Mekan1k

Members
  • Content Count

    2,223
  • Joined

  • Last visited

Community Reputation

91 Excellent

About Mekan1k

  • Rank
    Harbinger

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. does anyone know when Squad will be ready for us to preorder KSP2? I keep checking their website and nothing yet.
  2. Wouldn't it need to be multiple sticks, each one slightly overlaid with the other, in order to prevent the 'if static object is too far away, it unloads' problem?
  3. Only thing this needs is... A Medusa-drive! Like Roverdude made! I wish to compare the two Medusa's.... And Orions. In a JOUST!
  4. Oh, and some more detail. My mods: And my log will be added in the next post... Or right here.
  5. Kerbal Konstructs just updated, and I think it disappeared your version of the spaceport. As a request can you make a modification so that it is compatible with Kerbin-Side Complete? So that ALL the buildings work together?
  6. Does it work for servos as well? Nevermind- THIS IS WHAT I WANT THANKS SOOOOOOOOO MUCH MATE!
  7. Hello KSPForums! I would like to request a mod that uses the modulemanager to increase the force needed to cause a part to disconnect from another part (via breaking) by a factor of 10, or 100, or 1000. I love to build spacecraft, but after even the slightest sheer forces cause my spacecraft to come apart like a stack of oreos, I feel like I need to modify something. So, my request for this 'mod': It should be a modulemanager file There should be 3 versions (x10, x100, and x1000) so a user could choose their breaking-force modifier The mod should effect ALL connection methods (radial or node) I would do it myself, but I have no idea how these mods work. Thanks in advance, and I am looking forward to seeing what y'all can come up with!
  8. Is LiquidHydrogen (LH2) the same as Buzzard-collected Hydrogen? What is Karbondum? I want to use this mod and Near Future's mod to make some buzzard hydrogen-fueled probes, but I don't know if the collector will give me LH2 for my engine.
  9. Personally, I am looking forward to seeing more bases like this. Anyone willing to post their favorites? Also, how do I make my own bases? I am lost.
  10. …. Anyone know how to make ALL probes (or unmanned pods) be capable of SCIENCE!?
  11. Anyone else running into the issue where the autolander tends to just put you down 1/4 a planet away from the requested landing site? I have quite a few mods, but none that I am aware of, that should cause this issue. EDIT: List of mods. Current Count: 102.
  12. The Viper is using LH2- you might want to fix that... Or give it LH2. EDIT: And so does the Ranger. Huh. Edit2: It must be another mod not playing nicely with it... Edit3: Kerbalatomics Other Mod Support I think causes it. Edit4: It does. Doesn't work with Kerbalatomic.
  13. As I am using 1.7.3 now, I must say that I really want to use this... But I have no idea how to connect the parts together.
  14. I am looking forward to when you get KOS working again. I loved that mod so much...