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Smurfalot

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Everything posted by Smurfalot

  1. I have my RCS/Docking keys set like EVA controls, and I noticed that no matter how I place the AES RCS module, the controls are always screwy. Am I doing something wrong, or do those just work differently than ship RCS?
  2. Just to be clear, you have to have 2500 machinery in the module and 46000 materialkits on your ship to inflate the big hab.
  3. Do you have enough material kits? They take a ton of material kits to deploy. Along those same lines though, the inflatable storage tanks are not opening for me in the VAB (1.8.1)
  4. I have the world firsts thing turned off, but it is relatively easy to get world firsts if you spread them around.
  5. Thank you for clearing that up, much appriecated. So they have to actually launch, no sitting on the pad and recovering to up the flight numbers and time. What about flight time in aircraft that leave the pad, but do not go into orbit?
  6. FYI to anyone who cares, the Universal Docking Ports mod still works for 1.8.1, there are not a lot of moving parts (pun intended) to break with new versions. It would be nice though if some kind soul would adopt the mod, clean it up, give it a once over for the current version. Anyone know who the current owner/operator is to ask about taking it over?
  7. I cannot seem to find what the impact tolerance is for the Karibou lander legs, does anyone know which has more impact tolerance, the built in lander legs, or the karibou modular wheels?
  8. Fixed it! Or more specifically it was not broken. It was just an issue of the number of flights Stripes was counting did not match up with the number of flights I thought she had based on the save file.
  9. Sorry, it took me a minute. Here is the log. Edit: I use an absolute cubic love-ton of mods, sorry about that too lol According to Final Frontier she has had 19 missions, but according to the save file, she has had 23, it might be a matter of aborted launches. I made all of the kerbals be default suits, and set Stripes to be Sci-Fi, I am hoping that the next proper flight with Val will trigger it.
  10. I have world firsts turned off, but she has like 8 of them regardless. I will shoot her up shortly and see if that kicks it. Which log do you need?
  11. The reason I asked is, Val just went over my 20 mission/ 120 hour threshold (by a lot) and the save file is not showing her flagged with vet status.
  12. Thank you for clearing that up. I had them all set to Sci-fi so all of them appeared to be vets. Once they get the required flights/time when does the status update to show vet status? Is it on game startup?
  13. BTW, I have noticed that literally all of my kerbals have the orange EVA suit, none of them should be veterans and none are marked as such in the save file. Is it perhaps because I used the Sci-fi suit in the Kerbonaut complex?
  14. Is there any way to increase the size of the UI on this? It is painfully hard to read the fine print.
  15. There is a wiki, but it as you say, hard to keep it current. Also, just because I have been here a while, does not mean I have all/any answers :p Do not confuse age with experience, there are a lot of things I am still trying to fine tune or figure out myself.
  16. No worries my friend, ask as many question as you need! I have been using this mod since its infancy and still struggle to keep up with all the bells and whistles that have been added over time. This is a massive and complex mod (one of many by Roverdude) that adds a whole ecosystem to the game. The learning curve is steep, it is only right that you have questions! Questions are how people learn something new, right? Even if the answers are buried "somewhere" in the thread, your "dumb questions" bring relevant, up-to-date information to the surface for everyone in the community to use. Thus saving other new people (or old timers like me) hours of searching for out-of-date answers spread across literally hundreds of pages worth of irrelevant, out-of-date posts. That is a valuable resource for the community, so don't apologise for being on the same learning curve as everyone else.
  17. For whatever it is worth, I have been using it with 1.8.1 with no problems thus far.
  18. Wow, I have been eagerly awaiting this update to 20.0, great work! I noticed a couple of things in the 19.3 beta that seem to have carried over into this update, so I wanted to give you a little bit of feedback about the new parts. It seems more balanced to have its MS-R Multispec best altitude be more like 250-300 km, since it has such a narrow FOV and maybe move it down a notch on the tech tree to spaceExploration (from advExploration) since it is an entry level orbital instrument. That would put it in line with the first orbital low-res Altimetry instrument, and also space it out from the other more specialized high-res instruments later in the tech tree. If you also move the SCAN-R to advExploration (from scienceTech) the entry point for your high-res Visual, Altimetry, and Resource scans line up better. Similarly, if you move the SCAN-R2 to scienceTech (from advScienceTech) then your Tier 2 scans line up as well. If you also give the VS-1 and SCAN-R a slightly higher max altitude, more like 250 km the operational ranges ranges for all the Tier 1 hi-res instruments would line up better. All the models look great, except the SAR-X antenna, which is just a bland grey rectangle, maybe you can reuse the old RADAR model that extends out into a dished antenna? I always liked the way that one looked aesthetically. All that being said, you have done a wonderful job with this mod, both maintaining and upgrading it through these many years. Job well done!
  19. Hey Rover, I am not sure if this is the right place to mention this, but the KLF-250 is under Heavy Rocketry, but it is about the same size as the Mainsail, which is under Heavier Rocketry. Just wanted to point that out in case you want to balance it.
  20. All of them I have tried so far, but I am not certain I have unlocked 100% of them. Also the two 1.25 cylinder fairings with the LFO/Mono tank options are also having problems. One does not have a tank no matter which option you select and the other always has Mono no matter which other options you select. I am currently using UniversalStorage2 1.9.1.12 B2.zip, should I try B5 instead? I do not see it on the Onedrive.
  21. I am using SCANsat Version 18.14, with KSP 1.8.1. I have stock scanning turned off (narrow band disabled) and stock scan threshold set to 90%, Kerbin has been completely scanned by by a multi-spec and RADAR modules, but no resources are showing up on the map overlays. I have gone all through the wiki and reddit looking for answers. The wiki says under the stock scan threshold section: This should mean that once I get to the scan threshold, I should have resource data per the "stock resource scan", right? I should at least be getting data for Ore, if nothing else. What am I doing wrong?
  22. The US2 decouplers do not seem to be working. When you hit the staging, they make the noise, but do not come off like they should.
  23. Thank you. I want being a vet to be special because they are immune to crankiness from low supplies in Kolonization. My goal was to strip the big 4 and make them earn it but also be able to get a lucky rescue to get a free Vet. I set my Vet qualifications at 20 flights and 120 hours, seems to be the right amount of challenge to earn it.
  24. Does anyone happen to know how this mod interacts with the USI Kolonization mod that has a setting to rescue veterans? If you rescue a Vet does Stripes remove the vet tag or does it stay?
  25. I tried it a few different ways and none worked. I ended up using the the tube to ghetto dock the two crafts and deorbit after redistributing some parachutes-- I am quite surprised to say it worked. Thank you for the mod info, I found and added it as a result of this mission. Hopefully this will be the last to face this complication.
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