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Everything posted by LaydeeDem
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Using A Single Satellite for Multiple Contracts
LaydeeDem replied to regex's topic in KSP1 Discussion
Yes. There are dozens of us! -
Using A Single Satellite for Multiple Contracts
LaydeeDem replied to regex's topic in KSP1 Discussion
I'm an awful person. This is my current career mode save. -
What is the liquid fuel and oxidizer in KSP? And is it cryogenic?
LaydeeDem replied to TeeGee's topic in KSP1 Discussion
lel. KSP has always been like that. It seems easier now because the game/mods can calculate and display it for us. Just because the math is hidden behind a fancy interface doesn't mean it's not there. Also, speaking of calculations; real fuels can and will automatically configure your tanks to the correct ratios. Right click "Show Tank GUI". EDIT: I gotta add, we DID use spreadsheets back in the day. -
I made a RO install that looks pretty, gives me lots of cool parts, and doesn't crash! Woo for AutoPruner, ATM, and procedural parts!
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what kind of ksp DLC would you like?
LaydeeDem replied to Roderik's topic in KSP1 Suggestions & Development Discussion
To all those people who want to support Squad, why not just donate? The website had a donation button back when KSP was free. Is it still there? If not squad should bring it back -
what kind of ksp DLC would you like?
LaydeeDem replied to Roderik's topic in KSP1 Suggestions & Development Discussion
You mean this? http://forum.kerbalspaceprogram.com/threads/97865 -
what kind of ksp DLC would you like?
LaydeeDem replied to Roderik's topic in KSP1 Suggestions & Development Discussion
We have DLC for KSP. And it's all free! Wow! http://forum.kerbalspaceprogram.com/forums/35-Add-on-Releases -
I honestly think parachutes need a buff. I was landing on the Mun and the didn't do anything! ... Squad? not on topic edit: I see censorship has been stepped up. Really? We can't say "w t f"?
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There IS a joystick mod for KSP, just saying. It also has a keyboard limiter if you want to stick with key controls. It's called RKE On Screen Joystick.
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Realistic Solar System Crafts - MEGATHREAD
LaydeeDem replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
Trying to build the Delta IV Heavy variant now. Oh god so much gimbal. This is what I get for asparagusing in RSS. -
You don't need fins. Just copy real life. Made a Delta IV Medium for RSS, referencing the Wikipedia page. Guess what? It works, and it works really well! Those rocket people really know what they are doing! 15km/s of ÃŽâ€v with payload.
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Realistic Solar System Crafts - MEGATHREAD
LaydeeDem replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
Delta IV Medium Replica: Uses all the right engines too. EDIT: The upper stage: -
Launching sats with FAR? That's literally my cash flow in career mode! Munar space is getting so crowded...
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Kopernicus Core - Version NAN - Outdated
LaydeeDem replied to _Augustus_'s topic in KSP1 Mod Releases
Without hyperedit us addon devs would have to actually play the game to get decent screenshots. It works. -
Kopernicus Core - Version NAN - Outdated
LaydeeDem replied to _Augustus_'s topic in KSP1 Mod Releases
_Augustus_, you really should have kept your postings in addon development. Do you think you can get this thread moved there? Kopernicus is really not ready for release. The use of RSS and kittopia are temporary workarounds until I/someone else gets PQS config into Kopernicus. I love your enthusiasm, but this addon is not ready for a public release. -
Going on a slightly off topic rant here... You people really need to give up on the Planet Factory planets. Using textures is one thing, but using the actual bodies defeats the point of Kopernicus. The whole point of Kopernicus is that it instantiates new bodies. Instantiating bodies with templates of templates makes no sense. Stick to the stock bodies if you're using templates. That and I'm pretty sure they were made to only be examples and nothing else.
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Kopernicus Core - Version NAN - Outdated
LaydeeDem replied to _Augustus_'s topic in KSP1 Mod Releases
just what are you doing? -
You don't need to do that. See my example Gas Planet: @Kopernicus { Body { name = Aha flightGlobalsIndex = 31 Template { name = Jool } Properties { description = What? radius = 5665800 mass = 4.73535382e+24 geeASL = 0.9 } Orbit { referenceBody = Sun color = 0,0,1,1 inclination = 2 eccentricity = 0.2 semiMajorAxis = 704000100092 longitudeOfAscendingNode = 0.6 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = KopernicusExamples/Aha/Aha_mainTex [B]rimColorRamp = KopernicusExamples/Aha/ramp_blue[/B] rimPower = 2.06 rimBlend = 0.3 } } Atmosphere { lightColor = 0.788, 0.782, 0.705, 1.00 ambientColor = 0.106, 0.187, 0.335, 1.00 } } } And the color ramp: And if you don't want a color ramp, you can use the config to define it. See the RedKerbin example.
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SQUAD, please buy SimpleRockets.
LaydeeDem replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Simple Rockets is a KSP clone made by someone who liked the game. It's also feature complete and no longer being worked on. Who do you think Squad is? EA? -
Unless of course you're on about something else? On topic, because I haven't posted it here yet, my WIP new version of Stargazer: http://i.imgur.com/AThnRc3.png Already proving my viable than the first, wobbly version I built, thankfully... Maybe I'm late to the party? Just noticed it now lol. Just glad my Kerbals no longer get seasick.