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  1. I really, really want to pre-purchase KSP2. The game looks AMAZING, and even if it is beyond all but my monster of a desktop, it will be worth it. Even just a little. As Fry once said: Perhaps a pre-alpha build to mess with and break maybe?
  2. Looks like it. It makes [1.8x - 1.10.x] Stockish Project Orion v1.8.1 [update 7/7/2020] - Page 4 - Add-on Releases - Kerbal Space Program Forums usable from ground-to-space by preventing structural implosion.
  3. Anyone have a fix for the orion pod? I use a restock mod, and the command pod is pure white. Like, missing-shaders-or-colors white. Oh, and SuicidalInsanity- I love this mod, and have SO MUCH FUN with the Medusa. Also, you may want to recommend KerbalJointReinforcement Continued with this mod- it stops both drives from SHREDDING/CRUSHING a ship, and allows a large vessel to be more easily placed in orbit as it nearly-completely prevents gumbying.
  4. Judging from the date that I posted that question, probably 1.7.3 to 1.9.1
  5. does anyone know when Squad will be ready for us to preorder KSP2? I keep checking their website and nothing yet.
  6. Wouldn't it need to be multiple sticks, each one slightly overlaid with the other, in order to prevent the 'if static object is too far away, it unloads' problem?
  7. Only thing this needs is... A Medusa-drive! Like Roverdude made! I wish to compare the two Medusa's.... And Orions. In a JOUST!
  8. Oh, and some more detail. My mods: And my log will be added in the next post... Or right here.
  9. Kerbal Konstructs just updated, and I think it disappeared your version of the spaceport. As a request can you make a modification so that it is compatible with Kerbin-Side Complete? So that ALL the buildings work together?
  10. Does it work for servos as well? Nevermind- THIS IS WHAT I WANT THANKS SOOOOOOOOO MUCH MATE!
  11. Hello KSPForums! I would like to request a mod that uses the modulemanager to increase the force needed to cause a part to disconnect from another part (via breaking) by a factor of 10, or 100, or 1000. I love to build spacecraft, but after even the slightest sheer forces cause my spacecraft to come apart like a stack of oreos, I feel like I need to modify something. So, my request for this 'mod': It should be a modulemanager file There should be 3 versions (x10, x100, and x1000) so a user could choose their breaking-force modifier The mod should effect ALL connection methods (radial or node) I would do it myself, but I have no idea how these mods work. Thanks in advance, and I am looking forward to seeing what y'all can come up with!
  12. Is LiquidHydrogen (LH2) the same as Buzzard-collected Hydrogen? What is Karbondum? I want to use this mod and Near Future's mod to make some buzzard hydrogen-fueled probes, but I don't know if the collector will give me LH2 for my engine.
  13. Personally, I am looking forward to seeing more bases like this. Anyone willing to post their favorites? Also, how do I make my own bases? I am lost.
  14. …. Anyone know how to make ALL probes (or unmanned pods) be capable of SCIENCE!?
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