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boolybooly

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Everything posted by boolybooly

  1. Apologies to @OJT for missing your X-24 mission report tucked away in the spoiler. Congratulations on completing the K-Prize with another X-plane recreation, reaching orbit and returning to land safely at the KSC runway, earning the prestigious Advanced Pilot Precision Award with a slick looking ship, one of a lifting body series which lead to the development of the space shuttle if I am not mistaken?! Thanks for your mission report.
  2. Welcome back @camacju and congratulations on completing a slingshot tour de force via Eve and Moho to land on Moho and return to land safely on Kerbin at the KSC runway, which earned the prestigious kudos of an Advanced Pilot Precision Award and the very highly regarded Expeditionary Astrokerbal Distinction. Thanks for sharing your comprehensive video report and welcome back to the K-Prize party guest list aka the roll of honour. PS I named your craft Orange Tank in the absence of more reliable data, if you have a different one in mind let me know and I will change it.
  3. Well flown @snkiz thanks for your thorough mission report. Congratulations on completing the K-Prize mission successfully and earning the special kudos of an Advanced Pilot Precision Award for docking with Luna in orbit of the Mun, a Kosmokerbal Commendation for reaching the Mun SOI and a Utilitarial Commendation for delivering a relay and transporting kerbals with Stubby Joe SK. Welcome to the K-Prize party guest list aka roll of honour.
  4. Ummmm, OK, an equipped modern kerbal weighs 94kg so I guess they have mass now, was not always so. I think the test should be, is it hard to do i.e. does it have mass and is it potentially useful. The Utilitarial rules should apply, delivery to location or return from location just to make it consistent with hardware rules and so pilot doesnt count as payload and I am going to say kerbal equipment can count as payload along with parts as long as its a delivery or retrieval. The relay sounds like it would also earn utilitarial kudos.
  5. Great video, really nice to see the crew who are working on this. Hi guys, thanks for all you are doing! I would certainly buy a lifetime pass for anything they had plans for, up front and would not have a problem with parts and functionality expansions like we had for KSP1 and even extra star systems as I will just buy it all np. I bought KSP for about $15 at around version 9 but I bought it several times over after that just for the fun of throwing money at Squad and HarvesteR (bought Balsa too ofc). I think multiplayer will just have to be version compatible like most coop games, I dont think this is going to be like MMOs, more kind of small groups of friends as they will need to sync timewarp with some kind of democratic vote-when-ready system which is never going to happen if you have more than half a dozen players.
  6. Congratulations @OJTon successfully completing the K-Prize mission with X-29 with recognisable visual echos of the Grumman experimental model of the same name, with forward swept wings. Nice that it reproduces the yaw instability and ease of recovery characteristic of forward swept wings in the KSP physics environment. Thanks for your mission report and welcome back to the K-Prize hall of fame aka the K-Prize party guest list. The mission kudos and link have been added under your previous entry with Concorde.
  7. Sounds like interstellar burns can be left running while time warping, which would be nice. There would probably need to be some way to plan the burn and stop it when completed, or an interrupt like the node alarms. Its good the collision physics have been improved too... wouldn't seem right to scoot through a planet at a significant fraction of C.
  8. Order, order! *bangs gavel* It has come to the attention of the K-Prize committee that the mission director knowns as @4D4850 did blatantly attempt to gatecrash the K-Prize party with aforethought and puns, by parachuting into the back garden of the Dog&Booster from a vertically launched rocket. It was only due to a fortunate gust of wind that the attempt failed and the defendant landed in the goat paddock of a nearby petting zoo where they were discovered surrounded by a herd of young goats, where the defendant spoke to the arresting officer saying "I would've gotten away with it too, if it weren't for those meddling kids." Thankyou for attempting to gatecrash the K-Prize and the truly dreadful mining related pun! I linked the mission on the front page under gatecrasher listings with its bespoke ScoobyDoo themed quip. You are entitled to display the gatecrasher badge should you choose to.
  9. Hi @Admiral Fluffy thanks for sharing the screenshots of your neat little ship and its capable pilot. I am all for minimalism where functional and I hope this does not seem pedantic but assuming this was intended to be a mission report entry, FYI it needs more information, please, to qualify as a report. Specifically the images without HUD do not show orbit nor is there any text to say it was an orbit. So there is no report of orbit which is essential for the K-Prize mission. It looks like it probably was orbit but I recall we have had suborbital hops among gatecrashers before now and without HUD info an orbital screeny is indistinguishable from a suborbital screeny. So if you could confirm in text that it was an orbit and the screens are a record of a single mission then it will count as a mission report. The relevant rules are in the original post for the thread, as follows. EDIT, Feb 6, I have linked this photogenic report in the OP as a gatecrasher.
