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stibbons

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Everything posted by stibbons

  1. Switching mods in and out at runtime sounds like a really hairy problem. You can probably show/hide parts from the build menus and tech tree at will. But I've never seen a way to dynamically enable or disable addons. It sounds to me like something that (at least right now) would require a separate dynamic loader that mod makers would need to add code to their addons to support. As for managing multiple separate GameData folders and smoothly switching between them between game runs, have a look at Game Data Switcher:
  2. This is what it comes down to. The Arduino Wire library is synchronous, and has a 32 byte message limit. My build receives a data packet from the game, and relays that to a few slave microcontrollers over I2C. I was only able to do that by writing my own I2C library based on the Atmel TWI application notes.
  3. Looking at this thread, I'm not surprised they're not used. But I'm still not sure what happened to the outrage when they weren't used for Elon Musk.
  4. Congratulations, you've discovered scheduled tweets. Why weren't you complaining about them when the squad account didn't reply to Elon Musk
  5. Build a small one-seater vessel, put Jeb in it, and park it next to the KSC? You can justify it as leaving a marker so other missions can find the space centre when they're returning home. He's doing very important work in his tiny tin can out there!
  6. Around Sydney, huntsman spiders with leg spans in the 6"-8" range are pretty common. I'm happy to let them lurk in the corners of my lounge room, they're great for keeping down other pests. But yeah, bedroom interlopers get The Spray and/or The Bootheel.
  7. If the flight scene is leaking memory, that's a separate issue. Yes, there is.
  8. Except there is. As already discussed in this thread, the rigid body calculations required to update a vessel's position are huge, computationally expensive and inherently linear. Your GPU setup is completely irrelevant, it comes down to single core CPU performance. Improving performance won't come from a new engine, but a new branch of mathematics.
  9. Yes... mostly. SQUAD are aware of issues with KSP on High Sierra, they don't seem to have a real solution yet though. Check this thread for discussion and some possible workarounds. Personally, I have a 13" 2017 MacBook Pro, and running with the `-force-opengl`argument got KSP working acceptably well for me.
  10. You might want to start looking in to the Realism Overhaul suite.
  11. I used ownCloud for a long time, and am about to install nextCloud on my home server. They both do the same thing, act as an open source, self-hosted equivalent for dropbox and similar. Also have good free, open source clients for all the major desktop and mobile operating systems. Can confirm that the Linux client docks very nicely in the GNOME tool bar and automatically keeps required folders synced.
  12. Change the language in your install and find out?
  13. CKAN is not dead for Mac users. The graphical UI of the official client has an uncertain future right now. But it definitely still works. And the command line and consoleui modes will keep working after winforms breaks on MacOS. The other CKAN client I know if is pyKAN, which is very usable although doesn't (yet) have a GUI: And I'm only familiar with one other serious module manager for KSP. KSP Mod Admin looks great, and seems to work well in Windows. But I've never been able to get it running properly in either Linux or Windows, sorry. That's... all there is, I think. But I'd love to be corrected. Not least because I want to make sure mods I work on work with module managers.
  14. It's easy. Make sure the arrow is pointing down.
  15. The latest KSP Weekly included an announcement that a German translation would be in the 1.4 release. Squad don't discuss dates until very close to release, but it sounds like it will be fairly soon.
  16. You killed it while it was trying to run updates? Ow, no longer surprised you had game folders in an unexpected state. One user error and one anecdote hardly makes for "often enough". But if you want to be super cautious and keep multiple backups of your game folder, go for it.
  17. Turn off auto updates. If a new release drops it will prompt you to upgrade. If you're not ready to yet, either pin to the previous release in the properties or don't launch the game through Steam. Odd. I've been running KSP from Steam on Windows and Linux for more than four years and that hasn't happened once. Got a link? I'm curious now.
  18. For the spoiler in your post. You're literally replying to a quote from a Squad staff member saying that they want players to figure the code out for themselves.
  19. Maaaybe a little over cautious here, but I know I'd be disappointed if I came here to see if it existed at all (as per the topic) and missed out on the fun of figuring out the code myself.
  20. Spoiler tag that, at least. edit: Apologies for sounding so abrupt. When the subject came up in the Extended Edition grand discussion thread, @UomoCapra had this to say: I read that as treating how to access the menu kind of like an easter egg. Thanks @AndyChilly for bearing with me.
  21. Hidden Figures? I agree, fantastic film.
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