Dunbaratu
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Posts
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Topics posted by Dunbaratu
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System 1 2 3 4 55
By Dunbaratu, in KSP1 Mod Releases
- autopilot
- programming
- (and 1 more)
- 1,354 replies
- 207,338 views
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One way stock 1.0 heat shielding is a bit unfair versus old DRE mod's heat sheilding. 1 2 3 4 8
By Dunbaratu, in KSP1 Discussion
- 189 replies
- 49,659 views
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[KSP 1.11.1] LaserDist, a distance measuring laser part (for kOS, kRPC, etc) 1 2 3 4
By Dunbaratu, in KSP1 Mod Releases
- 77 replies
- 21,108 views
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[WIP, Plugin, Parts] (2014-10-16) LaserDist 0.5 for KSP 0.9, Alpha 1 2 3
By Dunbaratu, in KSP1 Mod Development
- 74 replies
- 18,697 views
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Am I the only one who dislikes the auto-switching to Target mode on the navball? 1 2 3
By Dunbaratu, in KSP1 Suggestions & Development Discussion
- 65 replies
- 6,555 views
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I can't understand the coordinate system: why am I moving vertically when on ground? 1 2
By Dunbaratu, in KSP1 Mod Development
- 35 replies
- 7,292 views
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Is there a standard for where to "root" the ZIP archive of a mod download? 1 2
By Dunbaratu, in KSP1 Mods Discussions
- 34 replies
- 3,749 views
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Does anyone have experience with why Physics.RayCast sometimes passes through parts? 1 2
By Dunbaratu, in KSP1 Mod Development
- 32 replies
- 25,883 views
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Is it normal for objects in Munar orbit to constantly rotate so I can't dock? 1 2
By Dunbaratu, in KSP1 Gameplay Questions and Tutorials
- 28 replies
- 5,898 views
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What reference direction determines the negative sign for inclination angles?
By Dunbaratu, in KSP1 Gameplay Questions and Tutorials
- 22 replies
- 7,867 views
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- 21 replies
- 2,704 views
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How do you transition from jet to rocket in a spaceplane without spinning?
By Dunbaratu, in KSP1 Gameplay Questions and Tutorials
- 19 replies
- 4,491 views
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How to fix engine "colliding" with its OWN fuel tank?
By Dunbaratu, in KSP1 Gameplay Questions and Tutorials
- 18 replies
- 3,416 views
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Do Sr docking ports have more wobble than the old kind?
By Dunbaratu, in KSP1 Gameplay Questions and Tutorials
- 18 replies
- 4,878 views
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Let's have a "modders warn each other about mod-breaking 0.24 changes" thread.
By Dunbaratu, in KSP1 C# Plugin Development Help and Support
- 18 replies
- 2,481 views
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To other Modders: kOS font stuff might break other mods - can we find a solution together?
By Dunbaratu, in KSP1 C# Plugin Development Help and Support
- 18 replies
- 2,322 views
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KSP 1.8 plugin update modder questions thread
By Dunbaratu, in KSP1 C# Plugin Development Help and Support
- 18 replies
- 2,455 views
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When a stage has both decoupling and engine activation, make it work better.
By Dunbaratu, in KSP1 Suggestions & Development Discussion
- 17 replies
- 6,441 views
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- 16 replies
- 1,293 views
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I want to draw holographic lines in space to aid in debugging vectors.
By Dunbaratu, in KSP1 C# Plugin Development Help and Support
- 15 replies
- 3,852 views
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Is this an unfairly impossible contract? Temperature scans aboe 6200m on Gilly.
By Dunbaratu, in KSP1 Technical Support (PC, unmodded installs)
- 15 replies
- 4,228 views
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How to detect which bodys have physical real sea level spheres
By Dunbaratu, in KSP1 C# Plugin Development Help and Support
- 14 replies
- 2,152 views
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(DLC missions) seccret surprise objectives feels sort of unfair
By Dunbaratu, in Making History Discussion
- 13 replies
- 2,295 views
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Warning, KSP 1.11.0 new contracts' buggy durations make some interplanetary missions impossible.
By Dunbaratu, in KSP1 Discussion
- 12 replies
- 1,769 views
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Are the initial starting positions at time zero for bodies in KSP available?
By Dunbaratu, in KSP1 Gameplay Questions and Tutorials
- 11 replies
- 3,601 views