  10. @Kekkiethanks. I dont know enough about what RSS modifies wrt rule 3. If it is just a graphical mod then it would be OK, if mission performance still compares like with like. If component physics, atmospheric and gravity model for RSS Earth are altered from stock at all then it would have to be a beautiful gatecrasher! With a beautiful quip to match
  11. Congratulations once again @NyetiArtson completing the K-Prize mission with the eminently functional robotic spaceplane Sittang, earning a Utilitarial Commendation for retrieving a career salvage mission turboshaft engine part from Kerbin orbit (one wonders how that got there!) and returning with it to land safely at KSC for an Advanced Pilot Precision Award. Well flown, thanks for your mission report and welcome back to the roll of honour aka the K-Prize party guest list.
  12. In which case, congratulations @NyetiArtson successfully completing the K-Prize mission with the elegant and carefully balanced Gazelle, employing a twin Whiplash plus NERVA engine configuration, expertly piloted by Valentina Kerman, to ferry key personnel between orbital stations and returning to land safely with all parts intact at the KSC runway. This achievement undoubtedly deserves the highly regarded Advanced Pilot Precision Award 1st Class for combining orbital rendezvous with a runway landing. Thankyou for your comprehensive mission report with screenshots and welcome to the roll of honour aka the K-Prize party guest list.
  13. Hi @NyetiArts thanks for posting your career SSTO spaceplane Gazelle. FYI if you would like to join the merry throng on the roll of honour aka K-Prize party guest list, then you need to share a report of an actual mission. Details are on page 1 of this thread. See para 1.
  14. Congratulations @camacju on completing the K-Prize mission with the prodigious use of slinghsot maneuvers to achieve three landings on Laythe and return to KSC runway from just one launch with a stylish interplanetary spaceship that looks like a star. For which the K-Prize commitee decided to make the uncommonly rare and prestigious discretionary Stelicious award, for spaceships shaped like a star as well as a Slingshot Supremo award for using a dozen or more slingshots in a single mission. - Advanced Pilot Precision Award x3, Astrokerbal Distinction (Laythe) x3 with Laythe Star (video). (Discretionary Slingshot Supremo award.) (Discretionary Stelicious award.) Thanks for your video mission report and welcome back to the K-Prize party guest list aka the roll of honour.
  15. Congratulations @camacjuon completing the K-Prize mission with the diminutive 13.6 ton Moho SSTO. If you have a name for that let me know and I will add it. Landing involved contact with the runway but the craft stopped on the green bank beside it, which by Kerbal standards is close enough to get to the SPH snack bar and earns the well respected kudos of a Pilot Proficiency Medal. Landing on Moho and returning to tell the tale of prodigious use of gravity assists to great grand nieces and nephews earns a laudable Astrokerbal Distinction (Moho). While there is no official kudos for ship size relating to a specific destination the commitee recognise it was a smaller ship than the last one which made it to Moho (which is a hard place to get to) and back and would like to say it was a commendable feat of distinction which must have required great patience and planning. Thanks for your video mission report and welcome back to the K-Prize party guest list aka the roll of honour. PS The K-Prize committee unanimously voted to award a discretionary Slingshot Supremo for this mission for its use of multiple slingshots to reach its target and make a landing on the innermost planet of the Kerbol system and return. Only one other Slingshot Supremo has been awarded, to dvader for a remarkable 2340 year Altitudinalist Record attempt, which seems an appropriate symmetry, for now.
  16. Plus I forgot to mention that if you examine the OP you will see Dman Revolution was awarded a discretionary HyperCycle award for extraordinary services to reusability for x12 K-Prize mission flights with the same craft launch. So I would say that if you or anyone achieves the same or better then you will also earn a HyperCycle award, which is a very rare award since only one has ever been awarded to the best of my knowledge.
  17. You get a x2 or xn multiplier by the kudos, refuelling on Kerbin ends one mission and starts another but they are added together if it is the same craft. There have been precedents and I discussed it a bit after this post...
  18. Congratulations @OJT on successfully completing the K-Prize challenge mission with the effective Concorde SSTO, lifting a compact Minmus lander into Kerbin orbit and returning to land safely on the KSC runway which earns the highly regarded kudos of an Advanced Pilot Precision Award along with the much sought after Utilitarial Commendation for the payload to orbit. Thankyou for your mission report and welcome to the K-Prize party guest list aka the roll of honour.
