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MGCJerry

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Everything posted by MGCJerry

  1. Completely deleted all traces of KSP (games, ships, copies, etc) and reinstalled. Created a Karbonite mining base on Kerbin to test. Problem was I wanted to move the whole test operation off KSC's grounds, so I launched the mostly empty storage unit under its own power, and landed with parachutes 5KM away from KSC. This created a new problem. The 2 mining vehicles, and mobile refiner are still on KSC grounds. Instead of driving them one at a time, Mission Control ordered a Crawler Transporter to carry them at once. All 69 tons of empty goodness. The front of the crawler has 6 Karbonite legs to pickup the front end so the rear ramp touches the ground. Once loaded, the legs are pulled up and its all mobile. So, the 2 (19 ton) drillers, and the (15 ton) refiner were loaded up with the parking brakes set, and driven the 5KM to the test site on the crawler... Was about a 9 minute total drive, and climbing the hills were fun, had to zig-zag, but couldn't use the brakes on the way down. In the end, all vehicles made it nicely to the new test location without incident.
  2. An update on this issue. I deleted everything related to KSPl and reinstalled, and VOID is working fine now. I did lose all my ships and games, but if it fixed some of the other issues I had its worth it.
  3. Stability... I've met crack addicts who are more stable.
  4. It's working fine now after a complete KSP wipe. Ok, I got a log for you... 2.22MB. http://2thextreme.org/games/ksp/crashes/voidbuglog.txt Heres what I did. 1. Reinstalled Void 2. Loaded KSP. 3. Continued game. 4. Went into VAB. 5. Placed MK2 pod. Name box disappeared. 6. Deleted MK2 pod. Name box reappeared. 7. Named the craft "voidbug'. 8. Placed MK2 pod. Name box disappeared. 9. Placed probe core. 10. Deleted MK2 pod. Name box reappeared. 11. Deleted probe core & exited.
  5. Keyboard and mouse. Just recently replaced my 15 year old Dell keyboard with a keyboard equally as old.
  6. I've just installed VOID, and whenever I'm in the VAB or SPH, I cannot name vessels to be saved once a command pod is placed. The naming box is not there, but the description box is. I also have Karbonite, KAS, Hyperedit, Mechejb installed.
  7. I havent had any success in getting Kethane to work. As a result, I brought my guys back from my 0.25 save, then abandoned Kethane. They discovered Karbonite, and pushed for management to send them back to the Mun & Minmus to mine Karbonite.
  8. They assume the risks when they board the rockets. They are guaranteed an explosion controlled or not. If the design permits an abort procedure, ill add one. If not, bye-bye whoever Kerman.
  9. Id like to see an evil kerbal smiliey, like this one: I hacked that one together awhile back to use in posts.
  10. Problem resolved. Edited parts. Now they're not flaking on light or heavy rovers. OP, but I don't care, they're not breaking with a sneeze or a light bump at 4m/sec. crashTolerance = 15000 breakingForce = 20000 breakingTorque = 20000 maxTemp = 120000 MODULE { impactTolerance = 80000 overSpeedDamage = 3000 }
  11. Failed a shuttle launch, but my new favorite kerbal saved the shuttle and landed it in the grasslands. I present Jonbree Kerman. Even Jeb wishes he was that good.
  12. Launched a 'recovery' pod to pull my 8 kerbals out of a doomed shuttle. Landed the pod next to the runway, and proceeded to "land" the shuttle that I knew couldn't land... *crash*
  13. I've grown sick and tired of the XL3 rover wheels constantly breaking under the slightest load, or lowest acceleration with heavy rovers (40+ tons). Does anyone know of a good wheels pack that has wheels like the stock XL that are much stronger? Light on the memory usage would be necessary as well so a huge 500 part pack is out of the question as I'm already straddling the limit. Thanks.
  14. This has occurred for awhile but I never posted a report since its not game breaking (no crashes), just weird. Is this a feature (it would make sense to a point), or a bug? This is going to sound weird but when I need to timewarp at the space center. nothing happens when I do timewarp. Time actually only warps when I'm moving the mouse around the screen. This has happened mods or no mods. Also, it seems the loading screen sand castle is constantly showing (4 in 5 times). I thought it was odds of 1 to 40 for it to show. Kethane (for 0.25, not using parts in my new saves, and will delete it later) KAS (current) MechJeb (current) KER (current) Karbonite (current) ScanSat (current) Snacks (current) Module manager (ModuleManager.2.5.4.dll - 49,152 bytes - Tuesday, December 16, 2014, 11:46:14 AM) Windows XP32 4GB RAM H6770 Display KSP 0.90 32bit
  15. For me, the mods I cant live without are KAS (especially KAS), Snacks, & Scansat. They add a lot to the game without being too overbearing (for me). Kethane was fun but seems it was never updated to 0.90 so I'm giving karbonite a run. I'm more of a casual gamer nowadays. Now for the controversial stuff... Mechjeb to automate going into orbit. I know how to get into orbits, matching planes, etc. It gets tedious. Hyperedit to "simulate" how my vehicles will perform. I always revert or load quicksave after 'simulation'.
