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About NoMrBond

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  1. Hi KSP Team, As DXT1 and DXT5 type DDS files are already supported, could we please get support for BC6H and BC7 type DDS image files added to KSP's loading system? The format itself is directly supported by Unity, but DDS files made in this format are rejected by the loader Cheers, NMB.
  2. This is what I'm hoping 1.12 is leading up to With a feature video of a sky-crane style landing with the rover being suspended from the sky-crane with cables
  3. On one hand, I'd glad to see these effects in game which looks like it's actually flexing SHURIKEN for massive amounts of particles without turning into a slideshow On the other hand, I'd also like like to see this tech make it into the engine/rcs particle effect system which bogs down quite significantly with far fewer elements
  4. Come on man, it's in the title 'leading' It's gonna be pipes and cables (and winches) isn't it? /grumblegrumble wheresthe3.75mdockingbatterysas
  5. Friday is for KSP2 announcements /hinthint
  6. It seems unlikely that they'll work on integrating the CUDA branch of PhysX over the integrated CPU-only branch of PhysX as this would only benefit PC players, and then only those with suitable nvidia cards Could get HAVOK though?
  7. I thought KSP's loading was slow because some part of it was only ticking over on a per-frame basis (I forget how asset ingest is tied to Unity frame/ticks), plus nothing happens in parallel with the loading, and you have to load almost everything right at the start. So even with the fastest HD/SSD/NVME drives in the world, you stop seeing any loading speed improvements as soon as your drive can supply info faster than KSP can ingest it I highly doubt KSP2 will use the same kind of loading (probably move to Unity asset bundles), but will it use DirectStorageAPI (the PC equivalent of
  8. Will higher level engineers use less 'stuff' from kits to repair parts (i.e. a low level engineer uses up a whole kit to repair a wheel, but a L5 engineer can repair 2 wheels with the same amount of duct-tape repair kit)?
  9. Will this be manually triggerable using Advanced Tweakables? If not, could it please be.
  10. When Porkjets SPP was integrated into the game in 0.25 (I think?)
  11. Light changes? Is KSP's lighting [system, and associated modules] being updated (now possible because of the new single camera system I'm guessing)?
  12. Maybe hide a kiddy pool and an umbrella up there
  13. Possibly via a directory like Flags are currently, i.e. drop a correct (size/aspect/format) image in .../KerbalSpaceProgram/GameData/Squad/Flags/ and it appears in-game .../KerbalSpaceProgram/GameData/Squad/Suits/ perhaps?
  14. Philae needs tiny claws! *pinchy pinchy*
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