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About panzerknoef

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    Airplane Tester

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    Flying over the Misty Mountains

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  1. With the possibility of an improved deal on the table, we couldn't help ourselves but put the engineers to work to implement the necessary changes to match your suggested improvements to our aircraft. While many prototypes were created, 2 very closely related ones stood out above the rest and were made ready for production. I can't deny that some of the other prototypes will also make it to production model, but that won't be for the near future. So let's get started, will we? Zircon P-201DL & P-201DL+ "Cloudsurfer" P-201DL on the left and P-201DL+ on the right. As you can
  2. First of all, my apologies with the inconvenience of the craft file, it's been a while since I shared a craft around here. Secondly, thanks for the quick and great review! We're very glad that our aircraft managed to meet the high expectations of Trans-Kerbin airlines. We shall take your considerations into account while working on a B model of the cloudsurfer, as well as with potential future models.
  3. Zircon P-201A Cloudsurfer Zircon Aerospace is (re)entering the race. It has been a while since our engineers have been up to anything good, but a recent surge in watching airliner related documentaries has given direction to their life once more. Being veterans of the previous challenge, it was quite a different experience building aircraft without all the extra parts that AP+ offers, but also to put some effort into the aesthetics of our aircraft. Our latest experimental models from back in the day were highly efficient, but passengers would have to be boarded through an opaque tun
  4. Not afaik. At least not in the spirit that this challenge was. There are plenty of FAR bda challenges, but none of them are a counter part of ASCU here.
  5. And here's your space station back with a brand new module! It's a small habitation and docking module that should allow for easy expansion and craft attachment. I've taken the liberty of adding 2 junior docking ports which allows even smaller craft to now dock to the station as well! and here's some launch pictures Updated save file can be found here: https://drive.google.com/drive/folders/1oDOo-w7pKudldFJKrSzJy99ApVbmFu_q?usp=sharing
  6. Wait. If you're getting the save file that the space station is in, then you shouldn't have any of the kessler issues that you have in your current save file... It's a separate thing entirely. No need to move the station afaik. Regardless, I claim save file!
  7. I think you've got a local issue there. I haven't noticed any drag changes recently, all the planes that I built back in the day still function fine right now.
  8. My pc doesn't get along with the camera in ksp anymore, can't properly zoom in or out anymore, not to mention that it's just aging too much to record at a more or less acceptable framerate... And for that zoom issue, idk what causes it, but I've already tried everything to fix it, nothing works...
  9. The problem rn is that the mk1 crew cabin is disproportionately cheap compared to the other ones, giving it a massive advantage. At least, that is a problem to me...
  10. Not a fan of this, once again, all work should be done to lighten to load on the judges, not increase it. If you're gonna work without classes, how are we ever gonna set up a system of range requirements etc? Though I do agree that certain kinds of classes could be a sub-class of another one, and those could then be assigned by the judges depending on the plane's ability.
  11. I'm really not a fan of reorganizing the classes of planes to be honest. I wouldn't say we've ever really had issues with them or felt limited by them in any way, not were they unbalanced. Ofc some changes here and there are never a bad thing. The helicopter part though, I would leave that out entirely, these craft are too different from what the challenge started from. Cargo planes... Idk, it would probably not be too much effort to make a plane with a cargo variant. The thing I worry about most here is that we have an overly large amount of classes to choose from, this complicates judging ag
  12. Interesting, I'll surely try that out next! I haven't really carefully considered anything of this craft tbh, it's just a quickly thrown together ball of engines and power! Guess now's the time to add some subtlety
  13. okay well, here we go again... adding a few more engines gives me the Speedster mkIII (I did promise overkill so that's exactly what you're getting) It managed a top speed of 3581.5m/s (if you're taking orbit speed that is, otherwise it's 3399m/s). and the surface speed window as well
  14. Time for my second entry The Speedster mkII Maximum speed achieved: 2929m/s I'm pretty sure this behemoth can do better, but this is a quick first attempt.
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