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Everything posted by Pugspaceprogram
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Hey there! It’s been a long time since I was last on these forums but I’m super stoked about the announcement of KSP2! It’s good to be back in this amazing community!
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Damn IE to hell!
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Make a wish... and have it horribly corrupted!
Pugspaceprogram replied to vexx32's topic in Forum Games!
Granted, but it is void. I wish that Kerbals ran NASA -
Make a wish... and have it horribly corrupted!
Pugspaceprogram replied to vexx32's topic in Forum Games!
Granted, but you are crushed to death by the immense weight of the bow ties. I wish for the star ship Enterprise to be my sweet new ride! -
Banned for using a smiley
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http://i.imgur.com/Rrj5X5N.png I cant explain my way out of this one.
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Banned for having a weird-ass avatar.
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I got it back in 0.7.3 and the next update was released about a day after.
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Only the best missions for the best kerbals! He is currently on Laythe with a 10 kerbal, solar powered colony.
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Banned for also mentioning Doctor Who
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KMP v0.1.5.1 [0.23] [alpha] [inactive]
Pugspaceprogram replied to TehGimp666's topic in KSP1 Mod Releases
I went on a server full of trolls. I saw some guy dock to my station, and then they deorbited it! (pretty damn hilarious though) -
If you are going anywhere with a lower gravity than kerbin, you could do without the ladders, save yourself a little weight. Also, you might want to lose the photovoltaic panels and replace them with the tiny panels, which you have at the top. I suggest replacing the fins with them. Other than this, you should be able to get to eve, duna, and maybe dres or moho. I dont suggest landing on eve though. As long as you spread your ∆v by aerobraking and using gravity assists, you might be able to get to jool, but you would have to stay there a while if you want to get back.
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From my experience, i have learnt the following: 'John Madden!'- Go away! 'aeiou' - Help! 'FOOTBALL' - I'm planting this tool here. 'PEANUTS' - (see 'John Madden!')
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0/10 Hey, whats going on in this threa- oh s**t
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Rune's Slightly Used Vehicles
Pugspaceprogram replied to Rune's topic in KSP1 The Spacecraft Exchange
HueHueHueHue 'Plane' Well played. -
10/10 On almost EVERY THREAD EVER MADE
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Locking EVA Hatches
Pugspaceprogram replied to Pugspaceprogram's topic in KSP1 Suggestions & Development Discussion
Correct. This has happened to every KSPlayer i know. It is also how i accidentally lost Pug Kerman. R.I.P Pug Kerman 20th July 2012 - 20th July 2012 (He died honourably) -
Let's face it; we've all lost at least 1 kerbal due to putting them on EVA, and then they can get back to the capsule and so on. I have devised a plan: When we click on the hatch of a crew module, we can have to option to 'lock' it or 'unlock' it. This way, we could attempt to put a kerbal on EVA when the engine is firing, and we would not be able to leave. We could even get the message: 'Hatched locked, cant EVA'. Cheers.
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Fluorine X
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After it exploded,
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Banned for not being a pug. Again.
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Make a wish... and have it horribly corrupted!
Pugspaceprogram replied to vexx32's topic in Forum Games!
Granted, but to do anything they have to use water- or which there is none I wish for more pugz