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Sma

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Everything posted by Sma

  1. Getting back into kOS after, I dunno maybe 4 years. I'm playing on a 10+ year old laptop, and have a 1+ y/o daughter now, and on several occasions due to the lag of the laptop and my attention being on my daughter I look back at the laptop to realize my rocket is still going straight up with 2 or 4 empty boosters still attached...lol Once upon a time I had a script that would launch 3 comm sats into orbit while managing throttle to make best use of fuel/oxidizer. I had the script so I could set the desired altitude when I ran the script, the number of paired asparagus stages etc and it would calculate the needed PE to get equally spaced sat deployments. I think I had it deploy each sat as the carrier ship came around to the AP each time. Of course the limitation of the game made it so I had to manually switch to the deployed sat and run the circulation program, but other than that it was all automated. Of course now I don't know where that script went. Checked backups on my network drive and found some older, not so useful scripts. It may be on my desktop (older linux build, have been to lazy to backup and update it) or maybe on my old laptop hard drive. If i can't find it I guess I'll have to start from scratch, which may not be such a bad idea considering the changes since the last time I used it. [EDIT] Pretty sure I found my old scripts, they were for KSP 1.0.4. Just for fun I think I'll try it out and see if it still works at all. Though I highly doubt it. Amazingly my old scripts still work. Well, I've only tried one that puts things in orbit, not the one for deploying sats equally spaced. It needed a little editing, and its not entirely efficient or accurate, but it gets the job done.
  2. It's been a while since I've played or been to the forum (well, I started playing again about 2 months ago, but just got DPAI again recently), but that's not too important.... I started this post to see if DPAI should work with the latest KSP, 1.4.4, but after some trouble shooting, noted below, it started working. Maybe this will help someone else if they have the same problem. When I first installed it and ran the game, the toolbar icon did appear. Dont think I did any dockingnin that session. The next time I launched the game and tried docking the icon wasnt in the toolbar and the DPAI window didn't come up. I did some tests, another mod had MM 3.0.7 so I replaced that with 3.0.6 from the DPAI ZIP, that didn't seem to fix it so I deleted and reinstalled DPAI and that seems to work. The window shows up when expected and the icon is there. Tried it twice after closing and reopening the game. The DPAI version I have is 6.8.2.0 if that helps. Only thing I can figure is maybe something got corrupted in a crash. I suppose log files would help...but since it's working again I wont bother. If it happens again I'll see if I can track down something in the log files.
  3. Yep, latest version column in CKAN says 3.5.0.0. I did just download 3.7.1.0 from git and that one works.
  4. I'm also having the corrupted KAC window problem after upgrading to KSP 1.1.3. I'm using CKAN and it did show an update for KAC. It says installed version is 3.6.1.0 but latest version is 3.5.0.0. I haven't tried it today, but did last night after updating KAC via CKAN and it was still messed up.
  5. Maybe, I just find it annoying to search through 4 or 5 pages to find which of my mods have updated, and thought it would be easier with a list. How ever as @frostsid mentioned, there is a list already thats being updated. As others have said, not everyone uses CKAN, for one reason or another, so thats where a separate list comes in. Cool thanks, I'll check with the person who made that post and check if they're ok with me sharing their link at the top of my post.
  6. Here is a link to a list of mods that was started by @nismobg back in 2013 and has been updated over time as mods were updated to work with various versions of KSP with which they are likely to work:
  7. Also, I would recommend those doing this to thoroughly read through this, so as to know what we're looking for when we find bugs, and what to do when we do find them. Also note this section " As it is the place for raising issues to the Core Developers, the bugtracker is only targeted at Unmodded installations of KSP. The developers don't run modded installs and are focused on providing the most stable core experience that they can. Modders can then build on this stable foundation." Just keep that in mind. I imagine the various mod makers will have threads specific to 1.1 pre-release bug tracking. THink I forgot to add the link...haha http://bugs.kerbalspaceprogram.com/projects/prerelease/wiki
  8. + You have to exit steam and restart it to get that option
  9. They setup/are working on setting up a sub forum for it here on the KSP site.
  10. ahhh the good ol days of dialup bbs, where you had to go through menus using numbers 0-9 to get to different categories...
  11. I should hope so....more people would have started playing the game since then.
  12. Think of it like this....a couple months, or weeks from now....1.1 will have been out for a while...sooo in some way...it's already out....but later.
