-
Posts
2,245 -
Joined
-
Last visited
Reputation
800 ExcellentProfile Information
-
About me
Capsule Communicator
-
Location
Aotearoa
Recent Profile Visitors
7,385 profile views
-
Perhaps members of Intercept (either including or specifically Nate) could do an official Reddit, Twitch KSP-TV or KSP Discord AMA session at some point? Have a pre-thread where people can submit questions, which are parsed/moderated/collated to avoid live-thread internet insanity/trolling. Leave some space/time for live-prompted questions, or have other team members also answering in the thread as-is/when-is possible I imagine there's a lot of pressure on their time for development but hopefully they could get some time for some community outreach, maybe the community manager/s could swing something that works for them in lieu of other in-person events which have been forgone due to the current global situation?
-
KSP Loading…: Leading up to something special
NoMrBond replied to UomoCapra's topic in The Daily Kerbal
This is what I'm hoping 1.12 is leading up to With a feature video of a sky-crane style landing with the rover being suspended from the sky-crane with cables- 177 replies
-
- ksp loading
- preview
-
(and 2 more)
Tagged with:
-
On one hand, I'd glad to see these effects in game which looks like it's actually flexing SHURIKEN for massive amounts of particles without turning into a slideshow On the other hand, I'd also like like to see this tech make it into the engine/rcs particle effect system which bogs down quite significantly with far fewer elements
-
KSP Loading…: Leading up to something special
NoMrBond replied to UomoCapra's topic in The Daily Kerbal
Come on man, it's in the title 'leading' It's gonna be pipes and cables (and winches) isn't it? /grumblegrumble wheresthe3.75mdockingbatterysas- 177 replies
-
- ksp loading
- preview
-
(and 2 more)
Tagged with:
-
KSP Loading... Preview: New Solar Panels
NoMrBond replied to StarSlay3r's topic in The Daily Kerbal
Friday is for KSP2 announcements /hinthint -
It seems unlikely that they'll work on integrating the CUDA branch of PhysX over the integrated CPU-only branch of PhysX as this would only benefit PC players, and then only those with suitable nvidia cards Could get HAVOK though?
-
Will KSP 2 be optimised for NVMe M.2 on PC ?
NoMrBond replied to Infinity and Beyond's topic in KSP 2 Discussion
I thought KSP's loading was slow because some part of it was only ticking over on a per-frame basis (I forget how asset ingest is tied to Unity frame/ticks), plus nothing happens in parallel with the loading, and you have to load almost everything right at the start. So even with the fastest HD/SSD/NVME drives in the world, you stop seeing any loading speed improvements as soon as your drive can supply info faster than KSP can ingest it I highly doubt KSP2 will use the same kind of loading (probably move to Unity asset bundles), but will it use DirectStorageAPI (the PC equivalent of XBX's Velocity architecture or PS5's Kraken-12) for like really taking advantage of storage access speeds, who knows (it's not out yet) -
Will higher level engineers use less 'stuff' from kits to repair parts (i.e. a low level engineer uses up a whole kit to repair a wheel, but a L5 engineer can repair 2 wheels with the same amount of duct-tape repair kit)?
-
KSP Loading...: Some Reassembly in Progress!
NoMrBond replied to UomoCapra's topic in The Daily Kerbal
Will this be manually triggerable using Advanced Tweakables? If not, could it please be. -
When Porkjets SPP was integrated into the game in 0.25 (I think?)
-
Light changes? Is KSP's lighting [system, and associated modules] being updated (now possible because of the new single camera system I'm guessing)?
-
Maybe hide a kiddy pool and an umbrella up there
-
*pinchy pinchy*
-
Possibly via a directory like Flags are currently, i.e. drop a correct (size/aspect/format) image in .../KerbalSpaceProgram/GameData/Squad/Flags/ and it appears in-game .../KerbalSpaceProgram/GameData/Squad/Suits/ perhaps?