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Everything posted by 7499275
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[0.90] Superswifty2004's Water Powered Engines mod
7499275 replied to SuperSwifty2004's topic in KSP1 Mod Releases
Also its not a rule but a "rule" the community follows and that is we need some pictures of your work! Welcome to the forums and can't wait to see what you got in store! -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
7499275 replied to riocrokite's topic in KSP1 Mod Releases
Anyone know if this is by chance compatible with 0.25? I'm still running it for a modded ksp video series and could seriouslly use these. -
Why did Squad remove Moho heat?
7499275 replied to Carsogen's topic in KSP1 Suggestions & Development Discussion
Sorry, yes was talking about Moho, I never knew that, of course... That was before I showed up. -
Pictures of this craft will be a huge help! However, (educated guessing here) sounds like you might be running out of electricity on the probe thus loosing control, or maybe not enough control surfaces and torque. Again, pictures will really help us out! Also adaparts (NOT DECOUPLERS) do have fuel cross feed enabled. (I'm fairly certain)
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Why did Squad remove Moho heat?
7499275 replied to Carsogen's topic in KSP1 Suggestions & Development Discussion
it had an atmosphere? When was this? -
So personally I haven't done anything yet today as I have to be at work in an hour... However, what I plan on accomplishing is starting a new sandbox game loaded down with mods and colonize planets, I'm thinking minmus first just because of its low gravity and proximty to Kerbin. I do have a question though, how would I edit a cfg file to make Kethane valuable on Kerbin? Like I mine it, and return it and get a decent profit from it?
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An idea to deal with in-flight shifting CoM in spaceplanes
7499275 replied to Cirocco's topic in KSP1 Discussion
Someone posted back a few pages ago the Buran had a engine under the dispoable tank and one under the shuttle itself. It adjusted throttle to maintain balance, we could handle most space places and rockets in KSP like this... We just don't have a whole team filling a command center to control all these small aspects. Like one watching fuel, one watching each engine. etc... -
Here you go, have some rep!
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With the pointed edge on the wing tip, my guess... Boeing 737
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
7499275 replied to ferram4's topic in KSP1 Mod Releases
Hey guys! Looking for a 0.25 version of this. Went to ferram's mediafire link for older versions but the newest one is april of 2014 which I believe is 0.20? Something like that.- 14,073 replies
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- ferram aerospace research
- aerodynamics
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[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
7499275 replied to ferram4's topic in KSP1 Mod Releases
By any chance does this work with 0.25 since I'm still running 0.25 for a modded video series. -
I'm for it, but I think the ISS has run its course and we have gained plenty of science and data from it, we need to start working together towards Mars, (I legit almost put duna :| ... wow) to put a station in its orbit and eventually colonize it.
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Hey guys... I'll just leave this here. https://www.youtube.com/watch?v=8uhWxZDxa7Q Basically made using Arma: Cold War assault. Final version will be made using Arma II so better graphics, better movements, and better sounds! Thanks to Spooky_Zalost for the voice acting! Could use more voice actors for the final if anyone would be interested...
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Hey guys, could use some tips and help. I love FAR, well... I love how FAR treats reentry into the atmosphere. However I can't launch (most rockets) or any planes that will actually survive, any tips?
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Real life? Yeah taht would work. However in KSP, always want to make sure 2 ships are connected via either docking ports, or KAS (Kerbal Attachment System) or else stuff like this happens... I'm not sure if the claw works or not though, might wanna try that later for the S and G's EDIT: After almost 700 posts, I've been ninja'd for the first time!
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TR-2V Missile Problems!
7499275 replied to BedCradit's topic in KSP1 Gameplay Questions and Tutorials
A picture of your missile would really help us figure this out for ya. -
TR-2V Missile Problems!
7499275 replied to BedCradit's topic in KSP1 Gameplay Questions and Tutorials
Let me ask the first important question someone else is sure to... When you try it via staging, are you sure your parts are in the right sequence to be staged? 666th post! -
Are Aerodynamic Nose Cones useful during Launch?
7499275 replied to Lexyvil's topic in KSP1 Gameplay Questions and Tutorials
Point is, don't need it in stock. I suggest using FAR (more difficult) but more realistic and imo fun. However I saw it announced somewhere after beta release that the next update will work on stock aerodynamics. -
Game Loading stops
7499275 replied to 7499275's topic in KSP1 Technical Support (PC, unmodded installs)
Downloaded 0.25 from steam, copied my old save files out. Put a copy of 0.25 KSP Into my C drive. Threw in my old GameData folder with mods, threw in my saves folder. Game loaded up just fine, new problem though! My saves are incompatable when it should be the same damn version! -
Game Loading stops
7499275 replied to 7499275's topic in KSP1 Technical Support (PC, unmodded installs)
No Sal, I didn't "Drag and drop move" it from Desktop to C:/ I copied, and pasted it into C drive. -
Game Loading stops
7499275 replied to 7499275's topic in KSP1 Technical Support (PC, unmodded installs)
That'll be either LATE tonight or tomorrow after school. Using my phones hotspot and Steam says I'm at a 14kbps download speed right now... -
Game Loading stops
7499275 replied to 7499275's topic in KSP1 Technical Support (PC, unmodded installs)
I deleted them but after went through and ctrl-z (undo delete). Tried it with just Nasa it stopped... Tried it with just Squad it stopped... Wit both... it stopped. -
Game Loading stops
7499275 replied to 7499275's topic in KSP1 Technical Support (PC, unmodded installs)
Okay, didn't download the new 0.25 yet because went and deleted the "squad" and "nasamission" folders from GameData. It loaded up... -
Game Loading stops
7499275 replied to 7499275's topic in KSP1 Technical Support (PC, unmodded installs)
How can I download a 0.25 install? EDIT: Just tried deleteing the saves, still stops. Also all the mods are gone out of it. Just left to try is the fresh 0.25 download. -
Game Loading stops
7499275 replied to 7499275's topic in KSP1 Technical Support (PC, unmodded installs)
Yeah I have 0.90, its in the steam folder, it loads up just fine.