  13. I saw it crash several times during the squadcast over the weekend...
  14. Here is a question....will there be a video/trailer for 1.1? pre-release or full release? and if so how many will watch the trailer before playing the game?
  15. Haven't gotten any notifications of new posts in 5 seconds. Must be a sign.
  16. Experimentals has started, but no the public beta testing. I believe they've mentioned some of the various bugs they've been squashing on several of their social media sites, and in the weekly posts they do.
  17. Man, that all sounds awesome! Especially that last part... lol. I remember when I was in Highschool, we were "allowed" to play multiplayer Jedi Knight II on short days, or a few of us would go to the drafting lab instead of pep rallies (when we were allowed to do so). It would have been awesome if Kerbal was a thing back then. Along with all the other things you mentioned, Kerbal will be an awesome addition to help get kids interested in STEM/STEAM and space in general.
  18. I like this, it's always nice to have something defined, just to make sure everyone is on the same page. That being said I don't think I really have much to contribute as I don't make planes very often. One time I managed to make an SSTO that could get into "space", and I think it JUST barely got into orbit, and unless I had a rather low space station it wouldn't have been able to dock and refuel. I was under the impression that struts were both massless and physicless, meaning that they wouldn't effect drag at all, but I could be wrong. At anyrate, a few things I could contribute (some may be obvious), for those new to planes and/or the game, when I've tested planes in the past, I usually try to put parachutes on them, so if something goes wrong, I can abort the flight and (if safe) deploy the chutes and recover (most) of the plane, and hopefully the passengers/pilot as well. Another thing (this is one of the obvious things), is to try and make sure your landing gear are near to the CoM/CoL, doing so will make it easier to lift off the landing strip before you reach the end. Of course, at the same time you also have to make sure when taking off not to smash your engines on the runway, I do that often lol. Some of my best planes (which again, isn't something I do often as I haven't really worked out a good purpose for them, but may try to work with them more in 1.1), I didn't even need to touch the controls to make it lift off the runway. Just tilting the front of the wings up just a little bit tends to help it lift off the ground once it reaches the right speed. At anyrate, as frustrating as it can be to make a nice plane in the game, it is pretty rewarding once you get the hang of it.
  19. I know right? It's fun to imagine what future release (4 or 5 years from now) could be like. I was watching a "Tested" (couple of guys from Mythbusters, and a few other people I believe), they were testing out a VR headset thing, and playing some pretty cool interactive games. Which, got me to thinking again, how cool would it be if there was a version of KSP for Oculus and other VR headsets? I mean, I know it can be adapted to some extent to play on VR headsets, but not quite the same as if it was designed from the start for VR. Imagine if you will, when in the designing stage, grabbing parts with a crane and stacking them, or for that matter, even designing a rocket on a computer....in VR...although that might be a little much lol. Then, if launching a rocket with kerbals on it, actually walking (or riding) out from kerbonaut headquarters, out to the launch pad, going up the tower and boarding the rocket. Then launching, all from IVA., Then, of course EVA. Then imagine, if you will, it was multiplayer, and you could team up with others for missions, all in VR. It COULD even be a world wide thing....then again, maybe that would be too much. It'd take a lot of server real estate to make such a detailed thing possible, plus, not sure about how much data it would require to do VR over the internet..... Meh...anyway, just wasting time before 1.1 comes out.
  20. What I'm wondering is, if my steam is currently open, and the 1.1 beta is released to steam, will it show up, or will i have to refresh/exit steam and reload it. Lol...like many of us. I'm doing something a little different. I'm going back...to the past, and playing the last free version (other than the demos), KSP 0.13.3. I managed to...uhh...land on the Mun... (for some reason this album is showing up some other KSP images I had in the album, even though I moved them to a different album, and the actual imgur album no long has these images... never mind, looks like it finally updated lol).
  21. I"m sure someone, somewhere (maybe members of Squad) could make access to the early demos (how many were there I wonder once it stopped being a free game). In other, sort of related news....I was playing the "latest" free version of the game (0.13.3) and this happened: Even Jeb is a bit upset. Though, that might be more because he can't exit the capsule and bounce around the Mun lol.
  22. I think I will be playing this until 1.1 comes out. That first version is rather hard, with out the ability to do symmetry and such especially.
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