mostlydave
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KSP2 Release Notes
Everything posted by mostlydave
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Kerbal Space Program 1.12.4 Releasing 11-2-2022
mostlydave replied to Intercept Games's topic in 2022
That's funny, that's exactly how I feel about the launcher that was added! -
Kerbal Space Program 1.12.4 Releasing 11-2-2022
mostlydave replied to Intercept Games's topic in 2022
Steam really needs to add a clear indicator of whether a game requires a launcher or not and enforce some kind or rules to get rid of them. Why am I buying my games on Steam if each one installs its own launcher anyway? Why in the world does a game like KSP need to add a REQUIRED launcher at this point in its life? I encourage anyone that owns KSP on Steam to leave a negative review letting Private Division and Valve know how you feel about launchers. -
I’m having the same issue, the wings are really difficult to attach and my craft just tries to plow into the ground. My center of gravity was really far back, but I didn’t have much luck even after trying to move it. does anyone have functional craft files to share?
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
mostlydave replied to sumghai's topic in KSP1 Mod Releases
Has anyone been able to add the old docking port with parachute along with the new one? I loved that model and used with all of my craft. -
Did Helldiver mention the KSO EX? He was working on it and sharing update in pm but stopped sharing updates.
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Thanks for the update and all of your work!
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Again, I'm not asking for a release date, I'm simply asking is US 2.0 happening or not?
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I didn’t ask for a release date, I’m simply asking if US 2.0 is still happening or not. I don’t think that asking could possibly jeopardize a release in any way, I’m just not seeing the connection.
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I know we're not supposed to ask for release dates, but is 2.0 still coming out? I saw a post on reddit about it and I see you have updated you signature but we haven't had any updates recently. I check the thread all the time and this is my most anticipated mod for KSP.
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[Old Thread] KRE - Kerbal Reusability Expansion
mostlydave replied to EmbersArc's topic in KSP1 Mod Releases
I also have the oversize RCS, it seems like it only the superdracos that have it oversize -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
mostlydave replied to stupid_chris's topic in KSP1 Mod Releases
The first post in this thread mentions the license changing if he is not on the forum for 90 days, so I think it's probably going to have to wait until thin unless someone can come up with a MM patch -
[1.4.1] Mauws' Custom Paint Jobs (MCPJ) v0.1 - Colored Textures Pack
mostlydave replied to Mause's topic in KSP1 Mod Releases
Seems to be working fine for me with the DLC! -
no dlc on steam or website, got it late 2012
mostlydave replied to bghyt's topic in Making History Support
It looks like no one on Steam has been able to redeem the Free DLC -
Store purchase, Steam, and the April 30th date
mostlydave replied to -RanZ-'s topic in KSP1 Discussion
Yeah, they posted a bad redeem link in the steam announcement about the DLC, and seem to be ignoring all of the comments. So I wouldn't be surprised people are confused. I transferred to steam so I wouldn't ever have to worry about keeping my receipt, steam key or email, but I guess that was wishful thinking -
Store purchase, Steam, and the April 30th date
mostlydave replied to -RanZ-'s topic in KSP1 Discussion
I bought the game in 2012, so I know I qualify for the free DLC, I was just hoping it would magically show up without having to email support. I have a hard time believing this is the best Squad\Take Two can do. -
Store purchase, Steam, and the April 30th date
mostlydave replied to -RanZ-'s topic in KSP1 Discussion
How is this Take-Two's fault? This is the same incompetent behavior I have been seeing since I purchased the game in early access.