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About RyanRising

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    Wernher's Appretice

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  1. Sorry to bother you, but I recently installed Near Future Spacecraft and noticed the Kerbal portraits on the Mk3-9 "Rhea" pod seem to be blocked by something. I quickly created a new copy of KSP and installed only this mod and its dependencies, launched a craft that's only the pod and a launch clamp to prevent wiggling, and it's still there. Image in a spoiler to prevent cluttering. Nothing seems amiss from the internal view or interior overlay. I apologise if this has been reported somewhere else, I couldn't find it from a quick search of this topic. I'm using KSP 1.9.1 and version 1.3.1 of the mod, x64 and on Windows 10. If you need it, the log (Player.log) should be viewable here.
  2. Man, pizzaoverhead’s mods have always been some of my favourites. This one seems like it’s caused people a lot of trouble to get running, though. Good luck to you with this and I hope to add it to my install soon! also, this can still add those squeaky-toy sounds to kerbals when they collide in ragdoll, right?
  3. It’s a common misconception that airplane wings produce lift through differential air pressure between their top and bottom surfaces. In reality, lifting surfaces actually work through a combination of deflection and the Placebo effect.
  4. I’ve gotta say, I’m actually pretty excited to hear that the delay is happening and is so long. I’ve heard a few stories of games being rushed to release or delayed, but not nearly enough, so that the final version is still quite unfinished. It seems like Star Theory either has bitten off way more than they can chew or they actually have a realistic idea of how much there is yet to be done. I’ll cautiously hope it‘s the last one.
  5. That’s wonderful. “They come in hundreds of designer colours, including Forest, Desert, Table, uh... Evening at the Improv? What idiot pick-“
  6. You know, I feel kind of bad nitpicking, given that you lot have put so much work into this mod, but it seems to me that the small 1.25m tank (FL-T100)'s black and white texture is a bit out of place. The stripes on it have trifold symmetry, where most of the other tanks have quad or double symmetry, and where those can work with each other, they don't mix so well with the 3-way stripes. There was probably a reason for this choice, and I'd be interested to know what it is, but for me it does mess with the unity of this mod's aesthetic.
  7. That 24 sides thing is actually really interesting to me, I didn’t know that was a consideration. Thanks for the response and explanation, and for teaching me something new!
  8. Do you think it would be possible/worth it to include a 3.75m scaled-down version of everything for compatibility with existing parts? This would of course make it scale wrong relative to everything else, but as long as I’m aware of that I think playing around with these bits would be a more seamless experience if there’s an option like that. I’ll probably download this once I’m back at a computer / it’s released either way, but I’d just like to know for curiosity’s sake.
  9. I’m out of likes for today, but I fully agree with your sentiment. I’m worried, and I’m worried that language used by UomoCapra doesn’t exclude the direct sort of microtransactions. They’ve done well with the announcements so far, and I really want to buy this game. I guess all we can do for now is hope.
  10. I’m just gonna add my concerns to the heap. I’m really worried that there will be microtransactions or some other “live service” mulch, which is holding me back from being excited. It’s been stated that there’s no in-game currency or loot boxes, but that still leaves the possibility for direct (even if cosmetic) microtransactions in a $60 game, which would be a horrendous prospect. DRM is also another concern for me, having one of those “I can neither confirm nor deny” sort of answers. One of the best aspects of KSP as a program (rather than a game, loads of much cooler stuff there) for me has been its portability, allowing me to have multiple installations that I can tinker with, run offline, whatever. I’d love to be able to do that with the new one. I’ll never preorder a game, but if these two issues turn out not to be, then I can say it’ll almost certainly be a day-one purchase for me. I want to be excited, I want this to be what everyone here didn’t know they were hoping for. It has the potential to be, absolutely! It looks brilliantly suited to that even from the first day of releases. I just don’t want to see a brand I love screwed over by Take-Two. Please, Star Theory, please let me buy this game. I want to, I really do, but I can’t if these fears are realised.
  11. Oh god, I just clicked other to view the poll results so far and now realise I can’t take it back. I don’t have anything constructive to add, I’m sorry!
  12. I think it’d be nice to have a small inline ASAS module, kind of like back in the old days. It’s become relevant again due to the changes to the way SAS works in 0.90, and I think having another option than the pointy Avionics Module to add SAS capability without probe control would be a nice addition. Oh and as long as I’m at it, let’s go with inline chutes! My god would those be nice, and more importantly, would avoid the problem of sticking a big radial one on a Mk1 pod. That looks so ugly.
  13. It's not music that matches the scale or feeling of the game, but I mostly listen to this because a). I like the music and b). I still haven't let go.