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Everything posted by Jarin

  1. They actually have doors on the end. They're completely closed if in a stack, yes, but if you're using them in a vaccuum, it's easy to leave a front or rear node open for access.
  2. Quad-attached Mk1 cabins is how I do my orbital tourist shuttles (Tourists are brought to orbit in bulk by SSTO in Mk3 crew cabin). Slap a probe core in a service bay with solar/etc; push with a poodle, or nukes, as you like.
  3. It means that we're returning to the status quo, and Open IV can resume development once things are hashed out a bit.
  4. Missing the point that filing a lawsuit is too expensive for most of the victims in these cases, so they (like the GTA modders) basically have to give in, even if their legal rights are probably being violated.
  5. You need to get two copies if you want both a lab entry and return science. That's not new, but I don't know what version it was implemented in.
  6. Pretty sure that actual reverse engineering and "clean room" reverse engineering are two completely different things.
  7. Since this is in The Lounge now, here's some commentary on the Take Two situation.
  8. Yeah, that's what I'm thinking. Expect "content packs" for sale after the already-announced expansion gets released.
  9. I... think I have lost the ability to read your posts as anything but sarcastic. Is this actual 'ing?
  10. Squad has been spinning their wheels a bit since 1.0, and - while I'm among the first to harp on "AAA" devs when they do excrementsty things - Take Two is far from the worst big studio that could have come along. I'm honestly cautiously optimistic. KSP has been in desperate need of some professional dev help for a while now.
  11. It's almost like the community isn't a monolithic hivemind all wanting the same thing. Shock! I think I've moved from "waiting for new useful KSP features" on to "waiting for someone else to release a competent KSP clone".
  12. Good for them! I can't wait to see what amazing new games will never get released.
  13. Elon uses landing legs. Rather hefty ones, at that.
  14. It was uploaded to Kerbal-X this month though, so it's not just an old screenshot. Thus why I was asking @Jett_Quasar where they got it, since the only mod I know that added the old cockpit back is long dead.
  15. Kerbal-X lies, that cockpit is not stock. Not that I'm complaining - I just want to know where you got it from and KX isn't telling me. I'm getting more of a "podracer" vibe with that cockpit placement.
  16. That's true, but I don't think it would be an issue here. Any canard the OP could use on a plane that size would be providing a notable percentage of lift.
  17. Yeah, this. ^ Basically what I was saying, but math.
  18. I suspect the problem isn't thrust, but an aerodynamics issue where pulling up while traveling down the runway doesn't pitch the nose up. Put your rear wheels just behind the center of gravity, so your rear control surfaces have some lever arm length to work with. Alternately, use canards as control surfaces. Allow me to again sing the praises of Atmosphere Autopilot. Build a sturdy plane, set a course, kick up to 4x warp and walk away.
  19. Part of the problem is that there's just legitimate physics issues on takeoff, but there's some design tricks to help deal with them. Pending pics and .craft file there. Past that though, I can tell you right now that you're building too much "plane" and not enough "rocket". Even the best high-tech jet SSTO is going to be getting a large portion of its orbital velocity from LFO mode. With Panthers, you're topping out your air-breathing speed around 1000m/s at 20km so you still need 1500+ dV of rocket thrust to get to orbit. Remember, speed is life, altitude gets you jack without speed.
  20. I can confirm I got two techs from Minmus greenliths.
  21. I'd gotten the impression that @RoverDude was one of their primary modelers these days.
  22. Blind-shot hit Duna with a vertical launch on SRBs. (plus 50dV or so on LF, but still)
  23. That's not what that means. It means you get more fuel weight and less tank weight.