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mostlydave

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Everything posted by mostlydave

  1. Thanks, for the replies, I may just uninstall mks for now since I'm not using life support and it's making things a little more complex than I'd like right now.
  2. OK, Can I disable the requirement in a config file somewhere? I really just want to keep the Orca command pod and use like any other command pod.
  3. After installing MKS, my Near Future centrifuge (Station Parts Redux) is requiring material kits to deploy instead of just engineers, is there any way to keep MKS for the parts but keep it from changing the near future part requirements
  4. OK, I found it, I would never have drilled down the folders looking for it, I thought a samplecraft folder would be in the same folder as gamedata since craft files don't go in the gamedata folder.
  5. Looking great! The first thing I'm building is a service module!
  6. Everything looks great, I’ve been on a break from KSP, but I’ll have to fire it back up to play with these!
  7. What does toggle modes do? Is it possible to hover at over 4 meters? I'd like to be able to land on one of the helipads in hover mode
  8. I think I have just about worn out my F5 key looking for that update!
  9. This is looking amazing, there are so many ridiculous things I can't wait to try with the new parts!
  10. No it does not, in its thread it looks like the author gave up on it
  11. I can't wait for flying rovers! Will the fans also provide forward thrust?
  12. Looking great! I can't wait to start building service modules with the new parts!
  13. I don't really care, I've been playing without it. I just wanted to let anyone else that periodically checks in know that the post I originally replied to was incorrect. If you quote me like that again please include the whole post for the context, the way you quoted me makes it look like I was looking for help with 1.3, which I clearly wasn't. I was not reporting a problem, so please do not act like I was.
  14. I was replying to slyfoxninja (his post above says the mod works with 1.3) I am running 1.3 without animated decouplers and everything works except you cannot detach the pod from the service module.
  15. Thanks for the update! I hope you're able to get the new version out sometime, the preview looked great.
  16. Is this still happening at some point? I check the forums every once in a while hoping for some news, but it's starting to look like the project died.
  17. Is this dead? The preview pics of version 2 looked great, I was really looking forward to building modular service modules, but there hasn't been much discussion here and the mod's website has been down for awhile
  18. OK, I didn't mean to seem impatient, I thought maybe it was as easy as just deleting a file out of Ven's pack. I tried deleting, C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\VenStockRevamp\Part Bin\Para_Docking_Port.cfg, but that didn't seem to do it. Do you know which file I need to delete?
  19. Sorry, I meant is there a way to use Ven's pack, but keep the sdhi parachute docking port from this mod?
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