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elanachan

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Everything posted by elanachan

  1. Hello, I'm returning after a lengthily time away (last version played with mods was game version 1.3). After installing and reinstalling mechjeb I seem to have encountered a bug with 2.8.1.0 (as listed by CKAN). Despite setting the ascent path to 8.1km, it doesn't seem to have any effect, and the ascent guidance constantly starts to bank over at an altitude of less than 2000m.
  2. Were the engines considered to be overpowered in 1.2.2? I built an extremely stable push-pull amphibious plane during that patch, which I was considering trying to bring forward into 1.4.1 as soon as all of the parts become available again, but if the engines should be weaker than they were during that version, chances are the plane won't be flyable anymore.
  3. Would it be time to consider some kind of unofficial patch? Several of the bigger mods like this have seen this treatment in the past when the original creator has decided to discontinue their own efforts, with the idea that if they came back to reclaim it, the reigns would be handed back to the original dev, no questions asked.
  4. All I know is, the file started working the moment I renamed it, the old name did not work correctly.
  5. Hello there, and thank you for showing interest in this new design. I would like to introduce to you the sixth generation DualHull Sea and Land (SeaL) Amphibious aircraft. A very easy to fly push-pull propeller aircraft with short takeoff and landing requirements, multiple payload options, respectable range, and the ability to be refueled without having to be returned to the hangar between flights. Flight statistics include: * Short TakeOff and Landing capabilities on both land and water, with a takeoff speed of around 45 to 50 meters per second. * A tested maximum Cruising Altitude of ~9000 meters. * A maximum cruising speed of ~100 meters per second with flaps up and 80% throttle Standard safety features include: * Nose-mounted camera for increased visibility. * Emergency Ballistic Reserve Aircraft Recovery Parachute, activated with Abort function, also shutting down the engines. The aircraft also has ladder access to the top of the engine nacelle to aid in repairs, and to be able to repack the Parachutes. General characteristics (Passenger Variant): Part count: 80 Crew: Pilot and Co-Pilot Capacity: 4 Passengers Length: 20.1m Wingspan: 25.2m Height: 6.9m Empty Weight: 10,907kg Gross Weight: 26,457kg Powerplant: 2x Scale 0.800m FS1EN Nose Mounted Engine in push-pull Performance: Maximum speed: 223 mph (100 m/s) Range: 2112 miles (3400 km) Service ceiling: 29,527 ft (9000 m) Maximum Rate of climb: 2,952.756 ft/min (15 m/s) Cruising Rate of climb: 590.55 ft/min (3 m/s) The SeaL currently comes in two variants: The original passenger model, which set the initial statistics for the plane and is also the heavier of the two, can comfortably seat up to four passengers in addition to the standard two-person flight crew. And the Science-Equipped model featuring a cargo bay directly behind the cockpit. A standardized scientific instrumentation suite is included in the design featuring: * Mystery Goo Containment Unit. * SC-9001 Science Jr. * Tetragon Projects Sensor package supplying Temperature, Gravity, Seismic and Pressure data. * Tetragon Projects Atmospheric Science Package. In addition to the standard science loadout, there is a variant that also includes the SCAN RADAR Altimetry Sensor, for taking planetary scans at cruising altitude. Required mods for Passenger and base Science Variant: * B9 Aerospace - Legacy Parts Pack * B9 Aerospace Parts Pack * Firespitter * Kerbal Attachment System * Tweekscale - Rescale Everything! Passenger Variant: https://kerbalx.com/Elanachan/MI-DualHull-SeaL-6-P Science Variant: https://kerbalx.com/Elanachan/MI-DualHull-SeaL-6-S-Base Scansat Science variant: https://kerbalx.com/Elanachan/MI-DualHull-SeaL-6-S-Scansat
  6. It turns out the copy/paste you posted has the exact same contents as the file I was referring to, the only difference was the file name (RemoteTechVanillaDSN.cfg instead of RTDSN.cfg). I would suggest either adding this to the front page with the file name you gave me, or submit it as a hotfix. I am using the CKAN version of the mod.
  7. Hello. I have scanned the thread, and either it hasn't been asked, or I missed the post about it. How do you get the stock ground stations to work with the current version of remote tech? I tried adding a cfg file someone posted to the main directory that supposedly had the locations in it, but the file didn't seem to do anything when I re-launched the game. TaxiService's picture posted on the previous page shows that it can work, but I'm having trouble finding instructions.
  8. I have moved the previous issue over to the CKAN thread, as the error started popping up with other mods as well, however there is one new issue I've noticed. The cockpits from B9 Aerospace do not recognize VVC, when clicking on the buttons for it in the RPM screens, I get "Vessel Viewer Module not installed" or something to that effect.
  9. Hello, I've started encountering an odd error when trying to install several different mods. At first I thought it was just the one mod, but it's starting to pop up with multiple attempts. NavballUpDefault, the mod mentioned is not installed: I also get this when updating the repositories on launch, though I haven't noticed any major issue that is obviously a result of it:
  10. I do not have NavballUpDefault installed or selected, I get this message when I attempt to install this mod specifically.
  11. Hello, I keep getting this when I try to download Vessel Viewer Continued on CKAN:
  12. Hello there, I'm trying to figure out if there is an IVA for the MK2 cockpit that uses both Rastor Prop Monitor and the ASET parts. I'm currently using the RPM only interior, but I would like to update to the next step if it exists. I found a .cfg file that is supposed to implement one like what I'm looking for, but I do not know how to install it, or if it even works with 1.2.2. Link to cfg file: https://pastebin.com/ceV2rnNM
  13. After a month or so long hiatus I come back to discover this bug, I have not done any updates to the game and it was working during my last play session. When viewing through the Mk1 cockpit, I can however see that the IVA props have actually been rolled upside down in such a way that the pilot is facing the rear of the craft. The camera orientation is correct for the direction of travel, it's everything else that has been flipped.
