Jump to content

Krevsin

Members
  • Posts

    228
  • Joined

  • Last visited

Everything posted by Krevsin

  1. That looks absolutely fantastic! I can't wait to see more.
  2. Strangely enough, it did that for me also. I suppose it has something to do with the re-working of the lighting engine (I'd still like just that for vanilla KSP, by the way) but I'll be damned if I know the exact details.
  3. I think there is a bit of truth in both Jeb and Berty's argument. While it is morally wrong for USK to form a monopoly on technological advancement, it is also wrong to leave someone to their death just because it might increase chances of failure by a small percentage. Like almost everyone said, working in accordance with morality and acting out of emotion rather than pure intellect is what really makes us human (or in the case of Proteus' crew, kerbal) and it would be stupid to forget that. So in the end, while there is a bit of truth to both of their arguments, I'd have to go with Jeb because he's, well, more human/kerbal.
  4. I think there was a mod in development that was supposed to add minimum required space to long-duration missions...
  5. Amazing chapter. Also, I vote Berty to be renamed to Robo Jesus.
  6. "It isn't supposed to do that..."
  7. Would you mind posting the code for that here?
  8. I've been playing with this when it was still in development, and it is great to see it in its official release. Great job!
  9. The Krussians have successfully colonized Duna and the Neo-Kerbmunists have captured the science team there.
  10. Strange. I don't have that in the TMA module (nor in the ordinary Soyuz, since they share the same interior)
  11. I'd still like to know how to add these monitors to Bobcat's Soyuz....
  12. Can anyone help me add the monitors to Bobcat's Soyuz descent module? Only I am a bit of a derp and nothing I tried worked.
  13. Is there a way to get just kerbal IVAs, without all the laser bits and flight systems?
  14. I think the situation calls for a Joker Clap award. A truly amazing chapter, Czo.
  15. I would just like to say that this is the most amazing christmas present I've ever gotten and that you are an awesome person for making it. Thank you.
  16. I think the kerbal's outline is too sharp against the background, maybe you can blur it a bit to make him stand out less. Otherwise, I like this.
  17. Yes, but RasterProp was updated to 0.12 and I want to know whether there's a way to add the new revamped control panel to this pod. Still, this'll do for the time being. Thanks.
  18. Does anyone know how to make RasterProp monitors work with this?
  19. Speaking as a person fluent in three languages (yes, english is among those three for all you clever ones), I can safely say that if Czo hadn't said that he was Polish, I would think he is a native english speaker. Yes, Czo, you are that good. Not perfect (because even the best of writers usually have a couple of mistakes with the more tricky grammar), but great nontheless. You really should try writing an independent (that is, not depending on KSP or any other game) story in english. You'd do great.
  20. Wow, I'm really shocked to not have found this earlier! I'm a huge fan of stockalike utilitarian mods, thank you for this!
  21. Excellent. Can't wait to play with it. It looks much more stockalike.
  22. Well, that thing has Aztecs invading and successfully conquering Europe with the Mongols somehow turning into a religiously zealous conquering empire of roflstomp. Which pretty much makes it one of the most amazing things since sliced bread.
×
×
  • Create New...