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[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
cakepie replied to cakepie's topic in Add-on Releases
@Galenmacil following up via DM. -
[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
cakepie replied to cakepie's topic in Add-on Releases
@Galenmacil To investigate further I require the following information - I cannot identify the mod from the icon. Please specify what mod this icon is from is so that I can investigate and reproduce. - Also specify what your texture settings are set to (alternateively you can provide a screencap of your graphics settings screen) - Please specify the KSP version and OS used. - It would be tremendously helpful if you could turn on verbose debugging (see "For Modders" section of OP) and provide a full KSP.log file Please don't make assumptions if you don't actually under -
For some reason the changes to dependency info in the Toolbar.netkan are not reflected in the Toolbar-1.7.19.ckan? So the dependency didn't get automatically installed by CKAN as it normally should. As already noted, the workaround is to explicitly ask CKAN to install unBlur, which will fix the problem. Sniped!
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Correctly handling GUI visibility via F2
cakepie replied to BadRocket's topic in C# Plugin Development Help and Support
Have you tried GameEvents.OnHideUI and GameEvents.OnShowUI? -
0.0.11 is finally live. v0.0.11 for KSP 1.7.x - 1.3.x Requires Harmony (v1.2.0.1 included in download) Requires Module Manager (please obtain separately) Community Trait Icons is strongly recommended v 0.0.11 2019-06-02 add Harmony dependency replace many horrible ugly brittle hacks with safer patch-based approaches spawning EVA now uses patches on FlightEVA to feed correct data to hatch obstruction tests instead of tampering with passed arguments fix spurious results from FlightEVA.hatchInsideFairing being fed wrong information due to stock limitations fix strange pos
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[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
cakepie replied to cakepie's topic in Add-on Releases
unBlur v0.5.0 for KSP 1.7.x Should be backward compatible to at least 1.3.x if not older. v0.5.0 ~ 2019-06-01 ~ KSP 1.7.x - 1.3.x Added input validation Suppress repetitive logging for GetTexture() calls -
[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
cakepie replied to cakepie's topic in Add-on Releases
I can't speak to the specifics within linuxgurugamer's mods, so you'd have to ask him if you want to know about TBC / CTB specifically. But in general for cases like this: a) Part of the reason why Mod A has a dependency on Mod B is so that Mod A can use features implemented by Mod B without having to implement it themselves. So typically there is little to no commonality of function in the first place. In this specific instance since I did make some of the upcoming changes in blizzy toolbar I can say for a fact that I was able to remove some of its code because unBlur also -
The warning is harmless, you don't have to do anything to "fix" it. Extraplanetary Launchpads? I am unable to reproduce. Can you clarify if it's EL6.5.1 on KSP 1.6.1 or something different? A screencap would also be helpful for comparison.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
cakepie replied to politas's topic in Add-on Releases
A bit belated since I've been ill for the past couple of days, but I do want to apologize for going over the top in the post that had to be redacted. I can only plead extreme frustration; I was trying my utmost to do the right thing for my end users and ensure that they could continue to be served without interruption, but failed to get any response at all. It should be pointed out that there is no technical hurdle involved here. What I requested is already possible within CKAN's existing capabilities. If CKAN acceded to my preferred method they could very easily accept and -
Dialog boxes and Launching
cakepie replied to JuhaJGamer's topic in C# Plugin Development Help and Support
If you really must, you could try using Harmony to patch a prefix or postfix onto the click handler for the launch button(s) or somewhere else relevant to intercept a launch and do your stuff before allowing rest of the program flow to resume. I've had success with using this approach as a workaround for events that I am interested in but don't have any corresponding entry in GameEvents. -
Thanks @AmpCat and @DStaal -- looks like everything is functioning correctly.