Jackson Mackenzie

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Everything posted by Jackson Mackenzie

  1. Or PlanetShine, or EVE? Honestly including version information for the bundled mods would be really helpful - either that or say "seriously don't touch them, it's delicate".
  2. A contract pack for Contract Configurator would be helpful. I like contract packs for this purpose; they give you enough guidance so you're not flailing around like a madman, but they don't hold your hand.
  3. When I have tourists on a vessel, I cannot select the vessel in the tracking center. Editing persistent.sfs and changing each tourists's idx from -1 to 0 manually fixes the problem, but must be done for each flight (unless you do the flight entirely without needing to reselect the vessel). This is an issue that has occurred before with Kerbal Construction Time, but was fixed; magico13's perusal of my log indicated an exception being thrown by CC, and he says he suspects it's an incompatibility with the way KCT loads passengers. I'm at work right now, so I can't run tests, but I shall do so this evening. Running Win32 1.0.4. USI Tools 0.4.1 CapCom 1.0.1.1 Chatterer 0.9.5.86 CRP 0.4.2 Contract Configurator 1.5 Contract Pack: Anomaly Surveyor 1.2.2 Contract Pack: Field Research 1.0.5 Contract Pack: RemoteTech 1.1.4 Contract Pack: SCANSat Lite 1.1 Contract Pack: Tourism Plus 1.1.4 CTT 2.1 DMagic Orbital Science 1.0.4 FAR 0.15.3.1 Firespitter 7.1.4 Interstellar Fuel Switch 1.14 KAS 0.5.2 Kerbal Construction Time 1.1.8 Kerbal Joint Reinforcement 3.1.4 Kerbal Inventory System - 1.1.5 KSP-AVC 1.1.5 Infernal Robots 0.21.3 MechJeb 2.5.1 MKS 0.31.4 ModularFlightIntegrator 1.0 Docking Port Alignment Indicator 6.2 Near Future Construction 0.5.3 Near Future Electrical 0.5.1 Near Future Propulsion 0.5.1 Near Future Solar 0.5.2 Near Future Spacecraft 0.4.2 PlanetShine 0.2.3.1 PreciseNode 1.1.3 Procedural Fairings 3.15 RealChute 1.3.2.3 RemoteTech 1.6.7 SCANsat 1.1.2.1 ScienceAlert 1.8.7 SmartParts 1.6.5 SpaceY Lifters 0.17.2 StageRecovery 1.5.6 Stock Bug Fixes 1.0.2e3 TextureReplacer 2.4.6 TAC Life Support 0.11.1.20 Trajectories 1.3 TweakScale 2.2.1 Universal Storage 1.1.0.5 Waypoint Manager 2.3.4 Wider Contracts App 1.1.2 Log. EDIT: Having a bear of a time nailing this bug down; it's more intermittent than I originally thought. Still testing.
  4. Dollars to doughnuts says it's something to do with Tourism Plus. I'll run some tests, and also post over in the CC thread, and get back to you.
  5. It seems the Dreaded Tourist IDX Problem has reared its ugly head again. Identical problem, identical steps to reproduce, identical persistent.sfs edit to work around. Running Win32 1.0.4. USI Tools 0.4.1 CapCom 1.0.1.1 Chatterer 0.9.5.86 CRP 0.4.2 Contract Configurator 1.5 Contract Pack: Anomaly Surveyor 1.2.2 Contract Pack: Field Research 1.0.5 Contract Pack: RemoteTech 1.1.4 Contract Pack: SCANSat Lite 1.1 Contract Pack: Tourism Plus 1.1.4 CTT 2.1 DMagic Orbital Science 1.0.4 FAR 0.15.3.1 Firespitter 7.1.4 Interstellar Fuel Switch 1.14 KAS 0.5.2 Kerbal Construction Time 1.1.8 Kerbal Joint Reinforcement 3.1.4 Kerbal Inventory System - 1.1.5 KSP-AVC 1.1.5 Infernal Robots 0.21.3 MKS 0.31.4 ModularFlightIntegrator 1.0 Docking Port Alignment Indicator 6.2 Near Future Construction 0.5.3 Near Future Electrical 0.5.1 Near Future Propulsion 0.5.1 Near Future Solar 0.5.2 Near Future Spacecraft 0.4.2 PlanetShine 0.2.3.1 PreciseNode 1.1.3 Procedural Fairings 3.15 RealChute 1.3.2.3 RemoteTech 1.6.7 SCANsat 1.1.2.1 ScienceAlert 1.8.7 SmartParts 1.6.5 SpaceY Lifters 0.17.2 StageRecovery 1.5.6 Stock Bug Fixes 1.0.2e3 TextureReplacer 2.4.6 TAC Life Support 0.11.1.20 Trajectories 1.3 TweakScale 2.2.1 Universal Storage 1.1.0.5 Waypoint Manager 2.3.4 Wider Contracts App 1.1.2 Log.
