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About NoMrBond

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  1. Will there be a set size (i.e. 128x128 px) or will we be able to set the quality (including as RD pointed out before, disabling it)
  2. Is it ironic that there's doubt about having enough energy to change the direction of the thread Does that make it... dT or dM
  3. NoMrBond

    KSP Loading... Our New Dev Diary!

    Is your new asset pipeline being made with an eye to PBR/PBS in the future? Take advantage of the Unity standard shader, get reflections etc etc, or does this still not really play nice with KSP's unique camera setup?
  4. NoMrBond

    KSP Loading... Our New Dev Diary!

    Are there any performance improvements Squad is looking to include in the 1.6 update, or areas which are being investigated due to things like features in Unity 2017 which the prior Unity versions didn't support etc?
  5. As more of a 1.6 part rework thing, could the fairing bases also receive some attention please? The prior FL tank rework removed the 'lips' or exterior-bead (or whatever you want to call them) at each end, while the fairing bases still have that mid-band bulge out from their side/size
  6. NoMrBond

    Ending 32-Bit Support with Update 1.5

    In a sort of related vein, will KSP's graphics API support roll upwards as well at some point? DX11 has been out for ~10 years at this point and DX11-HLSL is incredibly similar the PSSL on the PS4 (XB1 uses DX) meaning shader work could be shared between the PC-PS4-XB1 platforms with ease
  7. NoMrBond

    KSP Weekly: Closer to Bennu

    Could we get some more info on the new shader? (options/niche etc?) I'm assuming it's the one being used to showcase the new look for the HECS-II core
  8. NoMrBond

    KSP Weekly: Lunar Water

    How about orange stripes on the veteran suits instead of the red/blue, since that is now associated with veterancy?
  9. NoMrBond

    KSP Weekly: The Orbiters!

    How about instead of fixed variants, have the detailing stripe colour for the suits be customisable, like the RGB sliders for the lights. Everyone could do what they want, orange stripes for the vets? sure, colour coding for your professions? gotcha
  10. NoMrBond

    KSP Weekly: The Solar Visit

    To detour a bit at this point, does KSP still use VPP or is it back to using the default Unity wheel stuff since the engine upgrade to 2017.1? In either case, is there a clear reason why landing gear is launching stuff into the air on load (shouldn't physics easing catch this?) and/or why demarcating the 'bottom' of your base with AIRBRAKES solves the problem?
  11. NoMrBond

    KSP Weekly: The Solar Visit

    For improving 4K support, would it be possible to have UI scaling effect the VAB/SPH sidebar part/icons etc (or have a dedicated VAB/SPH scaling control) as these can become very small at high resolutions
  12. Can this parameter be tied to a floatcurve (like atmospheric pressure)?
  13. There is another KSP-EE patch coming according to last weeks notes;
  14. Excellent news There were 4K/High-DPI adjustments for the UI that were mentioned earlier, did those also make it in there somewhere (like sidebar/part-pic scaling for the VAB/SPH etc)?
  15. NoMrBond

    KSP Weekly: The Greatest Contest of All

    Oh my, please please please include plume expansion in your FX planning That would be excellent