-
Content Count
2,226 -
Joined
-
Last visited
Community Reputation
91 ExcellentAbout Mekan1k
-
Rank
Harbinger
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Anyone have a fix for the orion pod? I use a restock mod, and the command pod is pure white. Like, missing-shaders-or-colors white. Oh, and SuicidalInsanity- I love this mod, and have SO MUCH FUN with the Medusa. Also, you may want to recommend KerbalJointReinforcement Continued with this mod- it stops both drives from SHREDDING/CRUSHING a ship, and allows a large vessel to be more easily placed in orbit as it nearly-completely prevents gumbying.
-
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Mekan1k replied to Ven's topic in Add-on Development
Judging from the date that I posted that question, probably 1.7.3 to 1.9.1 -
does anyone know when Squad will be ready for us to preorder KSP2? I keep checking their website and nothing yet.
-
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Mekan1k replied to Ger_space's topic in Add-on Releases
Wouldn't it need to be multiple sticks, each one slightly overlaid with the other, in order to prevent the 'if static object is too far away, it unloads' problem? -
Only thing this needs is... A Medusa-drive! Like Roverdude made! I wish to compare the two Medusa's.... And Orions. In a JOUST!
-
totm march 2020 [1.8.x] KSC Extended - v2.2 - Expanding your KSC in style!
Mekan1k replied to damonvv's topic in Add-on Releases
Oh, and some more detail. My mods: And my log will be added in the next post... Or right here.- 368 replies
-
totm march 2020 [1.8.x] KSC Extended - v2.2 - Expanding your KSC in style!
Mekan1k replied to damonvv's topic in Add-on Releases
Kerbal Konstructs just updated, and I think it disappeared your version of the spaceport. As a request can you make a modification so that it is compatible with Kerbin-Side Complete? So that ALL the buildings work together?- 368 replies
-
Add-on Request: Breaking force required x10 MINIMUM
Mekan1k replied to Mekan1k's topic in Add-on Discussions
Does it work for servos as well? Nevermind- THIS IS WHAT I WANT THANKS SOOOOOOOOO MUCH MATE! -
Mekan1k started following Add-on Request: Breaking force required x10 MINIMUM
-
Hello KSPForums! I would like to request a mod that uses the modulemanager to increase the force needed to cause a part to disconnect from another part (via breaking) by a factor of 10, or 100, or 1000. I love to build spacecraft, but after even the slightest sheer forces cause my spacecraft to come apart like a stack of oreos, I feel like I need to modify something. So, my request for this 'mod': It should be a modulemanager file There should be 3 versions (x10, x100, and x1000) so a user could choose their breaking-force modifier The mod should effect ALL connect
-
Is LiquidHydrogen (LH2) the same as Buzzard-collected Hydrogen? What is Karbondum? I want to use this mod and Near Future's mod to make some buzzard hydrogen-fueled probes, but I don't know if the collector will give me LH2 for my engine.
- 506 replies
-
- kopernicus
- resources
-
(and 1 more)
Tagged with:
-
KSR Airports for Kerbinside Remastered
Mekan1k replied to AdmiralTigerclaw's topic in Add-on Development
Personally, I am looking forward to seeing more bases like this. Anyone willing to post their favorites? Also, how do I make my own bases? I am lost. -
Awesome- thanks!
-
…. Anyone know how to make ALL probes (or unmanned pods) be capable of SCIENCE!?