  14. Hey there, I love how this cockpit has turned out, however with running version 1.1.3, I am having an issue with the mod and despite fiddling with it, I cannot figure out how to fix it. With the attitude display, everything shows up except for the actual digital navball. Everything else shows up, including the crosshairs, direction and target markers, but the actual ball is completely black. I know this works with other cockpits because the replacements for the other cockpits supplied with the B9 stuff functions without issue. If it weren't for this bug, it would think this was the best variant of the Mk3 cockpit. Edit: I also have another function that I would like to see added to this. There is currently no way to clear the flameout status that I know of. Having something that would release the warning would be good, especially in cases where a flameout can be expected.
  15. I have an idea for a small addition not in the current version that may or may not have been suggested already: a screen that could be under the info category listing the different action groups with a basic description set by the ship builder, this could potentially interface with the various parts already made which give a popup for this purpose.
  16. But the ISS IS in the upper atmosphere, you are in the atmosphere until you pass beyond the exosphere, which starts nearly 200km above the altitude above the station. It seems to me what the kerman line really represents is the boarder between the lower and upper atmosphere. Going back to the high school definition, simplistic or not, outer space starts where, with the exception of gravity, atmospheric drag and other factors cease to exist. This would be where an orbiting object is able to 1. stay in an indefinite orbit, or 2. be in what is essentially a lengthily hyperbolic orbit such as our moon. Edit: If it is the case that atmospheric drag and other factors ceases at a constant altitude within the exosphere, as apposed to this area being the outer edge of this atmospheric layer, the only exception to the rule I can think of where you can be both in an atmosphere and in outer space would be the extreme edge of the exosphere. When it comes down to it, I might be missing some history, but technically I'm wondering if we've had anything manned beyond the boarder of what I'm trying to describe at any time after the end of the apolo program. Edit 2: If the upper atmosphere is defined as the atmosphere above where clouds cease to form, I'm thinking a third category should be put in place, a middle ground between that point and the karman line. Edit 3: After looking up some more information, it is suggested that anything that is in a low earth orbit (this range extends out to about 2,000km) is not truly in outer space and seems to confirm we haven't had a manned flight beyond the limit I'm trying to describe sense the end of the apolo program. That being said, a medium earth orbit (MEO) according to what I'm reading does not encounter atmospheric drag and might be the boundary I've been looking for. It is worth noting that this zone overlaps with the exosphere, which would be a possible case of where outer space and the atmosphere might overlap if definitions are adjusted, however going back to the high school definition, it might be said that outer space starts within the zone defined as MEO, with high earth orbit starting at 35,766km according to wiki, which is beyond one of the limits given for the outer edge of the exosphere.
  17. In black and white film photography when making an enlargement, any amount of exposure beyond a certain point to the photo paper will turn the paper absolute black once developed, otherwise known as Zone 0. On the opposite end of this is paper which is a perfect white when it has had no exposure, referred to as zone 9. If I were to use this analogy, the planet surface could be represented by zone 9 with space being zone 0, zones 8 through 1 would be the gradual dissipation of the atmosphere as altitude is gained. Being this is a gradient scale, there are an infinite number of fractional values. However, what I have read would suggest the ISS is somewhere between zone 1 and zone 3.
  18. Is the definition wrong purely because it's simplified? If so, why is it not redefined? There's a difference between lack of detail and misinformation.
  19. Actually, according to what I've read, the moon does indeed have an atmosphere, equivalent to our exosphere and possibly the upper thermosphere with none of the lower layers present.
  20. Dust: I understand the simplification of the matter, but I also question the concept that you can be both within the atmosphere and in outer space at the same time when the high school definition of outer space I remember from science class being the area free of celestial bodies and their influence, with the exception of gravitational fields. This definition is what I'm basing my question off of. Conceptually it seems like it should be possible for an object to be orbiting earth without there being any atmosphere to cause orbital decay, the most obvious example of this being earth's moon. According to what's listed on wiki, the boundary for what I'm talking about is between 10,000km and 190,000km above our planet.
  21. A continuation of a sentence that presents a subject which includes one of two variables where 10,000km=A and "half the distance between the earth and the moon"=B, A does not equal B.
  22. And what makes you think I was stating that the 10,000km mark is half way to the moon? That is one number that has been given for the edge of the exosphere, the other, which is about half way between the earth and the moon is stated to be 190,000km. There seems to be a debate on which number is the actual edge of that layer of atmosphere. http://en.wikipedia.org/wiki/Exosphere#Upper_boundary
  23. I'm talking about the SOI of the body being orbited, for the purposes of my analogy, anything that has gone to Venus or Mars has left Earth's SOI. edit: The key to this whole thing is gradients, not solid lines, but at the same time, there comes a point where things even out such as the zone represented by the karman line, eventually you get high enough that you consistently cannot achieve significant lift with fixed wing aircraft. By that same token, there will be a point where you are far enough from earth that you consistently cannot maintain orbit and in effect escape the planet's influence. The SOI of any body can be drawn up in the same manor as the karman line.
  24. But the limits do exist, they just aren't well defined, saying there is no end to the atmosphere is like saying there is no end to the SOI of a planet. edit: This would seem to suggest that the boundary I'm talking about would be at the 2,000km mark.
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