  16. I've spent a whole 3 days on rendezvous after reading piles of tutorials, watching videos, twitch streams, revert after revert after revert. I can match the orbits pretty good, and get close (under 1k) but it seems when I match velocities with the craft and start moving closer to it (using rcs and not going crazy), it seems I cant cover any ground and my target starts to get further away. Then out of curiosity I look at the orbital view and the orbits are nowhere near matched. my Ap will suddenly be 100K above the Ap of the target, or I will now be suborbital. 100K/100K equatorial is my usual "holding orbit" *shrug*. Its turned into an aggravation point for me where I just role-play: ok boys, you're in orbit, now take care of the rendezvous. Thats why my "company" went back to demolition, the space thing is just company side hobby. I'll try again eventually but it may be awhile.
  17. Used mechjeb to rendezvous with a shuttle. I tried rendezvous a bunch and failed so I'll leave that to the expert(s). So, I did my first docking today docking snacks storage and more kerbals inside the MK3 plane parts and refueled the spaceplane.
  18. I haven't seen a hot coffee mod yet, so I'd say no. Mods haven't gone too far until you hit memory limit.
  19. Didn't read whole thread. My opinion. I hope not. I play games to escape reality, especially KSP. Seems the more realistic games become the less and less interest I have. If it gets to the point in which I have to plot numbers before playing, that will mark the end of my gaming on newer versions. I have plenty of real-world work, I don't want to play/work. However, Squad (Harvester) has already said the plans are to keep the game fun. However before people freak, I'm not against "realistic" options in the game because they may be fun to play around with. IMO, you have to remove all Kerbal elements from the game entirely to make it ultra-realistic, else you will always be flying little green men around the solar system. This is "Kerbal Space Program" not "K-Space Program Simulator Tycoon".
  20. The new kerbal classes are great (Pilot, Scientist, Engineer) but I find it a pain to look through the orbital information to see who is what. My suggestion is a "Class Icon" on their portraits so you can see their class. I've made a quick mockup of basic clipart (rocket, test tube & wrench) showing their jobs. Perhaps alternately, showing the icon when you hover over them would be cool. Just a thought.
  21. Great stuff. I'm still trying to rendezvous, and failing miserably. This is probably simple for the usuals here, but I finally built my first shuttle. Used it and placed a scansat/kethane satellite around Kerbin 120x120 using mechjeb (hey, I know how to get orbit) and due to the design I had to include 2 jumbo orange tanks for the booster stage and manually control the throttle for the booster stage else it would flip. I have another 850 dv left, and I have an idea how to improve the boost stage to give me more dv. Wow, its a struggle in the VAB sometimes with the radial/mirror symmetry. Fshuttle MK1 & ScanKethSat I
  22. I've downloaded the kethane.dll, and I cant find the Kethane toolbar icon in 0.90. However in my previous game, the kethane icon shows up, and I can scan for kethane.
  23. I'd like to be able to have Remote Tech, Scansat, & have life support(stock, Snacks!, or TAC) as a difficulty option. This would allow me to run a "Kerbal Space program" or a "Space Program".
  24. XKCD is great. The best way to avoid workflow changes is not to change your environment. Problem averted. I didn't upgrade to XP until a few years ago when I finally got off Windows 2000 Pro and that was mainly to make use of the Logitech G15 keyboard (original) and a new computer build because the drivers in one form or another refused to run in Win2k (entry point failed in the ntoskrnl.dll file). I don't upgrade until it gets to the point in which I have to but by then I'm usually building a new computer. My next build will be some flavor of *nix because Windows is getting too cloudy and mobile like for my tastes, not to mention being a total nagging nanny. "Yes ma. I'm looking in the system directory. I promise I'll be careful", "Yes ma. I'm sure these files belong in appData because I'm migrating settings manually. yes, I know. Yes, I know.", etc. Hopefully by that time conditions are more favorable where I can separate my "work" from "play" machines. I'm also the kind of person who will repair stuff when it breaks to milk out more life out of it. Software such as an OS included. I know, I'm weird, unless I'm killing Jeb for the 5^50 th time until she gets mad at me and calls me mean names that I can't repeat here.
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