 campaign mode may also be really helpful. Just like when learning stock KSP, the tech tree hands you a few new things at a time so you can learn how to use them... where Sandbox dumps everything in your lap at once. RP-0 plays well with just the required mods. You can always add more parts pack as you get a handle on things.
  2. I did RSS/SMURFF for months before I tried it with RO and RP-0. I can never play stockish KSP again. It's too simple. You have so many more design decisions to make with RO, and they all interact. Everything has to be considered and planned. The sense of accomplishment when you reach mission goals is just huge. And the dev RP-0 campaign game is fantastic. The tech tree alone is worth it... all the fundamental flaws of the ridiculous stock tech tree progression are addressed. Keep at it and give RO a chance.
  3. Yeah, that's what SMURFF does.
  4. If you're trying to use Kerbal-sized rockets in RSS, it's not going to get you far... even with SMURFF. Real world rockets are big compared to stock KSP rockets. I wouldn't expect any of the Squad-provided designs like KerbalX to accomplish anything more than suborbitals in RSS. With SMURFF, your engines are lighter, meaning your thrust to weight ratio is higher. And your fuel tank structure is lighter, so your TWR is higher. You should be taking advantage of this much better TWR to add a lot more fuel. You're going to need it.
  5. I believe the Principia mod corrects the axial tilt, if you want to switch from patched conics to full n-body gravity.
  6. RoboRay

    What did you do in KSP today?

    First unmanned sample-return from the lunar surface: November 8, 1966.
  7. Unity supposedly has an issue with rotation which doesn't let KSP model axial tilt. The axis of rotation for all the planets and moons is the same. This is why the plane of the ecliptic is tilted over in RSS instead of the Earth being tilted. Giving Earth the proper axial tilt was the compromise chosen, meaning the axis for all other planets is wrong. I imagine that the Jovian moons orbit in the correct plane when compared to the ecliptic... just not when compared to Jupiter. So, they will be in the expected place for your arriving spacecraft. It's just Jupiter itself that's wonky.
  8. RoboRay

    What did you do in KSP today?

    That's the backup plan, in case they can't manage to dock backwards. Acceleration pulling you back into your seat is more comfortable than getting pulled out of your seat, so they try it backwards first. The nose docking port will get used in a couple of months, when I put up my first tiny space station. A few flights to that station for endurance records should end the Gemini program... I've got Apollo under construction and crews training for it. It should be ready to go in about a year.
  9. RoboRay

    What did you do in KSP today?

    10 laps around the moon...
  10. RoboRay

    What did you do in KSP today?

    The world's largest rocket (this year, anyway) lifts a moon-bound propulsion module into low Earth orbit. My workhorse lifter for the past several years has a pair of H-1 motors in the core stage. This model features nine of them. I really need some more powerful engines. The lab geeks are close to a technology break-through, they tell me. The cryogenic second stage is propelled by three LR87s modified to burn liquid hydrogen with LOX. The third stage is the LR91 upper stage that I've been flying for years... it's become quite reliable by now. As the unmanned spacecraft circularizes, the crew roars into the fading sky behind it: I'll need to fly a slightly dog-legged ascent to match planes with the previous launch. Halfway through Translunar Injection, the crew set a new speed record for the fastest people ever. Ray goes on EVA to inspect the engines. There are no signs of cracking, nozzle erosion, leaking propellant, or anything else that would prevent the engines from firing again to capture the spacecraft into lunar orbit. But that's for the next mission. This is just a flyby to verify that such a mission would be reasonably safe. Jo gets to spacewalk too, with a view of lunar farside that until now had been seen only in photographs. A direct landing would put the crew in central Africa at sunset. A skip-reentry is performed to make one more lap around the planet, instead. The next pass brings them over the Rocky Mountains and down to Kansas.
  11. Update to version 1.1. Removed tiling effect on Mu-pattern color variants. Added MainSailor Delphi and Blackheart612 CryogenicOrange color sets There's also a couple of other new patterns thrown in that I didn't keep good track of, so consider it an adventure in scrolling through the texture options.
  12. RoboRay

    What did you do in KSP today?

    Today we start out with Earth Orbital Rendezvous, because the launches had to take place at night to match the lunar orbital plane. The spacecraft has some upgrades, such as an androgynous docking port on the nose, and a lunar-rated heatshield enclosed within the aft housing. An umbilical routes propellant and electrical connections around the heatshield. The Gemini spacecraft will dock with an extended Transtage featuring two AJ10-138 engines, providing 4 km/sec of Δv for the combined vehicle... enough to go to the Moon! Trans-Lunar Injection places the spacecraft on a free-return trajectory, passing within 4000 km of the Moon. I experienced some serious attitude control issues during TLI. Neither SAS nor SmartASS could hold the spacecraft on course, resulting in a wandering, wobbling burn that nutated around the velocity vector as the guidance system alternated between under-controlling and over-controlling. I'm wondering if these small docking ports aren't strong enough to handle the load and began flexing under thrust, but it was only a fifth of a gee of acceleration. Regardless, we're on our way to the Moon! A small course correction is made at pericynthion to set perigee within the Earth's atmosphere. Then, the Transtage is dropped. A final tiny course change is made, then the aft housing (including the spacecraft's thrusters) is jettisoned to expose the new heatshield, which is hoped to be sufficient to protect the spacecraft during an 11 km/sec reentry.. The spacecraft rolls to the side and back upright again to control the lift resulting from the spacecraft's offset center of mass. Ascending briefly back to 80 km altitude, the equipment module is jettisoned. The capsule's own heatshield can handle the job from here. With the spacecraft settling gently to the ground, imagine the excitement everyone would be feeling if only there was a crew inside. But no... this was only a test. You didn't really think I'd send people around the Moon without knowing if the spacecraft could actually survive reentry at those speeds, did you?
  13. RoboRay

    What did you do in KSP today?

    More of a really close rendezvous, really.
  14. I was about to ask if you had looked at Real ISRU, then saw that the last reply was yours. I haven't used it, but I believe that would be your only real option.