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Nereid

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Everything posted by Nereid

  1. LOL. This mod is completely underestimated. I didn't liked it at first, because the included indicator lights are a bit to big for my taste. But the indicator lights on all stock parts especially for science modules are awesome.
  2. There are no changes regarding the save game structure. There are no changes at all. Its just compiled against the new 1.7 libs and the build label was changed to match the KSP version.
  3. Open the FF window (from the toolbar) Click on the button labeled "Config" On the upper left corner you see a button "Browse Ribbon Codes"
  4. No. Just send me the file after the bug (I doubt it is one) has happend. And maybe a screenshot of the awarded ribbons and I need the names of the affected kerbals. EDIT: It's no bug. It's WAD.
  5. Well, there are two ribbon packs out there which you can change for KSS (its not a big deal really). I do have quite a few generic ribbons here and if the mod author for kss wants to include them... but I really can't provide ribbons for all possible planet expansions out there. Maybe this week I will see what can I do about the new (but minor) "revert to VAB" problem. It depends on KSP if the mission time is reverted too. If not then its hard to resolve...
  6. 1. would be a bug and without a log and a save I don't think it will happen. [it happens in the newer KSP versions, because a revert into VAB would not trigger a load as it does bevore, but as soon as you leave the VAB all ribbons are gone] 2. Dunno what you mean by "no icons".
  7. The changes of linuxgurugamer are released. Addidional changes: No backups of folders with .nobackup file Fixed cloning of compressed backups save config button
  8. I was already thinking about this. But in KSP 1.6.0 I noticed no more "click throughs". Strange...
  9. Strange. I will take a look into it next year. The file in PluginData is there and it doesn't work for me. I've also tried your mod "KaptainsLog" and all of its contents were copied in the backup. Maybe I've done something wrong. Anyway. I will release a new version next year with all changes included an a button to save config changes. And an idea: What about a marker file ".nobackup" in a subfolder? That would be much easier to implement and any mod creator could adapt easily.
  10. Just version bumps. I do not remember any changes in the code. It's just "compiled" against the current version of KSP.
  11. Currently not. The next point on my list is localisation. I will have to externalize all strings in the code. Because its already done in some parts, FF is still on branch 1.5.x for KSP 1.6.0. FF 1.6.x is reserved for localisation changes. Unfortunately my company moved in november and this caused some extra trouble in my life, beside of way to many games out there and just so little time.
  12. This is 01:00 CET. My girlfriend would kill me for sure...
  13. I have merged your changes into 1.5.x. The position of the gui is working, but not the exclude list. Its pushed to the 1.5.x branch. Maybe you can check what is wrong? I will stop working on code for today and... well... for the rest of the year.
  14. No. I just forgot about that. I have merged your pull request, but I do not update the master anymore. Because of my workflow the master did cause more confusion than any good so I just keep track of the branches. And I do not merge back any changes into the master anymore. So merging your PR into 1.5.x is a little complicated now (I will have to examine all changes and merge them manually)... I prefer to use just branches for releases, no master at all and I just ignore all "best practise advises" in this case (ist more or less just because FF but I do it for all mods).
  15. Currently not. And I do not have any clue how to get them working again.
  16. I have updated FF to KSP 1.6.0 and implemented this. But the science points are lumped together once and not per mission. If one does not wish this its possible to turn it of in the configuration (disable "squeeze science points"). But the science points are lumped together at loading time. So do not change the config in your current game or all single science entries are lost. I'm aware of the tooltip text clipping in the summarize window. But its a minor bug and there was no time to fix it yet.
  17. Well, ingame you could just award custom ribbons manually as far as I remember.
  18. I will take a look into this when I'm back from my vacation in November. There is no time currently.
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