  6. With the new update, I'm getting this error repeatedly from CC, associated with failure of contracts in a new career save, sometimes failure of contracts I haven't even accepted. Started happening after I first made orbit. Exception occured while loading contract contract 'LoRes': System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 Active Texture Management Chatterer 0.9.1 Coherent Contracts 1.02 Community Tech Tree 2.1 Contract Configurator 1.1.1 w/ Anomaly Surveryor 1.1.2, RemoteTech 1.1.3, Tourism 1.1.4, ScanSat Lite 1.1 Crowd Sourced Science CRP 0.4.2 Deadly Reentry 7.0.3 Distant Object Enhancement 1.1.5 DMagic Orbital Science 1.0.3 Docking Port Alignment 6.2 Environmental Visual Effects 7.4 FAR 0.15.1 Firespitter 7.1.2 KAS 0.51 Kerbal Construction Time 1.1.7 Kerbal Joint Reinforcement 3.1.3 KIS 1.1.4 Infernal Robotics 0.21.2 MechJeb 2.5.1 MKS 0.30.2 PlanetShine 0.2.3.1 PreciseNode 1.1.3 Procedural Fairings 3.14 RealChute 1.3.2.3 RemoteTech 1.6.5 Scansat 12.0 Smart Parts 1.6.5 Stage Recovery 1.5.6 Stock Bug Fix Modules 1.0.2d.2 TAC Life Support 0.11.1.20 Texture Replacer 2.4.4 Trajectories 1.1.3 TweakScale 2.1 Universal Storage 1.1.0.3 VOID 0.18.1 Waypoint Manager 2.3.2 Output log. EDIT: NINJA'D. Oh yes, and also running KSP 1.0.2 Windows 32-bit.
  7. Possible kludge solution: have an alternate core part with extremely high conductivity, and call it a "quad/hex/octocore with heat pump" or something along those lines? Also, because I don't think I've said it before: love the mod, consider it absolutely essential. Wonderful work. Your method of handling the Sabatier process (not including the electrolysis like Taranis Elsu did) has inspired me to embark on a project which has me slamming my head against my keyboard. And yes, that's my idea of praise.
  8. I'm having the same issue as icedown; tourists make things unselectable in the tracking station. Went into persistent.sfs; changing the tourist's idx from -1 to 0 solves the problem. Mods: Distant Object Enhancement 1.5.5 DMagic Orbital Science 1.0.3 Kerbal Construction Time 1.1.6 Kerbal Joint Reinforcement 3.1.3 MechJeb 2.5.0.0 build 442 PreciseNode 1.1.3 RealChute 1.3.2.3 SCANsat v11 rc6 ScienceAlert 1.8.6 StageRecovery 1.5.5 Stock Bug Fixes 1.0.2b TAC Life Support 0.11.1.20 Universal Storage 1.1.0.2 VOID 0.18.1 Log. Will advise as I acquire more information; hope this helps. Let me know if there's anything else I can do to help test this.
  9. Probably better to raise this issue in the MechJeb thread, but I wouldn't bother doing so as I believe this is a known issue stemming from the aerodynamics changes; if you're having the problem I think you are, they already know about it and are working to fix it.
  10. Problem: Began new 1.0.2 save. After about 16 hours of play and 11 flights (plus upwards of 50 KCT simulations), noticed that I cannot select anything via the Tracking Station; like the OP, the recover/terminate/fly buttons do not become active, and clicking a flight causes the map mode view to switch. Mods: Distant Object Enhancement 1.5.5 DMagic Orbital Science 1.0.3 Kerbal Construction Time 1.1.6 Kerbal Joint Reinforcement 3.1.3 MechJeb 2.5.0.0 build 442 PreciseNode 1.1.3 RealChute 1.3.2.3 SCANsat v11 rc6 ScienceAlert 1.8.6 StageRecovery 1.5.5 Stock Bug Fixes 1.0.2b TAC Life Support 0.11.1.20 Universal Storage 1.1.0.2 VOID 0.18.1 Log. Notes: Issue persists when stripped to minimum install for the problem-causing craft (DMagic's Orbital Science, RealChute, Universal Storage) plus the only common mod between myself and the OP (MJ2); issue also persists after stripping out MJ2. In addition, under both stripped installs I now cannot select any parts in the VAB in order to test a new craft. Restoration of full mod list removes the VAB issue. Issue does not recur, so far as I can tell, with a new save. I also am now blind from repeatedly slamming my head into my keyboard in bafflement, but that's a separate issue. If anyone could point me at ideas of how to test this further, preferably without spending sixteen hours setting up a single test case (because if that's the only option I'm going to throw up my hands in horror and go get drunk), I'm all ears. EDIT: Someone else in the KCT thread is having the same issue; in our case, it appears to be a bad "idx" assignment with onboard tourists. Manually changing the tourists's idx from -1 to 0 in persistent.sfs fixes the issue. Hope that helps, OP.
