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0bj4ct7

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    Rocketeer
  1. After looking around for a bit I could find nothing like the Inaccessible planet but still have a dream of a levitating KAS base. As far as I've gathered the Sentar's expansion doesn't work (well?) anymore, is there really nothing like it that's compatible?
  2. Hi, Could anyone who is more knowledgeable here tell me what all I should remove to only keep the impact detector and sun heating feature and radiator parts? I'm not really sure what other folders like CommunityResourceTree the thing can work without and how many things are added by the .dlls which I can't really mess with. Is it possible to have the radiators in the electric parts somewhere in career without the custom tree? It's a small thing but I really enjoy improved seismometers and heat radiation, thank you in advance.
  3. Grabbing stuff in EVA on 64 bit version causes the vessel to explode. Tried and replicated multiple times. Only KAS parts did that so far, also tested lights and seismometer which worked normally.
  4. Sigh, I just figured it out and have removed the post, since it became redundant. One time was apparently not enough to learn, i am looking forward to whatever alternative to this system is presented in next versions.
  5. Thanks to you both, but why doesn't sun probe get a connection when crius is pointing at an active vessel and has connection? EDIT, FIGURED IT OUT WHILE TYPING: Because Crius get's connection from a probe called Chronos - Kerbal 1, which is an arbitrarily chosen equatorial probe, part of my Kerbal communications clusterf*ck! It has it's dish set to active vessel, which means that when anyhing else is played, it's of course in the dark. The funny thing is that I was just reading a guide on reddit and have seen this mentioned and chuckled, like "pff, what simpleton would do such things". I guess I have to watch out in the future. Great mod, love everything about it (even the delay, god it took me by suprise that first time on minmus) and thanks again for swift replies!
  6. Hi guys, I'm enjoying this mod so far in career but i've encountered a problem. http://imgur.com/a/WiQUk <-- commented imgur album, describing it in detail. In short (from my observation), a probe that gets connection from another with a dish can't be connected to with a dish in order to get connection. A probe that gets connection from a dish directly from the center can be connected to with a dish for connection. Also (not really an issue) it seems to me that you can never do "routing" with a dish the way it's done with omni-antennas, as in, aim a dish at kerbin/center and let the mod figure out the path if it is possible (maybe with an angle offset or somethng). What does aiming at a planet/moon even do actually, it never seemed to work for me? I am fairly new to this so it's possible that i'm just being a noob, any help would be appreciated P.S.: I do realise that my Kerbin setup may not be the most optimal
  7. I'm sorry if this has been explained a lot (i couldn't seem to find it), but is there any fix for 0.22 SAS roll-spazzing the plane, or do we have to fly without it? I've tried a lot of designs, stock, ferram and mine and all seemed to show some level of twitchy behaviour, while flying well (by my standards) without SAS. EDIT: something like but on a plane, which you can imagine is much more obnoxious.
  8. As it was said a page ago, this is being tested and will probably be implemented soon.
  9. Would it be possible to manually remove the safety bubble if you really wanted to, I'd love to see that feature! (unless there's a technical limitation) I'm using MP with 1 of my friends, max 2 at a time, and it would be nice if we could fool around close to KSC and schedule launches between us so the launch crashes wouldn't happen.
  10. Not an expert but since stuff is missing, did you copy over the libraries as readme.txt says?
  11. Try changing http port to 8080, worked for me.
  12. Apparently changing the HTTP port to 8080 solved it, it now works pretty much flawlessly (for an alpha mod).
  13. Tried to run the server on my 64 bit Windows 8 machine. Got this when trying to start hosting: [13:36:34] Listening for clients... [13:36:34] Error starting http server: System.Net.HttpListenerException: The pro cess cannot access the file because it is being used by another process at System.Net.HttpListener.AddAll() at System.Net.HttpListener.Start() at KMPServer.Server.hostingLoop() [13:36:34] Please try running the server as an administrato I have tried running it as admin. I also tried changing the port to 2077. I ran netstat after that, here's the part with the relevant ports, if anyone get's any info from that. They seem? to be listening regardless? but i have no knowledge in network stuff. Proto Local Address Foreign Address State TCP 0.0.0.0:80 N75SF:0 LISTENING TCP 0.0.0.0:135 N75SF:0 LISTENING TCP 0.0.0.0:443 N75SF:0 LISTENING TCP 0.0.0.0:445 N75SF:0 LISTENING TCP 0.0.0.0:1025 N75SF:0 LISTENING TCP 0.0.0.0:1026 N75SF:0 LISTENING TCP 0.0.0.0:1027 N75SF:0 LISTENING TCP 0.0.0.0:1028 N75SF:0 LISTENING TCP 0.0.0.0:1076 N75SF:0 LISTENING TCP 0.0.0.0:2077 N75SF:0 LISTENING TCP 0.0.0.0:2869 N75SF:0 LISTENING TCP 0.0.0.0:5357 N75SF:0 LISTENING TCP 0.0.0.0:47985 N75SF:0 LISTENING TCP 0.0.0.0:56878 N75SF:0 LISTENING TCP 127.0.0.1:2559 N75SF:0 LISTENING All help appreciated, I'd really like to try this out. UPDATE: i had my friend try it as well, got the same error on a totally different setup.
  14. I am speaking of the old modular parts. I like them a lot and have made them work, I just want to know how to make the thing sturdier. The bendiness seems to happen in Rotacts and such moving parts, but I can't seem to find an appropriate setting in .cfg file.
  15. Hi, I just want to know, is there a way to make the parts sturdier in config files, so they don't bend under pressure as much? Thanks
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