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Motokid600

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Everything posted by Motokid600

  1. No, sorry I was just using RO as a reference to see what tanks I was missing. It was using an older version of SSTU. Its irrelevant to the issue. Okay as far as the missing parts that solves that. That Ive already posted on the procedural parts thread about that other issue. Removing FAR did not help. I still lack a diameter option without FAR. This is all I get. As for the upgrade-unlock parts the entire tree is unlocked. I just went through it all. Going to try without Procedural Parts now and post fresh logs.
  2. Okay. Here we are. In the newest SSTU version I have. SC-Tank-MFT-A-Standard Tank ( No option to change diameter ) SC-Tank-MFT-L-Lander Tank (Also cannot edit diameter ) MFT-R-Radial Tank MFT-S Sphereical Tank SC Tank - MUS - Modular Upper Stage And thats it. Thats all the dedicated fuel tanks I have. Now some of those are newer so they wont show in older versions, but I have here in my RSS/RO install the tanks im specially looking for and they are the MUS-CB - Upper Stage MUS-ST - Upper Stage The Exploration and Cryogeniuc upperstages are missing as well ( possibly replaced with newer parts? ) The main issue is not being able to change diameters on ANY tank. I can in the old one. Missing tanks or not... Mod List Output_log KSP.log Oh and this is a career game. All tech is unlocked. And I just saw this " FAR - Unsupported. " I do have FAR. Could that be causing the diameter options to not show up?
  3. Sorry, checking again with a fresh install. I cant tell which ones are missing on account I cant recall their designations, But I can tell you the ones i have. Actually... I can fire up an older RSS/RO install to see the tanks im looking for. Ill report back Edit: Cant delete posts, huh?
  4. I dont know if I did something wrong or something has changed. Im missing some fuel tanks and I cannot change the diameter on the modular type. I only see that and the cryogenic upper stage types. Where these consolidated maybe? In the sense that the tank im looking for just needs to toggled?
  5. Im not sure where to begin to diagnose this. I THINK the issue is PP on account when I avoid using the parts I dont get this problem. That being that saved craft will crash on loading in the VAB using PP's. It loads on the pad just fine if I bypass the VAB, but once saved no edits can be made because it'll crash. Any advice? Mod List Output_log KSP.log Looking at that last KSP.log I see a NullRef in relation with FAR/Procedural parts. Could that be a culprit? Edit: Tried removing FAR. No change.
  6. Thats gotta be Editor Extensions Redux. Thanks ill see if I can change its key-bindings.
  7. Lol I mid-post about getting my versions mixed up with Kopernicus. Thanks Galileo that clears it up.
  8. Thats the one! I updated GPP without Kopernicus. Thanks so much. However "1.3.0-6". It states -5 in the install Wiki. I am using 1.5 at the moment. Not GPP 1.5.1 Would that make a difference on to use -5 or 6?
  9. Hmm. Any reason as to why Im not seeing any scattering? Trees, bushes and such.
  10. Everytime I hit J to bring up the ui it resets the orientation of the control surface I place. Anyway to stop that?
  11. Any reason why this mod is having such a hard time with FAR? I see you mentioned a FAR version awhile back. Is that still a thing? Output Mod List
  12. Hmm. Because I got a fresh install with GPP and Im still getting that NRE. I installed the texture pack before dropping in Kopernicus. Could that harm anything? Dont see how... this is just the basic installation.
  13. Does the modular flight integrator that comes with kopernicus 1.3.0-4. need to be used? Im using the one that comes with FAR. Annnd my text is purple...
  14. If I recall correctly the new aero model when it was implemented was MUCH thinner and I enjoyed it quite a bit. They made it thicker in the following versions after too many difficulty complaints. I imagine getting that back is achievable via the debug menu as has been mentioned above. I love FAR. Can't play without it. It can be as simple or as complex as you make it.
  15. Ill try a fresh install. Its not quite an issue. As far as I can tell there is no performance impact. Just a fly in the ointment more like. Dont like seeing red when im not even a 1/4 down the plugin library
  16. Hmm that may be it. I assumed the wiki guide automaticlaly linked to the intended version. I just scrolled down in the github and saw the -4 version. Im sure now I installed -6. Thank you. Edit: Ehhh maybe i did install the right version. Re-installed -4 and I seem to still be getting the same error.
  17. Getting an NRE stating NullReferenceException: Object reference not set to an instance of an object at CompoundPart.GetPartColliders () [0x00000] in <filename unknown>:0 at ferram4.FARPartModule.TriggerPartColliderUpdate () [0x00000] in <filename unknown>:0 at ferram4.FARPartModule.get_PartColliders () [0x00000] in <filename unknown>:0 at ferram4.FARWingInteraction.ExposureHitDetectionAndWingDetection (UnityEngine.RaycastHit[] hits, System.Collections.Generic.List`1 vesselPartList, System.Double& exposure, Double exposureDecreasePerHit) [0x00000] in <filename unknown>:0 at ferram4.FARWingInteraction.ExposureInChordDirection (ferram4.FARWingAerodynamicModel[]& nearbyWings, Vector3 rayDirection, System.Collections.Generic.List`1 vesselPartList, Single b_2, Single MAC, Single TaperRatio, Single MidChordSweep) [0x00000] in <filename unknown>:0 at ferram4.FARWingInteraction.UpdateWingInteraction (System.Collections.Generic.List`1 VesselPartList, Boolean isSmallSrf) [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.UpdateThisWingInteractions () [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.StartInitialization () [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.Initialization () [0x00000] in <filename unknown>:0 at ferram4.FARControllableSurface.Initialization () [0x00000] in <filename unknown>:0 at ferram4.FARPartModule.Start () [0x00000] in <filename unknown>:0 Is this anything to be worried about? Using GPP for what it counts. Output Mod List
  18. Getting an NRE running GPP. "Volumetric clouds error on planet: GaelSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEvolumetrics () [0x00000] in <filename unknown>:0 " Is this anything to be worried about? Output Mod List
  19. Getting an NRE stating "NullReferenceException: Object reference not set to an instance of an object at Kopernicus.Components.Ring.Update () [0x00000] in <filename unknown>:0" Any idea what that could be? Output Mod List ( WIP - Still putting an install together, saw these errors during testing ) GPP Folder Setup
  20. Anyone know of a REALLY high resolution skybox i can get? Recently got a 4k monitor and they all look really rough.
  21. Nail on the head. Best thing to come of this is faster turn around times. It'll indeed take competition to drive prices down. Routing for BO! Im pretty sure its the boostback burn that reduces the reentry energy keeping the lens cleaner.
  22. I see your studio version and raise a live version
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