  11. Sorry for the necro; question was answered above, just didn't understand the terminology. For anyone who has a similar problem to the OP (or me), a symlink is a directory pointer. I will now slam my head repeatedly into my desk.
  12. All right, issue has been solved on my end - looks like it was a combination of KAS and KJR. Removal of those two mods fixed it. Apparently this is a known issue with the current version of KJR.
  13. I'm experiencing the same issue, or at least what seems like the same issue, and also don't have Tweakscale installed. In fact the only overlap between klesh's mods list and mine is Firespitter, KAS, Procedural Fairings, and the toolbar. Having removed KAS, the insane stresses applied to the ship no longer are QUITE so vast, and the ship stays together (possibly only due to KJR) - but it then falls victim to another problem I've been having, wherein the ship is subjected to a constant non-gravitational acceleration, regardless of engine/fuel status. Oh, yeah, and is also uncontrollable. Fun times. (This latter problem doesn't only happen on load.) I'll keep messing with it, but I'm really frustrated.
  14. Hmm. The cost is listed as 0 in the in-game editor, but they do in fact cost money. Okay, consider that request rescinded.
  15. Two things. First, thanks for the quick update! Actually allows me to play .90 and feel like it's "KSP as it ought to be". Second, given the the increased importance of the credit crunch in .90, you may want to consider adding a non-zero cost to the RC parachutes. Now I'm off to try to come up with a new craft design that will actually let me land with DRE and RC...
  16. Issue occurred in both. However, after reading the above discussion of the FAR extension, I removed it from the MJ folder and now the non-functional features seem to be, well, functioning. So, more or less resolved.
  17. So MJ seems to now be only semi-functional for me. - The "Delta-V Stats" window gives no information whatsoever in flight. Works just fine in the VAB. - The "Vessel Info" window displays null values for all fields in flight. Works just fine in the VAB. - When using the maneuver planner, any option requiring a target fails with messaging indicating that I do not have a target selected. Maneuvers that do not depend on having a target selected in the map work just fine. - The automatic execution of maneuver nodes does not function at all; all it does is turn off SAS. No warp, no maneuvering, nothing. - Similarly to the above, auto-warp does not function at all. - Ascent guidance does not auto-stage. I am using 2.3.1. I've also tried it with the dev build. The last time I can confirm it worked was the last time I played, which was some months ago, so I'm not sure exactly where it broke. Mods used: NEAR, Deadly Reentry, Procedural Fairings, RealChute, Kerbal Joint Reinforcement, DebRefund, Coherent Contracts, Aligned Currency Indicator, Science Alert. EDIT: Using Windows, have tried with both 32- and 64-bit versions. I don't have permission to post attachments, will work on this so I can post the log. Any ideas? Am I doing something wrong?
  18. Okay, so I figured out my problem. I didn't realize that a) you had to claim finished missions manually, that you had to recycle your craft manually before recovering them, and c) that you had to do both of these things while still controlling the craft. Perhaps these things should be noted in the readme? I guess to most people they seem obvious but they sure as heck weren't obvious to me. I usually have a great many MechJeb displays open for orbital info, surface conditions, etc. and my graphics card is about as powerful as a cabbage (ergo low resolution), so I was keeping the MCE window minimized when I wasn't actively selecting missions and so I didn't notice the changes in the window; I was trying to check the status of finished missions after craft recovery from the space center. Playing the mod with great gusto now, however, and it works a treat. Great work!
  19. Okay, so I love (love love LOVE) the concept of this mod. But. But but but. It doesn't seem to work for me. I don't know if I'm doing it wrong, or what, but I can't seem to complete any missions at all. Moreover, I don't seem to be getting any money back AT ALL when I recover the craft when it lands/splashes down on Kerbin. I've made sure to switch out of Flight Test mode when I'm making an attempt on a mission. I've tried with 0.10 and now with 0.13, nothing going on. No objectives registered as complete, no money regained. Am I doing something wrong? Am I failing to take some seemingly-obvious-but-essential step? Or is the mod just failing to work for me? Mod list: MechJeb, Chatterer, Procedural Fairings, MechJeb original pods integration, Kethane, Crew Manifest, Kerbal Attachment System.