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About Mekan1k

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  1. Oh, and some more detail. My mods: And my log will be added in the next post... Or right here.
  2. Kerbal Konstructs just updated, and I think it disappeared your version of the spaceport. As a request can you make a modification so that it is compatible with Kerbin-Side Complete? So that ALL the buildings work together?
  3. Does it work for servos as well? Nevermind- THIS IS WHAT I WANT THANKS SOOOOOOOOO MUCH MATE!
  4. Hello KSPForums! I would like to request a mod that uses the modulemanager to increase the force needed to cause a part to disconnect from another part (via breaking) by a factor of 10, or 100, or 1000. I love to build spacecraft, but after even the slightest sheer forces cause my spacecraft to come apart like a stack of oreos, I feel like I need to modify something. So, my request for this 'mod': It should be a modulemanager file There should be 3 versions (x10, x100, and x1000) so a user could choose their breaking-force modifier The mod should effect ALL connection methods (radial or node) I would do it myself, but I have no idea how these mods work. Thanks in advance, and I am looking forward to seeing what y'all can come up with!
  5. Is LiquidHydrogen (LH2) the same as Buzzard-collected Hydrogen? What is Karbondum? I want to use this mod and Near Future's mod to make some buzzard hydrogen-fueled probes, but I don't know if the collector will give me LH2 for my engine.
  6. Personally, I am looking forward to seeing more bases like this. Anyone willing to post their favorites? Also, how do I make my own bases? I am lost.
  7. …. Anyone know how to make ALL probes (or unmanned pods) be capable of SCIENCE!?
  8. Anyone else running into the issue where the autolander tends to just put you down 1/4 a planet away from the requested landing site? I have quite a few mods, but none that I am aware of, that should cause this issue. EDIT: List of mods. Current Count: 102.
  9. The Viper is using LH2- you might want to fix that... Or give it LH2. EDIT: And so does the Ranger. Huh. Edit2: It must be another mod not playing nicely with it... Edit3: Kerbalatomics Other Mod Support I think causes it. Edit4: It does. Doesn't work with Kerbalatomic.
  10. As I am using 1.7.3 now, I must say that I really want to use this... But I have no idea how to connect the parts together.
  11. I am looking forward to when you get KOS working again. I loved that mod so much...
  12. Might want to update the CKAN. It still says that it only works up through 1.5
  13. I'm testing it today actually.... But yes, I did find that.
  14. As this is one of my favorite mods, I hope it is still supported.