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ASET Props Pack. v1.5 (for the modders who create IVA)
nukeboyt replied to alexustas's topic in Add-on Development
I am not aware of a comprehensive list of the mods that use aset props in their IVAs More are popping up all the time. -
[WIP] [1.6.x] MOARdV's Avionics Systems - MAS Interactive IVA! (v0.94.0, 2 February 2019)
nukeboyt replied to MOARdV's topic in Add-on Development
I've been using this for a few hours and I do not see any problems with lag or poor performance. It compares to other IVAs performance wise. The navigation through the MFD2 screens is very complicated, but not too bad (this is rocket science, after all). I have been unable to locate a screen that has the old "top-down" orbital display. Will there be a MAS analog of this display for developers?- 304 replies
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[WIP] [1.6.x] MOARdV's Avionics Systems - MAS Interactive IVA! (v0.94.0, 2 February 2019)
nukeboyt replied to MOARdV's topic in Add-on Development
I can read them if I try. What I'm really looking for is to be able to zoom in on those buttons and the bottom of the screen. Presently, you cannot "focus you view" any lower than the center of the screen. When you zoom in, the bottom of the screen (and the buttons) go out of your field of view. Also: The "Next / Previous" buttons on the small monitor do not seem to function. They switch cameras on the large monitor, but not on the small one.- 304 replies
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[WIP] [1.6.x] MOARdV's Avionics Systems - MAS Interactive IVA! (v0.94.0, 2 February 2019)
nukeboyt replied to MOARdV's topic in Add-on Development
WOW! Very well done! I cannot wait to learn all the ins and outs of the props Trying to zoom in to read the bottom buttons on the two large MFD2's. View will not aim down far enough. Is that something you can change in your IVA of the Yarbrough?- 304 replies
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[1.4.3]ALCOR,"Advanced Landing Capsule for Orbital Rendezvous" by ASET (08/02/2017)
nukeboyt replied to alexustas's topic in Add-on Development
Did anyone ever figure out the cause of this problem? Note: it affects standard RPM MFD's as well as the ASET ones. -
@chimpbone This looks perfect for a video I am working on. Do you have a download I can try? Thanks
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[1.6.x] RasterPropMonitor - Development Stopped (v0.30.6, 29 December 2018)
nukeboyt replied to MOARdV's topic in Add-on Releases
It comes with a camera. I've never had to use hullcam. BTW, ALCOR comes with a better looking camera- 1,985 replies
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ASET Props Pack. v1.5 (for the modders who create IVA)
nukeboyt replied to alexustas's topic in Add-on Development
I think @RoverDude has received requests to utilize RPM and ASET parts before; but I don't recall his reason for not doing so. I also wish that he would incorporate the IVA enhancements brought by these parts. -
[1.0.5] Camera Tools v1.5.1 (+dogfight mode, autozoom margin slider) - March 28
nukeboyt replied to BahamutoD's topic in Add-on Releases
Thanks. When I do this, the camera follows the target as it follows the prescribed path. But the camera rotates in sync with the target as it flies the path. (The target is a rotating station). I'd like to have the camera fly past the target but not rotate as it flies by. -
[1.0.5] Camera Tools v1.5.1 (+dogfight mode, autozoom margin slider) - March 28
nukeboyt replied to BahamutoD's topic in Add-on Releases
I would like to figure out how to fly past an orbiting, rotating object (like a rotating space station in orbit) without the camera rotating in unison with the station. Does anyone know if this is possible? Thanks -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
nukeboyt replied to alexustas's topic in Add-on Development
On-Screen artifacts are sometimes caused when Scatterer is also installed. For me, removing Scatterer got rid of the artifacts. -
[1.6.x] RasterPropMonitor - Development Stopped (v0.30.6, 29 December 2018)
nukeboyt replied to MOARdV's topic in Add-on Releases
Thank you. Of course, it worked. I wish I could have figured it out.- 1,985 replies
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Crash Help Please
nukeboyt replied to nukeboyt's question in Technical Support (PC, modded installs)
That is a possibility. Will begin a fresh install to test. -
[1.6.x] RasterPropMonitor - Development Stopped (v0.30.6, 29 December 2018)
nukeboyt replied to MOARdV's topic in Add-on Releases
I've created a 40x20 MFD page to show Action Group status based on this line: "AG1: {0,-6:"[#00ff00ff]Active[#ffffffff]";0;Off} {1} $&$AGSTATE1 AGMEMO1" With this, I can toggle the state from "Off" (in white text) to Active (in green text). But I would like to figure a way to write the code so that the color of the text from "AGMEMO1" changes, based upon the status of "AGSTATE1" Been trying a couple of hours and found out to do this with numeric variables that have -1, 0, 1, but not for text like AGMEMO1. To me , it seems like I ought to be able to replace the words "Active" and "Off" each with "value from AGMEMO1", but of course I don't understand how to write such a line.- 1,985 replies
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Crash Help Please
nukeboyt replied to nukeboyt's question in Technical Support (PC, modded installs)
Thanks. If (when) it happens again, I'll post the game log.