RyanRising

Members
  • Content Count

    403
  • Joined

  • Last visited

Community Reputation

109 Excellent

About RyanRising

  • Rank
    Wernher's Appretice

Profile Information

  • Location Array
  • Interests Array

Recent Profile Visitors

1,012 profile views
  1. That 24 sides thing is actually really interesting to me, I didn’t know that was a consideration. Thanks for the response and explanation, and for teaching me something new!
  2. Do you think it would be possible/worth it to include a 3.75m scaled-down version of everything for compatibility with existing parts? This would of course make it scale wrong relative to everything else, but as long as I’m aware of that I think playing around with these bits would be a more seamless experience if there’s an option like that. I’ll probably download this once I’m back at a computer / it’s released either way, but I’d just like to know for curiosity’s sake.
  3. I’m out of likes for today, but I fully agree with your sentiment. I’m worried, and I’m worried that language used by UomoCapra doesn’t exclude the direct sort of microtransactions. They’ve done well with the announcements so far, and I really want to buy this game. I guess all we can do for now is hope.
  4. I’m just gonna add my concerns to the heap. I’m really worried that there will be microtransactions or some other “live service” mulch, which is holding me back from being excited. It’s been stated that there’s no in-game currency or loot boxes, but that still leaves the possibility for direct (even if cosmetic) microtransactions in a $60 game, which would be a horrendous prospect. DRM is also another concern for me, having one of those “I can neither confirm nor deny” sort of answers. One of the best aspects of KSP as a program (rather than a game, loads of much cooler stuff there) for me has been its portability, allowing me to have multiple installations that I can tinker with, run offline, whatever. I’d love to be able to do that with the new one. I’ll never preorder a game, but if these two issues turn out not to be, then I can say it’ll almost certainly be a day-one purchase for me. I want to be excited, I want this to be what everyone here didn’t know they were hoping for. It has the potential to be, absolutely! It looks brilliantly suited to that even from the first day of releases. I just don’t want to see a brand I love screwed over by Take-Two. Please, Star Theory, please let me buy this game. I want to, I really do, but I can’t if these fears are realised.
  5. Oh god, I just clicked other to view the poll results so far and now realise I can’t take it back. I don’t have anything constructive to add, I’m sorry!
  6. I think it’d be nice to have a small inline ASAS module, kind of like back in the old days. It’s become relevant again due to the changes to the way SAS works in 0.90, and I think having another option than the pointy Avionics Module to add SAS capability without probe control would be a nice addition. Oh and as long as I’m at it, let’s go with inline chutes! My god would those be nice, and more importantly, would avoid the problem of sticking a big radial one on a Mk1 pod. That looks so ugly.
  7. It's not music that matches the scale or feeling of the game, but I mostly listen to this because a). I like the music and b). I still haven't let go.
  8. When did Kerbal Space Program become Kerbal Safety Program? As for me, I haven't played in awhile, but I'd wager around a 10-15% mortality rate for my Kerbals. I mean, their lives may be worthless to me, but I do have to get somewhere.
  9. Whether 'tis nobler in your game to ask for the mod author to upload use CKAN, and save yourself trouble, or to take the effort and update your mods yourself, and, by not asking, cease to annoy. To... Okay, I'll stop.
  10. I tried to read all the XKCD comics over one week, I think I succeeded, and then I found out about the tooltips/mouseover/alt-text and had to do it all over again. So worth it.
  11. I've been away from KSP for a very long time. I guess I just got bored waiting for 1.1 and wandered off to do other things. I will attempt to atone for my sins by throwing myself back at this game full force now that 1.1 is here. Maybe I'll finally, after almost three years, launch a manned mission to Duna. That last bit is probably a bigger problem.
  12. Blackrack, have I ever mentioned that you're a wizard? Plus everyone else who does visual enhancement mods?
  13. Wait, this is alive? When I left I thought this had been dead for months! So much has changed, what shall I do? Awesome work, BTW.
  14. I've been gone a long time, but I'm loading up KSP 1.1 now. I see a long, spaceship-filled night ahead of me for the first time in awhile. EDIT: Everything is tiny... but the navball... the navball is huge. Y'know what, continuing edits to this post, starting now. I still can't make a ship. Framerate is nice. The white horizons aren't gone, but are a bit less harsh. Orbit lines seem different. Do they follow your ship now? Haha, the classic PhysWarp message. Burning for orbit... Still no Delta-V readout, huh? Maybe 1.2. Orbit! Yay! YOU CAN SEE IN IVA FROM OUTSIDE THE SHIP THAT IS AWESOME! The EVA lights are at an unnaturally high framerate. My eyes have never known such beauty. Running into my ship over and over. Never let me run a space program. Uh oh, forgot solar panels. Some things never change.\ No better time to deorbit than the present. The reentry effects do not make my computer cry. *Sniff*. It's amazing. You can click to toggle RCS and SAS. I always thought you should be able to. Now you can. The parachute strings are shaded properly. Landed... rolling down a hill... all is well. EVERYTHING IS NOT WELL. Aaaaaand killed Jeb. Final Verdict: Quality of Life improvements for me, not the Kerbals. These QoL improvements are well worth waiting a year for. One more thing: Apparently the Kerbals' heads don't disappear using IVA. Hm.