  19. First and most useful would be not to disable Kerbal RCS maneuvers while carrying parts or while using the laser, in short never disable Kerbal RCS in engineering mode. It is a very fussy business when your Kerbal is drifting and the processes can impart velocity for example when a Kerbal turns to use the laser if they collide with part of the structure it can send them zooming off through no fault of the player, which is compounded by the fact that when they are doing this animation their velocity cannot be corrected until its over. Likewise when moving a part, removing it can change relative velocity of Kerbal and structure so it is most unfair and not a little frustrating that you cannot correct this while the part is being carried as it were, to ensure the Kerbal drifts towards their target. Also if you could steer a kerbal while carrying a part you could have some fun with that. Also you need to know which inventory slot applies to which part, so for example if you have a bunch of Mk1 Crew Cabins (Mk1CC) and can see inventory space you need to have the cabin in question highlight itself in the model when mousing over the inventory space item in the list on the left side.* e.g. I just had this happen where I had to stow a hose in a Mk1CC quickly because removing it caused a relative velocity change and the kerbal was drifting away and I was not confident that if I dropped such a small thing in space I would find it again. So I had to stow it in craft inventory because the kerbal's slots were full and I had to do it before I was out of range as I could not maneuver to stop the drift with the part in hand and had no idea which Mk1CC it was in but plunked the hose in there then lost it and did not find it again for ten minutes until the same part suddenly appeared on the engineers inventory list again entirely by luck. What's more, the part did not show when focussed on the structure in question when checking inventory space, because many of the inventory spaces in the structure built from spare parts of many ships simply do not show up even though they are all directly connected to the same structure, which I guess is a bug. *The same principle also applies to crew allocation to multiple cabins in the VAB btw, if you have say 6 Mk1CC and kerbals in some of them which you want to keep and you are going to jettison some of the Mk1CC after achieving a mission, you need to know which cabins the Kerbals are in, which requires a highlight in the VAB when you mouse over the cabin in the crew list. Currently you have no way to tell which one the crew are in and have to check after launch or by taking them away in the VAB and checking the crew list.
  20. Who is driving the spaceship in the final segment? Looks like the Kerbals have come to life and decided where they want to go! Nice video, thanks. Looking forward to playing it myself one day. Must find something else to do between now and then.
  21. PS I had a hunch it might be a root part issue and tried grabbing the Mk1 Crew Cabin with a grabber jr, then engineered it straight from the grabber to the ship, which worked except that now I cannot remove it from the ship, which I wanted to do. Any insights or workarounds would be welcome. Looks like we cross posted @Blaarkies
  22. Thanks for your replies. I hope you are right and agree there is no knowing what they have fixed and what will stay the same but they are using Unity for KSP2, just like KSP, so will need different or additional methods to prevent these issues returning in KSP2 and can only do that if made aware of the problem, which is why I am chiming in with my 2 cents worth. I would comment that the devs appear to be using KSP as a dry run for a lot of new tech and there are a lot of minor bugs in KSP at the moment so I think its worth talking about this stuff to make it less likely the bugs will follow us to KSP2.
  23. I have just discovered I cannot engineer an empty rescue pod (Mk1 crew cabin) onto a ship, the engineer just wont pick it up. You can add parts to the pod and take them off again. You can engineer Mk1 crew cabins with a different origin i.e. from a ship you built. You just cannot engineer a Mk1 crew cabin which originated as a rescue pod. This is a shame because I was hoping to add them to my junk pile space station orbiting the Mun and recycle them but it won't let me!
  24. I have been playing KSP and encountering velocity bugs, e.g. transferring parts in engineering mode and kerbals on ladders colliding with craft structures accelerating the craft etc. Transferring parts in engineering mode should prevent velocity changes to whole craft. Kerbals on ladders including hatches should be treated as not colliding. Thinking about how to do that I had the idea that each situation needs to limit velocity changes, then it occurred that this might work as the more general case of permitted velocity modifiers. I dont know how this works in KSP2, whether devs have found a way round the "kraken" as it is commonly called I can see the same ship collision toggle already exists in advanced tweakables but it struck me that the velocity of a craft could be locked to prevent physics bugs like that unless the velocity change comes from a trusted source i.e. a whitelist of velocity modifiers. Like engines or atmospheric drag or bonafide collision. So only when an engine is firing can the velocity change, only when collision is between two otherwise unconnected surfaces can velocity change likewise drag. All other krakenesque anomalies could be ignored. This would require a check on the velocity change source to see if it can be added to the craft velocity. You could have this only operating under specific circumstances like engineering or ladder, or maybe it could be an ongoing kraken blocker, I dont know how badly it might affect the frame rate. If the velocity change was discarded and only became apparent when the conditions met the rules of the check then when a kerbal lets go they might get pushed, if they were already colliding. Currently getting a kerbal out of a hatch already gets them a push and often they get stuck and then pushed which is like slapstick comedy!
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